setup: renamed shader files for automatic syntax highlighting

This commit is contained in:
2025-09-03 12:05:42 +02:00
parent 053b13ed40
commit 8349039167
3 changed files with 2 additions and 2 deletions

13
fsq.glsl Normal file
View File

@@ -0,0 +1,13 @@
R"###(
#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 texCoords;
void main()
{
texCoords = aTexCoords;
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}
)###";