setup: renamed shader files for automatic syntax highlighting

This commit is contained in:
2025-09-03 12:05:42 +02:00
parent 053b13ed40
commit 8349039167
3 changed files with 2 additions and 2 deletions

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@@ -4,11 +4,11 @@
#include <cstdio> #include <cstdio>
const char *vertexShaderSource = const char *vertexShaderSource =
#include "fsq.vs" #include "fsq.glsl"
; ;
const char *fragmentShaderSource = const char *fragmentShaderSource =
#include "sdf.fs" #include "sdf.glsl"
; ;
/*void framebuffer_size_callback(GLFWwindow* window, int width, int height) /*void framebuffer_size_callback(GLFWwindow* window, int width, int height)

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