setup: renamed shader files for automatic syntax highlighting
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4
main.cpp
4
main.cpp
@@ -4,11 +4,11 @@
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#include <cstdio>
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const char *vertexShaderSource =
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#include "fsq.vs"
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#include "fsq.glsl"
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;
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const char *fragmentShaderSource =
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#include "sdf.fs"
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#include "sdf.glsl"
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;
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/*void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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