Feat: added compile error output for shaders and implementet first ray

march
This commit is contained in:
2025-08-26 09:38:05 +02:00
parent 4ccf3b4b0d
commit c87d5ddbc5
3 changed files with 50 additions and 6 deletions

6
fsq.vs
View File

@@ -3,11 +3,11 @@ R"###(
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
out vec2 texCoords;
void main()
{
TexCoords = aTexCoords;
texCoords = aTexCoords;
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}
)###";
)###";