fix: removed sensless draw-call
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1
main.cpp
1
main.cpp
@@ -111,7 +111,6 @@ int main(int argc, char **argv) {
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glUseProgram(shaderProgramm);
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glUseProgram(shaderProgramm);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glBindVertexArray(fsq.getVAO());
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glBindVertexArray(fsq.getVAO());
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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