Files
Demo/fsq.glsl

14 lines
233 B
GLSL

R"###(
#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 texCoords;
void main()
{
texCoords = aTexCoords;
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}
)###";