Files
Demo/main.cpp

74 lines
1.4 KiB
C++

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <cstdio>
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0, 0.0, 0.0);
glVertex2f(-0.5, -0.5);
glColor3f(0.0, 1.0, 0.0);
glVertex2f(0.5, -0.5);
glColor3f(0.0, 0.0, 1.0);
glVertex2f(0.0, 0.5);
glEnd();
glFlush();
}
/*void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}*/
void processInput(GLFWwindow *window)
{
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
}
int main(int argc, char** argv) {
GLFWwindow* window;
if (!glfwInit())
return -1;
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
GLenum err = glewInit();
if (GLEW_OK != err) {
fprintf(stderr, "GLEW error: %s\n", glewGetErrorString(err));
return 1;
}
glViewport(0, 0, 800, 600);
while (!glfwWindowShouldClose(window))
{
processInput(window);
/* Render here */
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
/* Poll for and process events */
glfwPollEvents();
glfwSwapBuffers(window);
}
glfwTerminate();
}