feat: barycentric interpolation for normals

This commit is contained in:
2025-11-22 12:08:18 +01:00
parent 9a8b1fb5c1
commit 0c94bf1df2
3 changed files with 83 additions and 7 deletions

View File

@@ -7,8 +7,10 @@ struct polygon {
vec3 points[3]; vec3 points[3];
decimal delta[9]; decimal delta[9];
bool small = false; bool small = false;
decimal baryFactor;
decimal bounding[4]; // min x, max x, min y, max y decimal bounding[4]; // min x, max x, min y, max y
vec3 normals[3];
polygon(const vec3 &v1, const vec3 &v2, const vec3 &v3) polygon(const vec3 &v1, const vec3 &v2, const vec3 &v3)
: points{v1, v2, v3}, delta{} {} : points{v1, v2, v3}, delta{} {}
@@ -40,6 +42,16 @@ struct polygon {
if (bounding[3] < points[i].y()) if (bounding[3] < points[i].y())
bounding[3] = points[i].y(); bounding[3] = points[i].y();
} }
baryFactor =
(points[1].x() - points[0].x()) * (points[2].y() - points[1].y()) -
(points[1].y() - points[0].y()) * (points[2].x() - points[1].x());
if (baryFactor.isSmall()) {
small = true;
} else
baryFactor = decimal(1.0) / baryFactor;
// std::cout << baryFactor << std::endl;
/*if ((bounding[1].i - bounding[0].i < 1 << HALF_SHIFT) && /*if ((bounding[1].i - bounding[0].i < 1 << HALF_SHIFT) &&
(bounding[3].i - bounding[2].i < 1 << HALF_SHIFT)) (bounding[3].i - bounding[2].i < 1 << HALF_SHIFT))
small = true;*/ small = true;*/
@@ -53,7 +65,7 @@ struct polygon {
return true; return true;
vec3 d = p; vec3 d = p;
if ((d.x() * delta[i * 3] + d.y() * delta[i * 3 + 1] + if ((d.x() * delta[i * 3] + d.y() * delta[i * 3 + 1] +
delta[i * 3 + 2]) > decimal(0)) delta[i * 3 + 2]) > decimal(0.2))
return false; return false;
} }
return true; return true;
@@ -64,6 +76,32 @@ struct polygon {
} }
return os; return os;
} }
vec3 calcNormal(vec3 barycentrics) {
vec3 result = normals[0] * barycentrics[0] +
normals[1] * barycentrics[1] +
normals[2] * barycentrics[2];
return result.normalize();
}
decimal calcDepth(vec3 barycentrics) {
return points[0].z() * barycentrics[0] +
points[1].z() * barycentrics[1] +
points[2].z() * barycentrics[2];
}
vec3 calcBarycentric(vec3 s) {
if (small)
return vec3(decimal(0.333), decimal(0.333), decimal(0.333));
vec3 result;
result[0] = (points[1].x() - s.x()) * (points[2].y() - s.y()) -
(points[2].x() - s.x()) * (points[1].y() - s.y());
result[1] = (points[2].x() - s.x()) * (points[0].y() - s.y()) -
(points[0].x() - s.x()) * (points[2].y() - s.y());
result = result * baryFactor;
result[2] = decimal(1.0) - result[1] - result[0];
return result;
}
}; };
#endif #endif

View File

@@ -6,6 +6,7 @@
#include "model.hpp" #include "model.hpp"
#include "polygon.hpp" #include "polygon.hpp"
#include "rendertarget.hpp" #include "rendertarget.hpp"
#include <bits/stdc++.h>
#include <cstring> #include <cstring>
#include <memory.h> #include <memory.h>
@@ -17,14 +18,13 @@ class Renderer {
Rendertarget *target; Rendertarget *target;
bool clearTarget = true; bool clearTarget = true;
Renderer() : clearTarget(false) {}
void toScreenSpace(vec3 *p) { void toScreenSpace(vec3 *p) {
p->x() = p->x() / p->z() * decimal(SCREEN_SPACE_SIZE) + p->x() = p->x() / p->z() * decimal(SCREEN_SPACE_SIZE) +
decimal(SCREEN_SPACE_SIZE); decimal(SCREEN_SPACE_SIZE);
p->y() = p->y() / p->z() * decimal(SCREEN_SPACE_SIZE) + p->y() = p->y() / p->z() * decimal(SCREEN_SPACE_SIZE) +
decimal(SCREEN_SPACE_SIZE); decimal(SCREEN_SPACE_SIZE);
p->z() = decimal(1.0); p->z() = p->z();
} }
void render(const model *model) { void render(const model *model) {
@@ -38,9 +38,11 @@ class Renderer {
decimal invHeightScale = decimal invHeightScale =
decimal((float)(target->height / SCREEN_SPACE_SIZE / 2)); decimal((float)(target->height / SCREEN_SPACE_SIZE / 2));
// TODO clear target with memset
if (clearTarget) { if (clearTarget) {
memset((wchar_t *)target->pixels, 0, // memset((wchar_t *)target->pixels, 0,
target->height * target->width * sizeof(target[0])); // target->height * target->width * sizeof(target[0]));
target->clearDepth();
} }
vec3 verts[model->verts.size()] = {}; vec3 verts[model->verts.size()] = {};
@@ -55,7 +57,9 @@ class Renderer {
for (int f = 0; f < model->faces.size(); f += 3) { for (int f = 0; f < model->faces.size(); f += 3) {
for (int p = 0; p < 3; p++) { for (int p = 0; p < 3; p++) {
testP.points[p] = verts[model->faces[f + p]]; testP.points[p] = verts[std::get<0>(model->faces[f + p])];
testP.normals[p] =
model->normals[std::get<1>(model->faces[f + p])];
} }
testP.calcDelta(); testP.calcDelta();
@@ -69,7 +73,31 @@ class Renderer {
for (int x = startX; x < endX; x++) { for (int x = startX; x < endX; x++) {
for (int y = startY; y < endY; y++) { for (int y = startY; y < endY; y++) {
if (testP.contains(pos)) { if (testP.contains(pos)) {
target->set(x, y, vec3(0.0, 255.0, 0.0)); vec3 factors = testP.calcBarycentric(pos);
factors = factors.normalize();
decimal depth = testP.calcDepth(factors);
if (depth < target->getDepth(x, y)) {
// std::cout << factors << std::endl;
vec3 normals = testP.calcNormal(factors);
decimal lightFac =
std::max(
normals *
(-vec3(1.0, -1.0, 1.0).normalize()),
decimal(0.0)) +
decimal(0.5);
target->setDepth(x, y, depth);
target->set(x, y,
(lightFac * vec3(1., 1., 1.)) *
decimal(120.0));
// target->set(x, y,
// (normals + vec3(1.0, 1.0, 1.0)) *
// decimal(120.0));
// target->set(x, y, factors * decimal(200.0));
// if (!factors.isSmall())
// target->set(x, y, vec3(0., 255.0, 0.));
}
// target->set(x, y, vec3(0.0, 255.0, 0.0));
} }
pos.y() += heightScale; pos.y() += heightScale;
} }

View File

@@ -11,6 +11,7 @@ class Rendertarget {
Rendertarget(int width, int height) : width(width), height(height) { Rendertarget(int width, int height) : width(width), height(height) {
pixels = new decimal[width * height * 3]; pixels = new decimal[width * height * 3];
depth = new decimal[width * height];
} }
void set(int x, int y, vec3 val) { void set(int x, int y, vec3 val) {
@@ -25,8 +26,17 @@ class Rendertarget {
(*val)[i] = pixels[start + i]; (*val)[i] = pixels[start + i];
} }
} }
decimal getDepth(int x, int y) { return depth[width * y + x]; }
void setDepth(int x, int y, decimal val) { depth[width * y + x] = val; }
void clearDepth() {
for (int i = 0; i < width * height; i++) {
depth[i].i = std::numeric_limits<int32_t>::max();
}
}
decimal *pixels; decimal *pixels;
decimal *depth;
}; };
#endif #endif