fix: applied fixes for g++
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@@ -70,15 +70,15 @@ class Renderer {
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testP.calcDelta();
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int startX = std::max(
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int startX = std::max<int>(
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(testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT, 0);
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int endX =
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std::min((testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT,
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std::min<int>((testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT,(uint32_t)
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target->width - 1);
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int startY = std::max(
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int startY = std::max<int>(
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(testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT, 0);
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int endY =
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std::min((testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT,
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std::min<int>((testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT,
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target->height - 1);
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vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
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