feat: improved performance and fixed bugs

This commit is contained in:
2025-11-19 08:53:06 +01:00
parent 1de652e88e
commit 7944026fd3
2 changed files with 68 additions and 38 deletions

View File

@@ -5,37 +5,50 @@
struct polygon {
vec3 points[3];
vec3 delta[3];
decimal delta[9];
bool skip = false;
decimal bounding[4]; // min x, max x, min y, max y
polygon(const vec3 &v1, const vec3 &v2, const vec3 &v3)
: points{v1, v2, v3} {}
polygon() : points{} {}
: points{v1, v2, v3}, delta{} {}
polygon() : points{}, delta{} {}
void calcDelta() {
for (int i = 0; i < 3; i++) {
int n = (i + 1) % 3;
vec3 d = points[n] - points[i];
delta[i] = vec3(d.y(), -d.x(), d.z());
if (delta[i].isSmall()) {
skip = true;
return;
}
delta[i * 3] = points[i].y() - points[n].y();
delta[i * 3 + 1] = points[n].x() - points[i].x();
delta[i * 3 + 2] =
points[i].x() * points[n].y() - points[i].y() * points[n].x();
}
bounding[0] = points[0].x();
bounding[1] = points[0].x();
bounding[2] = points[0].y();
bounding[3] = points[0].y();
for (int i = 1; i < 3; i++) {
if (bounding[0] > points[i].x())
bounding[0] = points[i].x();
if (bounding[1] < points[i].x())
bounding[1] = points[i].x();
if (bounding[2] > points[i].y())
bounding[2] = points[i].y();
if (bounding[3] < points[i].y())
bounding[3] = points[i].y();
}
}
bool contains(const vec3 &p) {
if (skip)
return false;
const bool contains(const vec3 &p) {
// if (skip)
// return false;
for (int i = 0; i < 3; i++) {
int n = (i + 1) % 3;
vec3 s = p - points[n];
if (s.isSmall())
return false;
if (s * delta[i] <= decimal(0.0))
vec3 d = p;
if ((((d.x().i >> SHIFT_AMOUNT) * delta[i * 3].i +
(d.y().i >> SHIFT_AMOUNT) * delta[i * 3 + 1].i +
delta[i * 3 + 2].i) >>
SHIFT_AMOUNT) > 0)
return false;
}
return true;