feat: improved performance and fixed bugs
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49
polygon.hpp
49
polygon.hpp
@@ -5,37 +5,50 @@
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struct polygon {
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vec3 points[3];
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vec3 delta[3];
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decimal delta[9];
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bool skip = false;
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decimal bounding[4]; // min x, max x, min y, max y
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polygon(const vec3 &v1, const vec3 &v2, const vec3 &v3)
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: points{v1, v2, v3} {}
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polygon() : points{} {}
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: points{v1, v2, v3}, delta{} {}
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polygon() : points{}, delta{} {}
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void calcDelta() {
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for (int i = 0; i < 3; i++) {
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int n = (i + 1) % 3;
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vec3 d = points[n] - points[i];
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delta[i] = vec3(d.y(), -d.x(), d.z());
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if (delta[i].isSmall()) {
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skip = true;
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return;
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}
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delta[i * 3] = points[i].y() - points[n].y();
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delta[i * 3 + 1] = points[n].x() - points[i].x();
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delta[i * 3 + 2] =
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points[i].x() * points[n].y() - points[i].y() * points[n].x();
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}
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bounding[0] = points[0].x();
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bounding[1] = points[0].x();
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bounding[2] = points[0].y();
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bounding[3] = points[0].y();
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for (int i = 1; i < 3; i++) {
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if (bounding[0] > points[i].x())
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bounding[0] = points[i].x();
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if (bounding[1] < points[i].x())
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bounding[1] = points[i].x();
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if (bounding[2] > points[i].y())
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bounding[2] = points[i].y();
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if (bounding[3] < points[i].y())
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bounding[3] = points[i].y();
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}
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}
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bool contains(const vec3 &p) {
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if (skip)
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return false;
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const bool contains(const vec3 &p) {
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// if (skip)
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// return false;
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for (int i = 0; i < 3; i++) {
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int n = (i + 1) % 3;
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vec3 s = p - points[n];
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if (s.isSmall())
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return false;
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if (s * delta[i] <= decimal(0.0))
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vec3 d = p;
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if ((((d.x().i >> SHIFT_AMOUNT) * delta[i * 3].i +
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(d.y().i >> SHIFT_AMOUNT) * delta[i * 3 + 1].i +
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delta[i * 3 + 2].i) >>
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SHIFT_AMOUNT) > 0)
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return false;
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}
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return true;
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57
renderer.hpp
57
renderer.hpp
@@ -6,8 +6,11 @@
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#include "model.hpp"
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#include "polygon.hpp"
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#include "rendertarget.hpp"
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#include <cstring>
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#include <memory.h>
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#define SCREEN_SPACE_SIZE 8.0
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class Renderer {
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public:
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@@ -16,47 +19,61 @@ class Renderer {
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bool clearTarget = true;
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Renderer() : clearTarget(false) {}
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void toScreenSpace(polygon *p) {
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for (int i = 0; i < 3; i++) {
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p->points[i].x() =
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p->points[i].x() / p->points[i].z() * decimal(8.0) +
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decimal(8.0);
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p->points[i].y() =
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p->points[i].y() / p->points[i].z() * decimal(8.0) +
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decimal(8.0);
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p->points[i].z() = decimal(1.0);
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}
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void toScreenSpace(vec3 *p) {
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p->x() = p->x() / p->z() * decimal(SCREEN_SPACE_SIZE) +
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decimal(SCREEN_SPACE_SIZE);
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p->y() = p->y() / p->z() * decimal(SCREEN_SPACE_SIZE) +
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decimal(SCREEN_SPACE_SIZE);
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p->z() = decimal(1.0);
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}
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void render(const model *model) {
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decimal widthScale = decimal(16.0) / decimal((float)target->width);
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decimal heightScale = decimal(16.0) / decimal((float)target->height);
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// std::cout << widthScale << std::endl;
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decimal widthScale =
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decimal(SCREEN_SPACE_SIZE * 2) / decimal((float)target->width);
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decimal heightScale =
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decimal(SCREEN_SPACE_SIZE * 2) / decimal((float)target->height);
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decimal invWidthScale =
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decimal((float)(target->width / SCREEN_SPACE_SIZE / 2));
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decimal invHeightScale =
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decimal((float)(target->height / SCREEN_SPACE_SIZE / 2));
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if (clearTarget) {
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memset((wchar_t *)target->pixels, 0,
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target->height * target->width * sizeof(target[0]));
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}
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vec3 verts[model->verts.size()] = {};
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std::copy(model->verts.begin(), model->verts.end(), verts);
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for (int i = 0; i < model->verts.size(); i++) {
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toScreenSpace(verts + i);
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}
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polygon testP;
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for (int f = 0; f < model->faces.size(); f += 3) {
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for (int p = 0; p < 3; p++) {
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testP.points[p] = model->verts[model->faces[f + p]];
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testP.points[p] = verts[model->faces[f + p]];
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}
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toScreenSpace(&testP);
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testP.calcDelta();
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vec3 pos = vec3();
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for (int x = 0; x < target->height; x++) {
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for (int y = 0; y < target->height; y++) {
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int startX = (testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT;
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int endX = (testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT;
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int startY = (testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT;
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int endY = (testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT;
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vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
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for (int x = startX; x < endX; x++) {
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for (int y = startY; y < endY; y++) {
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if (testP.contains(pos)) {
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target->set(x, y, vec3(0.0, 255.0, 0.0));
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}
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pos.y() += heightScale;
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}
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pos.y() = decimal(0);
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pos.y() = decimal(testP.bounding[2]);
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pos.x() += widthScale;
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}
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}
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