diff --git a/renderer.hpp b/renderer.hpp index 0484ce2..aed4255 100644 --- a/renderer.hpp +++ b/renderer.hpp @@ -20,9 +20,9 @@ class Renderer { bool clearTarget = true; void toScreenSpace(vec3 *p) { - p->x() = p->x() / p->z() * decimal(SCREEN_SPACE_SIZE) + + p->x() = p->x() / p->z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) + decimal(SCREEN_SPACE_SIZE); - p->y() = p->y() / p->z() * decimal(SCREEN_SPACE_SIZE) + + p->y() = p->y() / p->z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) + decimal(SCREEN_SPACE_SIZE); p->z() = p->z(); } @@ -58,16 +58,24 @@ class Renderer { for (int f = 0; f < model->faces.size(); f += 3) { for (int p = 0; p < 3; p++) { testP.points[p] = verts[std::get<0>(model->faces[f + p])]; + testP.colors[p] = + model->colors[std::get<0>(model->faces[f + p])]; testP.normals[p] = model->normals[std::get<1>(model->faces[f + p])]; } testP.calcDelta(); - int startX = (testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT; - int endX = (testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT; - int startY = (testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT; - int endY = (testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT; + int startX = std::max( + (testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT, 0); + int endX = + std::min((testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT, + target->width - 1); + int startY = std::max( + (testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT, 0); + int endY = + std::min((testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT, + target->height - 1); vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0); for (int x = startX; x < endX; x++) {