init: first commit - rendering triangle

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2025-11-04 11:23:39 +01:00
commit a921fb27b1
4 changed files with 257 additions and 0 deletions

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fastmath.hpp Normal file
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#ifndef FASTMATH_H
#define FASTMATH_H
#include <cmath>
#include <iostream>
#include <stdint.h>
#include <stdlib.h>
#define SHIFT_AMOUNT 16
#define HALF_SHIFT (SHIFT_AMOUNT / 2)
#define SHIFT_MASK ((1 << SHIFT_AMOUNT) - 1)
#define TO_FLOAT(x) \
(((float)(x >> SHIFT_AMOUNT)) + \
((double)(x & SHIFT_MASK) / (1 << SHIFT_AMOUNT)))
#define TO_INT(x) ((int32_t)(x * (1 << SHIFT_AMOUNT)))
#define MUL_F(a, b) (((a) >> HALF_SHIFT) * ((b) >> HALF_SHIFT))
#define DIV_F(a, b) ((((a) << HALF_SHIFT) / (b)) << HALF_SHIFT)
struct decimal {
const int32_t i;
decimal(float i) : i(TO_INT(i)) {}
decimal(double i) : i(TO_INT(i)) {}
decimal(int32_t i) : i(i) {}
friend std::ostream &operator<<(std::ostream &os, const decimal &d) {
return (os << TO_FLOAT(d.i));
}
friend decimal operator+(const decimal &d1, const decimal &d2) {
return {d1.i + d2.i};
}
decimal &operator+=(const decimal &d) { return (*this) = {i + d.i}; }
friend decimal operator-(const decimal &d1, const decimal &d2) {
return {d1.i - d2.i};
}
friend decimal operator-(const decimal &d) { return {-d.i}; }
friend decimal operator*(const decimal &d1, const decimal &d2) {
return {MUL_F(d1.i, d2.i)};
}
friend decimal operator/(const decimal &d1, const decimal &d2) {
return {DIV_F(d1.i, d2.i)};
}
friend bool operator<(const decimal &d1, const decimal &d2) {
return d1.i < d2.i;
}
friend bool operator>(const decimal &d1, const decimal &d2) {
return d1.i > d2.i;
}
friend bool operator==(const decimal &d1, const decimal &d2) {
return d1.i == d2.i;
}
decimal &operator=(decimal const &in) {
if (this != &in) {
std::destroy_at(this);
std::construct_at(this, in);
}
return *this;
}
decimal sqrt() { return {((int32_t)sqrtf(i)) << HALF_SHIFT}; }
float to_float() { return TO_FLOAT(i); }
};
struct vec3 {
const decimal x;
const decimal y;
const decimal z;
vec3(float x, float y, float z)
: x(decimal(x)), y(decimal(y)), z(decimal(z)) {}
vec3(double x, double y, double z)
: x(decimal(x)), y(decimal(y)), z(decimal(z)) {}
vec3(int32_t x, int32_t y, int32_t z)
: x(decimal(x)), y(decimal(y)), z(decimal(z)) {}
vec3(decimal x, decimal y, decimal z) : x(x), y(y), z(z) {}
friend vec3 operator+(const vec3 &v1, const vec3 &v2) {
return vec3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
}
friend vec3 operator-(const vec3 &v1, const vec3 &v2) {
return vec3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
}
vec3 operator-() { return vec3(-x, -y, -z); }
friend vec3 operator*(const vec3 &v, const decimal &n) {
int32_t f = n.i >> HALF_SHIFT;
return vec3({(v.x.i >> HALF_SHIFT) * f}, {(v.y.i >> HALF_SHIFT) * f},
{(v.z.i >> HALF_SHIFT) * f});
}
friend vec3 operator*(const decimal &n, const vec3 &v) { return v * n; }
decimal operator*(const vec3 &v) { return v.x * x + v.y * y + v.z * z; }
friend bool operator==(const vec3 &v1, const vec3 &v2) {
return (v1.x == v2.x) & (v1.y == v2.y) & (v1.z == v2.z);
}
vec3 &operator=(vec3 const &in) {
if (this != &in) {
std::destroy_at(this);
std::construct_at(this, in);
}
return *this;
}
friend std::ostream &operator<<(std::ostream &os, const vec3 &v) {
return (os << "(" << v.x << ", " << v.y << ", " << v.z << ")"
<< std::endl);
}
vec3 cross(const vec3 &v) {
return vec3((y * v.z) - (z * v.y), (z * v.x) - (x * v.z),
(x * v.y) - (y * v.x));
}
decimal len_sq() { return *this * *this; }
decimal len() { return this->len_sq().sqrt(); }
vec3 normalize() {
decimal f = decimal(1.0) / this->len();
return (*this * f);
}
};
#endif