feat: added lighting
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21
polygon.hpp
21
polygon.hpp
@@ -58,6 +58,14 @@ struct polygon {
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small = true;*/
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}
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vec3 avgNormal() {
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vec3 result;
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for (int i = 0; i++; i < 3) {
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result += normals[i];
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}
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return result * decimal(0.3333);
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}
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const bool contains(const vec3 &p) {
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// if (skip)
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// return false;
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@@ -82,7 +90,10 @@ struct polygon {
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vec3 result = normals[0] * barycentrics[0] +
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normals[1] * barycentrics[1] +
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normals[2] * barycentrics[2];
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return result.normalize();
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if (result.isSmall())
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return normals[0];
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else
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return result.normalize();
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}
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vec3 calcColor(vec3 barycentrics) {
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@@ -97,8 +108,8 @@ struct polygon {
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}
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vec3 calcBarycentric(vec3 s) {
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if (small)
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return vec3(decimal(0.333), decimal(0.333), decimal(0.333));
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// if (small)
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// return vec3(decimal(0.333), decimal(0.333), decimal(0.333));
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vec3 result;
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result[0] = (points[1].x() - s.x()) * (points[2].y() - s.y()) -
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(points[2].x() - s.x()) * (points[1].y() - s.y());
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@@ -106,7 +117,9 @@ struct polygon {
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(points[0].x() - s.x()) * (points[2].y() - s.y());
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result = result * baryFactor;
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result[2] = decimal(1.0) - result[1] - result[0];
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return result;
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// return result;
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return vec3::max(vec3::min(result, vec3(1.0, 1.0, 1.0)),
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vec3(0.0, 0.0, 0.0));
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}
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};
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