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2 Commits
0c94bf1df2
...
7ab3825598
| Author | SHA1 | Date | |
|---|---|---|---|
| 7ab3825598 | |||
| efbde487cc |
@@ -7,8 +7,10 @@
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#include <vector>
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#include <vector>
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struct model {
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struct model {
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std::vector<vec3> verts;
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std::vector<vec3> verts;
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// At 0 vertecie index, at 1 normal index
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std::vector<std::tuple<uint16_t, uint16_t>> faces;
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std::vector<std::tuple<uint16_t, uint16_t>> faces;
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std::vector<vec3> normals;
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std::vector<vec3> normals;
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std::vector<vec3> colors;
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};
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};
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#endif
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#endif
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@@ -37,11 +37,12 @@ for index,line in enumerate(content):
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faces = content[startFaces:-1]
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faces = content[startFaces:-1]
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break
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break
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colors = ["vec3(" +",".join(vert.split(" ")[4:7]) + ")" for vert in verts]
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verts = ["vec3(" +",".join(vert.split(" ")[1:4]) + ")" for vert in verts]
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verts = ["vec3(" +",".join(vert.split(" ")[1:4]) + ")" for vert in verts]
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faces = [ ",".join(["{" + str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1) + "}" for d in face.split(" ")[1:4]]) for face in faces]
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faces = [ ",".join(["{" + str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1) + "}" for d in face.split(" ")[1:4]]) for face in faces]
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normals = ["vec3(" + ",".join(normal.split(" ")[1:4]) + ")" for normal in normals]
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normals = ["vec3(" + ",".join(normal.split(" ")[1:4]) + ")" for normal in normals]
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out = "#include \"model.hpp\" \n const model testModel({" + ",".join(verts) +"},{" + ",".join(faces) + "},{" + ",".join(normals) + "});"
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out = "#include \"model.hpp\" \n const model testModel({" + ",".join(verts) +"},{" + ",".join(faces) + "},{" + ",".join(normals) + "},{"+ ",".join(colors)+"});"
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with open("testModel.hpp", "w") as f:
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with open("testModel.hpp", "w") as f:
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f.write(out)
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f.write(out)
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@@ -11,6 +11,7 @@ struct polygon {
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decimal bounding[4]; // min x, max x, min y, max y
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decimal bounding[4]; // min x, max x, min y, max y
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vec3 normals[3];
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vec3 normals[3];
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vec3 colors[3];
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polygon(const vec3 &v1, const vec3 &v2, const vec3 &v3)
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polygon(const vec3 &v1, const vec3 &v2, const vec3 &v3)
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: points{v1, v2, v3}, delta{} {}
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: points{v1, v2, v3}, delta{} {}
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@@ -84,6 +85,11 @@ struct polygon {
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return result.normalize();
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return result.normalize();
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}
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}
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vec3 calcColor(vec3 barycentrics) {
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return colors[0] * barycentrics[0] + colors[1] * barycentrics[1] +
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colors[2] * barycentrics[2];
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}
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decimal calcDepth(vec3 barycentrics) {
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decimal calcDepth(vec3 barycentrics) {
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return points[0].z() * barycentrics[0] +
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return points[0].z() * barycentrics[0] +
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points[1].z() * barycentrics[1] +
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points[1].z() * barycentrics[1] +
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28
renderer.hpp
28
renderer.hpp
@@ -20,9 +20,9 @@ class Renderer {
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bool clearTarget = true;
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bool clearTarget = true;
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void toScreenSpace(vec3 *p) {
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void toScreenSpace(vec3 *p) {
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p->x() = p->x() / p->z() * decimal(SCREEN_SPACE_SIZE) +
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p->x() = p->x() / p->z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) +
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decimal(SCREEN_SPACE_SIZE);
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decimal(SCREEN_SPACE_SIZE);
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p->y() = p->y() / p->z() * decimal(SCREEN_SPACE_SIZE) +
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p->y() = p->y() / p->z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) +
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decimal(SCREEN_SPACE_SIZE);
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decimal(SCREEN_SPACE_SIZE);
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p->z() = p->z();
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p->z() = p->z();
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}
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}
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@@ -58,16 +58,24 @@ class Renderer {
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for (int f = 0; f < model->faces.size(); f += 3) {
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for (int f = 0; f < model->faces.size(); f += 3) {
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for (int p = 0; p < 3; p++) {
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for (int p = 0; p < 3; p++) {
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testP.points[p] = verts[std::get<0>(model->faces[f + p])];
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testP.points[p] = verts[std::get<0>(model->faces[f + p])];
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testP.colors[p] =
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model->colors[std::get<0>(model->faces[f + p])];
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testP.normals[p] =
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testP.normals[p] =
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model->normals[std::get<1>(model->faces[f + p])];
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model->normals[std::get<1>(model->faces[f + p])];
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}
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}
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testP.calcDelta();
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testP.calcDelta();
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int startX = (testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT;
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int startX = std::max(
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int endX = (testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT;
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(testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT, 0);
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int startY = (testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT;
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int endX =
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int endY = (testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT;
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std::min((testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT,
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target->width - 1);
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int startY = std::max(
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(testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT, 0);
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int endY =
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std::min((testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT,
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target->height - 1);
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vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
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vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
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for (int x = startX; x < endX; x++) {
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for (int x = startX; x < endX; x++) {
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@@ -78,17 +86,17 @@ class Renderer {
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decimal depth = testP.calcDepth(factors);
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decimal depth = testP.calcDepth(factors);
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if (depth < target->getDepth(x, y)) {
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if (depth < target->getDepth(x, y)) {
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// std::cout << factors << std::endl;
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// std::cout << factors << std::endl;
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vec3 normals = testP.calcNormal(factors);
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vec3 normal = testP.calcNormal(factors);
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vec3 color = testP.calcColor(factors);
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decimal lightFac =
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decimal lightFac =
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std::max(
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std::max(
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normals *
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normal *
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(-vec3(1.0, -1.0, 1.0).normalize()),
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(-vec3(1.0, -1.0, 1.0).normalize()),
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decimal(0.0)) +
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decimal(0.0)) +
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decimal(0.5);
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decimal(0.5);
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target->setDepth(x, y, depth);
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target->setDepth(x, y, depth);
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target->set(x, y,
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target->set(x, y,
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(lightFac * vec3(1., 1., 1.)) *
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(color * decimal(120.0)) * lightFac);
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decimal(120.0));
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// target->set(x, y,
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// target->set(x, y,
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// (normals + vec3(1.0, 1.0, 1.0)) *
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// (normals + vec3(1.0, 1.0, 1.0)) *
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File diff suppressed because one or more lines are too long
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