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19 changed files with 1559 additions and 526 deletions

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3dModels/fairyDust.mtl Normal file
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# Blender 5.1.0 MTL File: 'test.blend'
# www.blender.org
newmtl Material.001
Ns 885.309875
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

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3dModels/fairyDust.obj Normal file
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# Blender 5.1.0
# www.blender.org
mtllib fairyDust.mtl
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12
3dModels/obstical.mtl Normal file
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# Blender 5.1.0 MTL File: 'test.blend'
# www.blender.org
newmtl Material.005
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Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

46
3dModels/obstical.obj Normal file
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@@ -0,0 +1,46 @@
# Blender 5.1.0
# www.blender.org
mtllib obstical.mtl
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12
3dModels/planet.mtl Normal file
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# Blender 5.1.0 MTL File: 'None'
# www.blender.org
newmtl Material.001
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d 1.000000
illum 2

233
3dModels/planet.obj Normal file
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@@ -0,0 +1,233 @@
# Blender 5.1.0
# www.blender.org
mtllib planet.mtl
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vn -0.0000 -0.0000 1.0000
vn 0.5878 -0.0000 0.8090
vn -0.9511 -0.0000 0.3090
vn -0.5878 -0.0000 0.8090
vn -0.5878 -0.0000 -0.8090
vn -0.9511 -0.0000 -0.3090
vn 0.5878 -0.0000 -0.8090
vn -0.0000 -0.0000 -1.0000
vn 0.6882 0.5257 0.5000
vn -0.2629 0.5257 0.8090
vn -0.8506 0.5257 -0.0000
vn -0.2629 0.5257 -0.8090
vn 0.6882 0.5257 -0.5000
vn 0.1625 0.8507 0.5000
vn 0.5257 0.8507 -0.0000
vn -0.4253 0.8507 0.3090
vn -0.4253 0.8507 -0.3090
vn 0.1625 0.8507 -0.5000
vt 0.181819 0.000000
vt 0.227273 0.078731
vt 0.136365 0.078731
vt 0.272728 0.157461
vt 0.318182 0.078731
vt 0.363637 0.157461
vt 0.909091 0.000000
vt 0.954545 0.078731
vt 0.863636 0.078731
vt 0.727273 0.000000
vt 0.772727 0.078731
vt 0.681818 0.078731
vt 0.545455 0.000000
vt 0.590909 0.078731
vt 0.500000 0.078731
vt 0.318182 0.236191
vt 0.090910 0.157461
vt 0.181819 0.157461
vt 0.136365 0.236191
vt 0.818182 0.157461
vt 0.909091 0.157461
vt 0.863636 0.236191
vt 0.636364 0.157461
vt 0.727273 0.157461
vt 0.681818 0.236191
vt 0.454546 0.157461
vt 0.545455 0.157461
vt 0.500000 0.236191
vt 0.227273 0.236191
vt 0.045455 0.236191
vt 0.772727 0.236191
vt 0.590909 0.236191
vt 0.409092 0.236191
vt 0.181819 0.314921
vt 0.272728 0.314921
vt 0.227273 0.393651
vt 0.000000 0.314921
vt 0.090910 0.314921
vt 0.045455 0.393651
vt 0.727273 0.314921
vt 0.818182 0.314921
vt 0.772727 0.393651
vt 0.545455 0.314921
vt 0.636364 0.314921
vt 0.590909 0.393651
vt 0.363637 0.314921
vt 0.454546 0.314921
vt 0.409092 0.393651
vt 0.500000 0.393651
vt 0.454546 0.472382
vt 0.681818 0.393651
vt 0.636364 0.472382
vt 0.863636 0.393651
vt 0.818182 0.472382
vt 0.909091 0.314921
vt 0.136365 0.393651
vt 0.090910 0.472382
vt 0.318182 0.393651
vt 0.272728 0.472382
vt 0.954545 0.236191
vt 1.000000 0.157461
vt 0.409092 0.078731
vt 0.363637 0.000000
s 1
usemtl Material.001
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View File

@@ -14,3 +14,9 @@ add_executable(one src/main.c)
# target_link_libraries(one m Qt6::Widgets Qt6::Gui) # target_link_libraries(one m Qt6::Widgets Qt6::Gui)
target_link_libraries(one m) target_link_libraries(one m)
target_compile_options(one PRIVATE
-O3
-march=native
-ffast-math
)

149
parseObj.py Normal file → Executable file
View File

@@ -1,72 +1,95 @@
# Open the file in read mode #!/usr/bin/env python3
file = open("plane.obj", "r")
# Read the entire content of the file import os
content = file.read().split("\n")
file.close() dir_name = "3dModels/"
startVerts = 0
verts = []
for index, line in enumerate(content):
if line[0] == "o":
startVerts = index + 1
content = content[startVerts:]
break
for index, line in enumerate(content):
if "vn" in line:
endVerts = index
verts = content[:endVerts]
content = content[endVerts:]
break
normals = [] def source_model(file_name: str):
for index, line in enumerate(content): # Open the file in read mode
if "vt" in line: file = open(dir_name + file_name + ".obj", "r")
normals = content[:index]
content = content[index:]
break
startFaces = 0 # Read the entire content of the file
faces = [] content = file.read().split("\n")
for index, line in enumerate(content):
if line[0] == "f":
startFaces = index
faces = content[startFaces:-1]
break
colors = ["{" + ",".join(vert.split(" ")[4:7]) + "}" for vert in verts] file.close()
verts = ["{" + ",".join(vert.split(" ")[1:4]) + "}" for vert in verts]
faces = [ startVerts = 0
",".join( verts = []
[ for index, line in enumerate(content):
str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1) if line[0] == "o":
for d in face.split(" ")[1:4] startVerts = index + 1
] content = content[startVerts:]
break
for index, line in enumerate(content):
if "vn" in line:
endVerts = index
verts = content[:endVerts]
content = content[endVerts:]
break
normals = []
for index, line in enumerate(content):
if "vt" in line:
normals = content[:index]
content = content[index:]
break
startFaces = 0
faces = []
for index, line in enumerate(content):
if line[0] == "f":
startFaces = index
faces = content[startFaces:-1]
break
colors = ["{" + ",".join(vert.split(" ")[4:7]) + "}" for vert in verts]
verts = ["{" + ",".join(vert.split(" ")[1:4]) + "}" for vert in verts]
faces = [
",".join(
[
str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1)
for d in face.split(" ")[1:4]
]
)
for face in faces
]
normals = ["{" + ",".join(normal.split(" ")[1:4]) + "}" for normal in normals]
mtl_file = open(dir_name + file_name + ".mtl", "r")
shiny = mtl_file.read().split("\n")[4].split(" ")[1]
mtl_file.close()
print(shiny)
out = (
'#include "../renderer.h" \n const model '
+ file_name
+ "_model = {(vec3[]){"
+ ",".join(verts)
+ "},(int[]){"
+ ",".join(faces)
+ "},(vec3[]){"
+ ",".join(normals)
+ "},(vec3[]){"
+ ",".join(colors)
+ "},"
+ str(len(verts))
+ ","
+ str(len(faces) * 6)
+ ","
+ str(float(shiny) / 20)
+ "};"
) )
for face in faces
]
normals = ["{" + ",".join(normal.split(" ")[1:4]) + "}" for normal in normals]
out = ( with open("src/models/" + file_name + ".h", "w") as f:
'#include "../renderer.h" \n const model testModel = {(vec3[]){' f.write(out)
+ ",".join(verts) # Close the file
+ "},(int[]){" f.close()
+ ",".join(faces)
+ "},(vec3[]){"
+ ",".join(normals)
+ "},(vec3[]){"
+ ",".join(colors)
+ "},"
+ str(len(verts))
+ ","
+ str(len(faces) * 6)
+ "};"
)
with open("src/models/plane.h", "w") as f:
f.write(out) model_files = os.listdir("3dModels")
print(faces) li = range(0, 10)
# Close the file
for file in model_files:
if file.endswith(".obj"):
source_model(file[:-4])

30
src/athmosphere.h Normal file
View File

@@ -0,0 +1,30 @@
#ifndef ATHMOSPHERE_H
#define ATHMOSPHERE_H
#include "linmath.h"
#include "rendertarget.h"
void renderAthmosphere(render_target *target, const mat4x4 invProj) {
float widthF = 2. / target->width;
float heightF = 2. / target->height;
for (int y = 0; y < target->height; y++) {
for (int x = 0; x < target->width; x++) {
vec4 tmp = {((float)x) * widthF - 1.f, ((float)y) * heightF - 1.0f,
((float)target_get_depth(target, x, y)) / 65536.0f, 1.0f};
// vec4_scale(tmp, tmp, 1.0f / tmp[2]);
vec4 pos;
mat4x4_mul_vec4(pos, invProj, tmp);
vec4_scale(pos, pos, 1.0f / pos[3]);
// pos[2] = -pos[2];
vec4_scale(pos, pos, -.1f);
// vec4_scale(tmp, tmp, -1.f);
// tmp[3] = -tmp[2];
vec3_set(pos, pos[2]);
target_set_color(target, x, y, pos);
}
}
}
#endif

123
src/game.h Normal file
View File

@@ -0,0 +1,123 @@
#ifndef GAME_H
#define GAME_H
#include "gameObjs.h"
#include "linmath.h"
#include "renderer.h"
typedef struct {
vec2 pos;
float holeSize;
uint8_t isUsed;
} obsticale_data;
void updateObsticales(renderData *rData) {
mat4x4 transform = {};
mat4x4 draw = {};
for (int i = 0; i < nextGameObj; i++) {
gameObj *obst = gameObjs + i;
// printf("render Obst\n");
if (!(obst->type & 2))
continue;
if (!(obst->inUse))
continue;
obst->transform[3][1] -= rData->deltaTime * 2;
mat4x4_identity(transform);
transform[0][0] = 2.0f;
printf("Obj ID: %d, Hole Size: %f", i, obst->holeSize);
mat4x4_getPos(transform)[0] = obst->transform[3][0] - obst->holeSize * 0.5;
mat4x4_getPos(transform)[1] = obst->transform[3][1];
mat4x4_getPos(transform)[2] = -10;
mat4x4_mul(draw, rData->projMat, transform);
render(rData->target, obst->model, &draw, rData->vert_buffer);
mat4x4_getPos(transform)[0] =
obst->transform[3][0] + 8 + obst->holeSize * 0.5;
// mat4x4_scale_aniso(transform, transform, 1, -1, 1);
mat4x4_mul(draw, rData->projMat, transform);
render(rData->target, obst->model, &draw, rData->vert_buffer);
if (obst->transform[3][1] < -5.0f)
obst->inUse = 0;
}
}
void spawnObst(float posX, float holeSize) {
for (int i = 0; i < nextGameObj; i++) {
gameObj *obst = gameObjs + i;
if (!(obst->type & 2))
continue;
if (obst->inUse)
continue;
obst->inUse = 1;
obst->transform[3][0] = posX;
obst->transform[3][1] = 4.0f;
obst->holeSize = holeSize;
return;
}
}
void drawRocket(renderData *rData) {
mat4x4 drawMat = {};
for (int i = 0; i < nextGameObj; i++) {
gameObj *rocket = gameObjs + i;
if (rocket->transform[3][0] < -4.5) {
// vec3_set(rocket->velocity, 0.0f);
rocket->transform[3][0] = 4.5f;
}
if (rocket->transform[3][0] > 4.5) {
// vec3_set(rocket->velocity, 0.0f);
rocket->transform[3][0] = -4.5f;
}
if (!(rocket->type & 1))
continue;
mat4x4_translate_in_place(rocket->transform,
rocket->velocity[0] * rData->deltaTime,
rocket->velocity[1] * rData->deltaTime,
rocket->velocity[2] * rData->deltaTime);
mat4x4_mul(drawMat, rData->projMat, rocket->transform);
render(rData->target, rocket->model, &drawMat, rData->vert_buffer);
}
}
void drawPlanet(renderData *rData) {
mat4x4 drawMat = {};
for (int i = 0; i < nextGameObj; i++) {
gameObj *planet = gameObjs + i;
if (!(planet->type & 4))
continue;
mat4x4_mul(drawMat, rData->projMat, planet->transform);
render(rData->target, planet->model, &drawMat, rData->vert_buffer);
}
}
uint8_t didHit(gameObj *obj) {
for (int i = 0; i < nextGameObj; i++) {
gameObj *obst = gameObjs + i;
if (!(obst->type & 2))
continue;
if ((obj->transform[3][0] - obj->hitBox[0] * 0.5 <
obst->transform[3][0] - obst->holeSize * 0.5 ||
obj->transform[3][0] + obj->hitBox[0] * 0.5 >
obst->transform[3][0] + obst->holeSize * 0.5) &&
(obj->transform[3][1] - obj->hitBox[1] * 0.5 <
obst->transform[3][1] + obst->hitBox[1] * 0.5 &&
obj->transform[3][1] + obj->hitBox[1] * 0.5 >
obst->transform[3][1] - obst->hitBox[1] * 0.5)) {
return 1;
}
}
return 0;
}
#endif

View File

@@ -1,26 +1,82 @@
#include "models/plane.h" #ifndef GAME_OBJ_H
#define GAME_OBJ_H
#include "linmath.h"
#include "models/fairyDust.h"
#include "models/obstical.h"
#include "models/planet.h"
#include "renderer.h" #include "renderer.h"
typedef struct { typedef struct {
mat4x4 transform; mat4x4 transform;
vec3 velocity; vec3 velocity;
model model; vec2 hitBox;
const model *model;
float holeSize;
uint8_t type; // 1 Obst, 0 Rocket
uint8_t inUse;
} gameObj; } gameObj;
gameObj rocket = { #define OBST_CNT 3
{{1., 0., 0., 0.}, {0., 1., 0., 0.}, {0., 0., 1., 0.}, {0., -1., -10., 0.}}, int nextGameObj = 3;
{0.0, 0.0, 0.0}, gameObj gameObjs[16] = {{{{0.5, 0., 0., 0.},
testModel}; {0., 0.5, 0., 0.},
{0., 0., 0.5, 0.},
{0., -3.0f, -10., 1.}},
{0.0, 0.0, 0.0},
{0.3f, .5f},
&fairyDust_model,
1,
1},
{{{0.5, 0., 0., 0.},
{0., 0.5, 0., 0.},
{0., 0., 0.5, 0.},
{0., +3.0f, -10., 1.}},
{0.0, 0.0, 0.0},
{0.3f, .5f},
&fairyDust_model,
1,
1},
{{{1., 0., 0., 0.},
{0., 1., 0., 0.},
{0., 0., 1., 0.},
{0., .0f, -15., 1.}},
{0.0, 0.0, 0.0},
{0.0f, .0f},
&planet_model,
4,
1}};
const gameObj *allGameObjs[] = {&rocket}; const model *allModel[] = {&fairyDust_model, &obstical_model};
void init_obsts() {
mat4x4 transform = {{1.0, 0.0, 0.0, 0.0},
{0.0, 1.0, 0.0, 0.0},
{0.0, 0.0, 1.0, 0.0},
{0.0, 0.0, -10.0, 1.0}};
vec3 vel = {0};
for (int i = 0; i < OBST_CNT; i++) {
mat4x4_dup(gameObjs[nextGameObj].transform, transform);
vec3_dup(gameObjs[nextGameObj].velocity, vel);
gameObjs[nextGameObj].hitBox[0] = 4.0f;
gameObjs[nextGameObj].hitBox[1] = 1.0f;
gameObjs[nextGameObj].model = &obstical_model;
gameObjs[nextGameObj].holeSize = 0.f;
gameObjs[nextGameObj].type = 2;
gameObjs[nextGameObj].inUse = 0;
nextGameObj++;
}
}
int vertBufferSize() { int vertBufferSize() {
int count = sizeof(allGameObjs) / sizeof(void *); int count = sizeof(allModel) / sizeof(void *);
int result = 0; int result = 0;
for (int i = 0; i < count; i++) { for (int i = 0; i < count; i++) {
if (result < allGameObjs[i]->model.vert_size) { if (result < allModel[i]->vert_size) {
result = allGameObjs[i]->model.vert_size; result = allModel[i]->vert_size;
} }
} }
return result * sizeof(vec4); return result * sizeof(vec4);
} }
#endif

View File

@@ -17,6 +17,7 @@
#define REPEAT_2(FN) REPEAT_1(FN) FN(1) #define REPEAT_2(FN) REPEAT_1(FN) FN(1)
#define REPEAT_3(FN) REPEAT_2(FN) FN(2) #define REPEAT_3(FN) REPEAT_2(FN) FN(2)
#define REPEAT_4(FN) REPEAT_3(FN) FN(3) #define REPEAT_4(FN) REPEAT_3(FN) FN(3)
#define REPEAT_4N(FN) REPEAT_3(FN) FN(3)
#define add(i) r[i] = a[i] + b[i]; #define add(i) r[i] = a[i] + b[i];
#define set(i) r[i] = v; #define set(i) r[i] = v;
@@ -130,11 +131,7 @@ LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n) {
typedef vec4 mat4x4[4]; typedef vec4 mat4x4[4];
LINMATH_H_FUNC void mat4x4_getPos(vec3 r, mat4x4 const M) { LINMATH_H_FUNC float *mat4x4_getPos(mat4x4 M) { return M[3]; }
r[0] = M[3][0];
r[1] = M[3][1];
r[2] = M[3][2];
}
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M) { LINMATH_H_FUNC void mat4x4_identity(mat4x4 M) {
int i, j; int i, j;
@@ -198,14 +195,36 @@ LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b) {
} }
mat4x4_dup(M, temp); mat4x4_dup(M, temp);
} }
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) { LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) {
int i, j; r[0] = M[0][0] * v[0];
for (j = 0; j < 4; ++j) { r[0] += M[1][0] * v[1];
r[j] = 0.f; r[0] += M[2][0] * v[2];
for (i = 0; i < 4; ++i) r[0] += M[3][0] * v[3];
r[j] += M[i][j] * v[i];
} r[1] = M[0][1] * v[0];
r[1] += M[1][1] * v[1];
r[1] += M[2][1] * v[2];
r[1] += M[3][1] * v[3];
r[2] = M[0][2] * v[0];
r[2] += M[1][2] * v[1];
r[2] += M[2][2] * v[2];
r[2] += M[3][2] * v[3];
r[3] = M[0][3] * v[0];
r[3] += M[1][3] * v[1];
r[3] += M[2][3] * v[2];
r[3] += M[3][3] * v[3];
} }
// LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) {
// int i, j;
// for (j = 0; j < 4; ++j) {
// r[j] = 0.f;
// for (i = 0; i < 4; ++i)
// r[j] += M[i][j] * v[i];
// }
// }
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z) { LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z) {
mat4x4_identity(T); mat4x4_identity(T);
T[3][0] = x; T[3][0] = x;

View File

@@ -1,3 +1,5 @@
#include "athmosphere.h"
#include "game.h"
#include "gameObjs.h" #include "gameObjs.h"
#include "linmath.h" #include "linmath.h"
#include "renderer.h" #include "renderer.h"
@@ -9,10 +11,11 @@
#include <termios.h> #include <termios.h>
#include <time.h> #include <time.h>
#include <unistd.h> #include <unistd.h>
#include <zlib.h>
#define PI 3.141592653589793f #define PI 3.141592653589793f
#define WIDTH 512 #define WIDTH 1024
#define HEIGHT 512 #define HEIGHT 1024
#define PIX_COUNT (WIDTH * HEIGHT) #define PIX_COUNT (WIDTH * HEIGHT)
volatile sig_atomic_t stop = 0; volatile sig_atomic_t stop = 0;
@@ -31,22 +34,25 @@ static char encoding_table[] = {
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'}; '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'};
void base64encode(render_target *t, char *buff) { void base64encode(render_target *t, char *buff) {
for (int i = 0; i < PIX_COUNT * 4; i += 4) { for (int i = 0; i < PIX_COUNT; i++) {
uint8_t r = t->pixels[i]; int start = i * 3;
uint8_t g = t->pixels[i + 1]; uint8_t r = t->pixels[start];
uint8_t b = t->pixels[i + 2]; uint8_t g = t->pixels[start + 1];
uint8_t b = t->pixels[start + 2];
int s = 0; int s = 0;
s |= r << 16; s |= r << 16;
s |= g << 8; s |= g << 8;
s |= b; s |= b;
buff[i] = encoding_table[s >> 18]; start = i * 4;
buff[start] = encoding_table[s >> 18];
s &= 0777777; s &= 0777777;
buff[i + 1] = encoding_table[s >> 12]; buff[start + 1] = encoding_table[s >> 12];
s &= 07777; s &= 07777;
buff[i + 2] = encoding_table[s >> 6]; buff[start + 2] = encoding_table[s >> 6];
s &= 077; s &= 077;
buff[i + 3] = encoding_table[s]; buff[start + 3] = encoding_table[s];
} }
} }
@@ -99,15 +105,16 @@ int main(void) {
setupKeyboard(); setupKeyboard();
render_target target = {WIDTH, HEIGHT, malloc(PIX_COUNT * 4)}; render_target target = {WIDTH, HEIGHT, malloc(PIX_COUNT * 3),
malloc(PIX_COUNT * 2)};
clearTarget(&target); clearTarget(&target);
vec4 *buffer = malloc(vertBufferSize()); renderData rData = {0, {}, &target, malloc(vertBufferSize())};
mat4x4 projMat = {};
mat4x4 viewMat = {}; mat4x4 viewMat = {};
mat4x4 drawMat = {}; mat4x4 drawMat = {};
mat4x4_identity(viewMat); mat4x4_identity(viewMat);
mat4x4_perspective(projMat, 45.0 / 180.0 * PI, 1, 2.f, 20.0f); mat4x4_perspective(rData.projMat, 45.0 / 180.0 * PI, 1, 0.1f, 40.0f);
const int buffSize = PIX_COUNT * 4; const int buffSize = PIX_COUNT * 4;
@@ -118,15 +125,22 @@ int main(void) {
clock_t start = clock(); clock_t start = clock();
clock_t now = clock(); clock_t now = clock();
clock_t renderC; clock_t renderC;
clock_t athmosC;
float deltaTime; // in seconds clock_t lastDeploy = clock();
init_obsts();
gameObj *rocket = gameObjs;
gameObj *deploy = gameObjs + 1;
gameObj *planet = gameObjs + 2;
while (!stop) { while (!stop) {
now = clock(); now = clock();
deltaTime = ((float)(now - start)) / CLOCKS_PER_SEC; rData.deltaTime = ((float)(now - start)) / CLOCKS_PER_SEC;
start = now; start = now;
printf("total time: %fms\n", deltaTime * 1000); printf("total time: %fms\n", rData.deltaTime * 1000);
printf("render time: %fms\n", ((float)renderC) / (0.001 * CLOCKS_PER_SEC)); printf("render time: %fms\n", ((float)renderC) / (0.001 * CLOCKS_PER_SEC));
printf("athmos time: %fms\n", ((float)athmosC) / (0.001 * CLOCKS_PER_SEC));
if (read(STDIN_FILENO, &lastKey, 1) == -1) { if (read(STDIN_FILENO, &lastKey, 1) == -1) {
perror("read failed"); perror("read failed");
@@ -134,36 +148,79 @@ int main(void) {
continue; continue;
} }
float v = 1.0f - powf(0.01f, rData.deltaTime);
switch (lastKey) { switch (lastKey) {
case 'w': // case 'w':
rocket.velocity[1] = (rocket.velocity[1] * 0.9 + 20 * 0.1); // rocket.velocity[1] = (rocket.velocity[1] * 0.9 + 20 * 0.1);
break; //
case 's': // // mat4x4_translate_in_place(viewMat, 0, 0, -0.2);
mat4x4_translate_in_place(viewMat, 0, 0, 0.2); // break;
break; // case 's':
// mat4x4_translate_in_place(viewMat, 0, 0, 0.2);
// break;
case 'a': case 'a':
mat4x4_translate_in_place(viewMat, -0.2, 0, 0); // mat4x4_translate_in_place(viewMat, -0.2, 0, 0);
rocket->velocity[0] =
rocket->velocity[0] + v * (-15.0f - rocket->velocity[0]);
break; break;
case 'd': case 'd':
mat4x4_translate_in_place(viewMat, 0.2, 0, 0); // mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
rocket->velocity[0] =
rocket->velocity[0] + v * (15.0f - rocket->velocity[0]);
break;
case 'j':
// mat4x4_translate_in_place(viewMat, -0.2, 0, 0);
deploy->velocity[0] =
deploy->velocity[0] + v * (-15.0f - deploy->velocity[0]);
break;
case 'k':
// mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
deploy->velocity[0] =
deploy->velocity[0] + v * (15.0f - deploy->velocity[0]);
break;
case 'h':
// mat4x4_rotate_Y(planet->transform, planet->transform,
// 0.1 * rData.deltaTime);
break;
case '\n':
// mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
if (((float)(clock() - lastDeploy)) / CLOCKS_PER_SEC > 2.0f) {
lastDeploy = clock();
spawnObst(deploy->transform[3][0], 1.5f);
}
break; break;
} }
lastKey = 0; lastKey = 0;
printf("%f", ((float)(clock() - lastDeploy)) / CLOCKS_PER_SEC);
rocket.velocity[1] += // rocket->velocity[1] +=
(-4.0f + 0.5 * powf(MIN(rocket.velocity[1], 0.0), 2.0f)) * deltaTime; // (-4.0f + 0.5 * powf(MIN(rocket->velocity[1], 0.0), 2.0f)) *
// rData.deltaTime;
// float v = rData.deltaTime*10;
// v = 1.0f - powf(0.7f, rData.deltaTime);
// rocket->velocity[0] =
// rocket->velocity[0] + v * (0.0f - rocket->velocity[0]);
mat4x4_translate_in_place(rocket.transform, rocket.velocity[0] * deltaTime, // mat4x4_mul(drawMat, rData.projMat, viewMat);
rocket.velocity[1] * deltaTime,
rocket.velocity[2] * deltaTime);
// mat4x4_translate_in_place(viewMat, 0, 0, .1);
mat4x4_mul(drawMat, projMat, rocket.transform);
clearTarget(&target); clearTarget(&target);
renderC = clock(); renderC = clock();
render(&target, &rocket.model, &drawMat, buffer); drawRocket(&rData);
updateObsticales(&rData);
drawPlanet(&rData);
renderC = clock() - renderC; renderC = clock() - renderC;
mat4x4 invProj;
mat4x4_invert(invProj, rData.projMat);
athmosC = clock();
// renderAthmosphere(&target, invProj);
athmosC = clock() - athmosC;
if (didHit(rocket)) {
stop = 1;
}
base64encode(&target, encodeBuff); base64encode(&target, encodeBuff);
printf("\033[H"); printf("\033[H");
printImage(encodeBuff); printImage(encodeBuff);

2
src/models/fairyDust.h Normal file

File diff suppressed because one or more lines are too long

2
src/models/obstical.h Normal file
View File

@@ -0,0 +1,2 @@
#include "../renderer.h"
const model obstical_model = {(vec3[]){{-4.000000,0.305749,0.305749},{-0.000000,0.305749,0.305749},{-4.000000,0.305749,-0.305749},{-0.000000,0.305749,-0.305749},{-4.000000,-0.305750,0.305749},{0.000000,-0.305749,0.305749},{-4.000000,-0.305750,-0.305749},{0.000000,-0.305749,-0.305749}},(int[]){1,0,2,0,0,0,3,1,6,1,2,1,7,2,4,2,6,2,5,3,0,3,4,3,6,4,0,4,2,4,3,5,5,5,7,5,1,0,3,0,2,0,3,1,7,1,6,1,7,2,5,2,4,2,5,3,1,3,0,3,6,4,4,4,0,4,3,5,1,5,5,5},(vec3[]){{-0.0000,1.0000,-0.0000},{-0.0000,-0.0000,-1.0000},{-0.0000,-1.0000,-0.0000},{-0.0000,-0.0000,1.0000},{-1.0000,-0.0000,-0.0000},{1.0000,-0.0000,-0.0000}},(vec3[]){{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000}},8,72,12.5};

View File

@@ -1,355 +0,0 @@
#include "../renderer.h"
const model testModel = {
(vec3[]){
{0.698513, 0.757563, 0.000000}, {0.044645, 2.825787, 0.000000},
{0.656388, 0.757563, 0.238906}, {0.041953, 2.825787, 0.015270},
{0.535092, 0.757563, 0.448996}, {0.034200, 2.825787, 0.028697},
{0.349257, 0.757563, 0.604930}, {0.022323, 2.825787, 0.038664},
{0.121296, 0.757563, 0.687901}, {0.007753, 2.825787, 0.043967},
{-0.121296, 0.757563, 0.687901}, {-0.007753, 2.825787, 0.043967},
{-0.349257, 0.757563, 0.604930}, {-0.022323, 2.825787, 0.038664},
{-0.535092, 0.757563, 0.448996}, {-0.034200, 2.825787, 0.028697},
{-0.656388, 0.757563, 0.238906}, {-0.041953, 2.825787, 0.015270},
{-0.698513, 0.757563, -0.000000}, {-0.044645, 2.825787, 0.000000},
{-0.656388, 0.757563, -0.238906}, {-0.041953, 2.825787, -0.015270},
{-0.535092, 0.757563, -0.448996}, {-0.034200, 2.825787, -0.028697},
{-0.349257, 0.757563, -0.604930}, {-0.022323, 2.825787, -0.038664},
{-0.121296, 0.757563, -0.687901}, {-0.007753, 2.825787, -0.043967},
{0.121296, 0.757563, -0.687901}, {0.007753, 2.825787, -0.043967},
{0.349257, 0.757563, -0.604930}, {0.022323, 2.825787, -0.038664},
{0.535092, 0.757563, -0.448996}, {0.034200, 2.825787, -0.028697},
{0.656388, 0.757563, -0.238906}, {0.041953, 2.825787, -0.015269},
{0.544639, 2.240545, 0.000000}, {0.511793, 2.240545, 0.186277},
{0.409479, 2.128906, 0.371044}, {0.290178, 2.227410, 0.470774},
{0.100778, 2.227410, 0.539710}, {-0.100778, 2.227410, 0.539710},
{-0.290178, 2.227410, 0.470774}, {-0.409479, 2.128906, 0.371044},
{-0.511793, 2.240545, 0.186277}, {-0.544639, 2.240545, -0.000000},
{-0.511793, 2.240545, -0.186277}, {-0.417217, 2.240545, -0.350087},
{-0.272319, 2.240545, -0.471671}, {-0.094576, 2.240545, -0.536364},
{0.094576, 2.240545, -0.536364}, {0.272319, 2.240545, -0.471671},
{0.417218, 2.240545, -0.350087}, {0.511793, 2.240545, -0.186277},
{0.694426, 1.474881, 0.252751}, {0.527394, 1.631239, 0.497527},
{0.367433, 1.488016, 0.632126}, {0.127608, 1.488016, 0.719415},
{-0.127608, 1.488016, 0.719415}, {-0.367433, 1.488016, 0.632126},
{-0.527394, 1.631239, 0.497527}, {-0.694426, 1.474881, 0.252751},
{-0.738993, 1.474881, -0.000000}, {-0.694426, 1.474881, -0.252751},
{-0.566102, 1.474881, -0.475016}, {-0.369497, 1.474881, -0.639987},
{-0.128325, 1.474881, -0.727766}, {0.128325, 1.474881, -0.727766},
{0.369497, 1.474881, -0.639987}, {0.566102, 1.474881, -0.475016},
{0.694426, 1.474881, -0.252751}, {0.738993, 1.474881, 0.000000},
{0.410385, -0.154204, 0.000000}, {0.385635, -0.154204, 0.140360},
{0.314373, -0.154204, 0.263790}, {0.205192, -0.154204, 0.355403},
{0.071263, -0.154204, 0.404150}, {-0.071263, -0.154204, 0.404150},
{-0.205192, -0.154204, 0.355403}, {-0.314373, -0.154204, 0.263790},
{-0.385635, -0.154204, 0.140360}, {-0.410385, -0.154204, -0.000000},
{-0.385635, -0.154204, -0.140360}, {-0.314373, -0.154204, -0.263790},
{-0.205192, -0.154204, -0.355403}, {-0.071263, -0.154204, -0.404150},
{0.071263, -0.154204, -0.404150}, {0.205192, -0.154204, -0.355403},
{0.314373, -0.154204, -0.263790}, {0.385635, -0.154204, -0.140360},
{0.237705, 2.675272, 0.000000}, {0.223370, 2.675272, 0.081300},
{0.182093, 2.675272, 0.152794}, {0.118853, 2.675272, 0.205859},
{0.041277, 2.675272, 0.234094}, {-0.041277, 2.675272, 0.234094},
{-0.118853, 2.675272, 0.205859}, {-0.182093, 2.675272, 0.152794},
{-0.223370, 2.675272, 0.081300}, {-0.237705, 2.675272, -0.000000},
{-0.223370, 2.675272, -0.081300}, {-0.182093, 2.675272, -0.152794},
{-0.118853, 2.675272, -0.205859}, {-0.041277, 2.675272, -0.234094},
{0.041277, 2.675272, -0.234094}, {0.118853, 2.675272, -0.205859},
{0.182093, 2.675272, -0.152794}, {0.223370, 2.675272, -0.081300},
{0.046326, 2.839588, 0.000000}, {-0.023163, 2.839588, -0.040120},
{-0.023163, 2.839588, 0.040120}, {0.000000, 3.137896, 0.000000},
{-0.272319, 2.240545, 0.471671}, {-0.417218, 2.141971, 0.350087},
{-0.094576, 2.240545, 0.536364}, {0.094576, 2.240545, 0.536364},
{0.272319, 2.240545, 0.471671}, {0.417217, 2.141971, 0.350087},
{0.566102, 1.618174, 0.475016}, {-0.566102, 1.618174, 0.475016},
{0.369497, 1.474881, 0.639987}, {0.128325, 1.474881, 0.727766},
{-0.128325, 1.474881, 0.727766}, {-0.369497, 1.474881, 0.639987},
{0.237002, 2.117707, 0.625731}, {0.257333, 1.652925, 0.728921},
{0.082310, 2.117707, 0.682034}, {0.089371, 1.652925, 0.766453},
{-0.082310, 2.117707, 0.682034}, {-0.089371, 1.652925, 0.766453},
{-0.237002, 2.117707, 0.625731}, {-0.257333, 1.652925, 0.728921},
{-0.334441, 2.019176, 0.544276}, {0.334441, 2.019176, 0.544276},
{0.369362, 1.735177, 0.671046}, {-0.369362, 1.735177, 0.671046},
{0.096339, 2.201041, 0.616476}, {-0.096339, 2.201041, 0.616476},
{0.489408, 1.656222, 0.539235}, {0.391442, 2.102530, 0.455240},
{0.118417, 1.527654, 0.730721}, {-0.118417, 1.527654, 0.730721},
{-0.489408, 1.656222, 0.539235}, {-0.391442, 2.102530, 0.455240},
{0.277396, 2.201041, 0.550577}, {-0.340969, 1.527654, 0.655392},
{-0.277396, 2.201041, 0.550577}, {0.340969, 1.527654, 0.655392}},
(int[]){
1, 1, 91, 91, 90, 90, 91, 91, 5, 5, 92, 92, 5, 5,
93, 93, 92, 92, 7, 7, 94, 94, 93, 93, 9, 9, 95, 95,
94, 94, 11, 11, 96, 96, 95, 95, 96, 96, 15, 15, 97, 97,
15, 15, 98, 98, 97, 97, 98, 98, 19, 19, 99, 99, 19, 19,
100, 100, 99, 99, 100, 100, 23, 23, 101, 101, 23, 23, 102, 102,
101, 101, 25, 25, 103, 103, 102, 102, 27, 27, 104, 104, 103, 103,
104, 104, 31, 31, 105, 105, 31, 31, 106, 106, 105, 105, 33, 33,
107, 107, 106, 106, 35, 35, 90, 90, 107, 107, 4, 4, 73, 73,
2, 2, 53, 53, 71, 71, 70, 70, 52, 52, 70, 70, 69, 69,
51, 51, 69, 69, 68, 68, 50, 50, 68, 68, 67, 67, 49, 49,
67, 67, 66, 66, 65, 65, 49, 49, 66, 66, 64, 64, 48, 48,
65, 65, 46, 46, 64, 64, 63, 63, 62, 62, 46, 46, 63, 63,
44, 44, 62, 62, 61, 61, 119, 119, 44, 44, 61, 61, 136, 136,
124, 124, 144, 144, 142, 142, 132, 132, 143, 143, 141, 141, 127, 127,
129, 129, 137, 137, 126, 126, 136, 136, 138, 138, 133, 133, 134, 134,
37, 37, 118, 118, 54, 54, 71, 71, 37, 37, 54, 54, 0, 0,
54, 54, 2, 2, 54, 54, 4, 4, 2, 2, 4, 4, 120, 120,
6, 6, 120, 120, 8, 8, 6, 6, 121, 121, 10, 10, 8, 8,
122, 122, 12, 12, 10, 10, 123, 123, 14, 14, 12, 12, 14, 14,
61, 61, 16, 16, 16, 16, 62, 62, 18, 18, 18, 18, 63, 63,
20, 20, 63, 63, 22, 22, 20, 20, 64, 64, 24, 24, 22, 22,
65, 65, 26, 26, 24, 24, 66, 66, 28, 28, 26, 26, 67, 67,
30, 30, 28, 28, 68, 68, 32, 32, 30, 30, 69, 69, 34, 34,
32, 32, 34, 34, 71, 71, 0, 0, 75, 75, 83, 83, 87, 87,
14, 14, 78, 78, 12, 12, 24, 24, 83, 83, 22, 22, 34, 34,
88, 88, 32, 32, 10, 10, 76, 76, 8, 8, 20, 20, 81, 81,
18, 18, 30, 30, 86, 86, 28, 28, 6, 6, 74, 74, 4, 4,
16, 16, 79, 79, 14, 14, 2, 2, 72, 72, 0, 0, 26, 26,
84, 84, 24, 24, 0, 0, 89, 89, 34, 34, 12, 12, 77, 77,
10, 10, 22, 22, 82, 82, 20, 20, 32, 32, 87, 87, 30, 30,
8, 8, 75, 75, 6, 6, 18, 18, 80, 80, 16, 16, 28, 28,
85, 85, 26, 26, 107, 107, 36, 36, 53, 53, 106, 106, 53, 53,
52, 52, 105, 105, 52, 52, 51, 51, 104, 104, 51, 51, 50, 50,
103, 103, 50, 50, 49, 49, 102, 102, 49, 49, 48, 48, 101, 101,
48, 48, 47, 47, 100, 100, 47, 47, 46, 46, 99, 99, 46, 46,
45, 45, 98, 98, 45, 45, 44, 44, 97, 97, 44, 44, 113, 113,
112, 112, 97, 97, 113, 113, 95, 95, 112, 112, 114, 114, 94, 94,
114, 114, 115, 115, 116, 116, 94, 94, 115, 115, 92, 92, 116, 116,
117, 117, 37, 37, 92, 92, 117, 117, 90, 90, 37, 37, 36, 36,
108, 108, 5, 5, 3, 3, 108, 108, 7, 7, 5, 5, 110, 110,
7, 7, 108, 108, 110, 110, 11, 11, 9, 9, 110, 110, 13, 13,
11, 11, 110, 110, 15, 15, 13, 13, 110, 110, 17, 17, 15, 15,
110, 110, 19, 19, 17, 17, 109, 109, 19, 19, 110, 110, 109, 109,
23, 23, 21, 21, 109, 109, 25, 25, 23, 23, 109, 109, 27, 27,
25, 25, 109, 109, 29, 29, 27, 27, 109, 109, 31, 31, 29, 29,
108, 108, 31, 31, 109, 109, 108, 108, 35, 35, 33, 33, 108, 108,
1, 1, 35, 35, 108, 108, 3, 3, 1, 1, 110, 110, 9, 9,
7, 7, 109, 109, 21, 21, 19, 19, 108, 108, 33, 33, 31, 31,
110, 110, 108, 108, 111, 111, 109, 109, 110, 110, 111, 111, 108, 108,
109, 109, 111, 111, 42, 42, 113, 113, 43, 43, 41, 41, 112, 112,
42, 42, 40, 40, 114, 114, 41, 41, 40, 40, 116, 116, 115, 115,
39, 39, 117, 117, 116, 116, 38, 38, 118, 118, 117, 117, 43, 43,
119, 119, 60, 60, 56, 56, 118, 118, 55, 55, 57, 57, 120, 120,
56, 56, 58, 58, 121, 121, 57, 57, 58, 58, 123, 123, 122, 122,
59, 59, 119, 119, 123, 123, 130, 130, 135, 135, 131, 131, 128, 128,
131, 131, 129, 129, 126, 126, 129, 129, 127, 127, 125, 125, 126, 126,
127, 127, 134, 134, 124, 124, 125, 125, 141, 141, 131, 131, 145, 145,
146, 146, 132, 132, 130, 130, 147, 147, 134, 134, 125, 125, 144, 144,
133, 133, 139, 139, 145, 145, 135, 135, 142, 142, 137, 137, 130, 130,
128, 128, 140, 140, 125, 125, 127, 127, 57, 57, 147, 147, 140, 140,
41, 41, 146, 146, 137, 137, 59, 59, 142, 142, 60, 60, 39, 39,
139, 139, 38, 38, 56, 56, 138, 138, 147, 147, 42, 42, 143, 143,
146, 146, 58, 58, 145, 145, 59, 59, 55, 55, 139, 139, 138, 138,
41, 41, 136, 136, 40, 40, 57, 57, 141, 141, 58, 58, 60, 60,
143, 143, 43, 43, 40, 40, 144, 144, 39, 39, 1, 1, 3, 3,
91, 91, 91, 91, 3, 3, 5, 5, 5, 5, 7, 7, 93, 93,
7, 7, 9, 9, 94, 94, 9, 9, 11, 11, 95, 95, 11, 11,
13, 13, 96, 96, 96, 96, 13, 13, 15, 15, 15, 15, 17, 17,
98, 98, 98, 98, 17, 17, 19, 19, 19, 19, 21, 21, 100, 100,
100, 100, 21, 21, 23, 23, 23, 23, 25, 25, 102, 102, 25, 25,
27, 27, 103, 103, 27, 27, 29, 29, 104, 104, 104, 104, 29, 29,
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148,
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20.f};

2
src/models/planet.h Normal file
View File

@@ -0,0 +1,2 @@
#include "../renderer.h"
const model planet_model = {(vec3[]){{0.000000,-2.000000,0.000000},{1.447215,-0.894439,1.051451},{-0.552776,-0.894440,1.701298},{-1.788852,-0.894431,0.000000},{-0.552776,-0.894440,-1.701298},{1.447215,-0.894439,-1.051451},{0.552776,0.894440,1.701298},{-1.447215,0.894439,1.051451},{-1.447215,0.894439,-1.051451},{0.552776,0.894440,-1.701298},{1.788852,0.894431,0.000000},{0.000000,2.000000,0.000000},{-0.324911,-1.701309,0.999991},{0.850645,-1.701308,0.618023},{0.525738,-1.051475,1.618023},{1.701296,-1.051472,0.000000},{0.850645,-1.701308,-0.618023},{-1.051460,-1.701303,0.000000},{-1.376379,-1.051472,0.999994},{-0.324911,-1.701309,-0.999991},{-1.376379,-1.051472,-0.999994},{0.525738,-1.051475,-1.618023},{1.902116,0.000000,0.618025},{1.902116,0.000000,-0.618025},{0.000000,0.000000,2.000000},{1.175571,0.000000,1.618033},{-1.902116,0.000000,0.618025},{-1.175571,0.000000,1.618033},{-1.175571,0.000000,-1.618033},{-1.902116,0.000000,-0.618025},{1.175571,0.000000,-1.618033},{0.000000,0.000000,-2.000000},{1.376379,1.051472,0.999994},{-0.525738,1.051475,1.618023},{-1.701296,1.051472,0.000000},{-0.525738,1.051475,-1.618023},{1.376379,1.051472,-0.999994},{0.324911,1.701309,0.999991},{1.051460,1.701303,0.000000},{-0.850645,1.701308,0.618023},{-0.850645,1.701308,-0.618023},{0.324911,1.701309,-0.999991}},(int[]){0,0,13,13,12,12,1,1,13,13,15,15,0,0,12,12,17,17,0,0,17,17,19,19,0,0,19,19,16,16,1,1,15,15,22,22,2,2,14,14,24,24,3,3,18,18,26,26,4,4,20,20,28,28,5,5,21,21,30,30,1,1,22,22,25,25,2,2,24,24,27,27,3,3,26,26,29,29,4,4,28,28,31,31,5,5,30,30,23,23,6,6,32,32,37,37,7,7,33,33,39,39,8,8,34,34,40,40,9,9,35,35,41,41,10,10,36,36,38,38,38,38,41,41,11,11,38,38,36,36,41,41,36,36,9,9,41,41,41,41,40,40,11,11,41,41,35,35,40,40,35,35,8,8,40,40,40,40,39,39,11,11,40,40,34,34,39,39,34,34,7,7,39,39,39,39,37,37,11,11,39,39,33,33,37,37,33,33,6,6,37,37,37,37,38,38,11,11,37,37,32,32,38,38,32,32,10,10,38,38,23,23,36,36,10,10,23,23,30,30,36,36,30,30,9,9,36,36,31,31,35,35,9,9,31,31,28,28,35,35,28,28,8,8,35,35,29,29,34,34,8,8,29,29,26,26,34,34,26,26,7,7,34,34,27,27,33,33,7,7,27,27,24,24,33,33,24,24,6,6,33,33,25,25,32,32,6,6,25,25,22,22,32,32,22,22,10,10,32,32,30,30,31,31,9,9,30,30,21,21,31,31,21,21,4,4,31,31,28,28,29,29,8,8,28,28,20,20,29,29,20,20,3,3,29,29,26,26,27,27,7,7,26,26,18,18,27,27,18,18,2,2,27,27,24,24,25,25,6,6,24,24,14,14,25,25,14,14,1,1,25,25,22,22,23,23,10,10,22,22,15,15,23,23,15,15,5,5,23,23,16,16,21,21,5,5,16,16,19,19,21,21,19,19,4,4,21,21,19,19,20,20,4,4,19,19,17,17,20,20,17,17,3,3,20,20,17,17,18,18,3,3,17,17,12,12,18,18,12,12,2,2,18,18,15,15,16,16,5,5,15,15,13,13,16,16,13,13,0,0,16,16,12,12,14,14,2,2,12,12,13,13,14,14,13,13,1,1,14,14},(vec3[]){{-0.0000,-1.0000,-0.0000},{0.7236,-0.4472,0.5257},{-0.2764,-0.4472,0.8506},{-0.8944,-0.4472,-0.0000},{-0.2764,-0.4472,-0.8506},{0.7236,-0.4472,-0.5257},{0.2764,0.4472,0.8506},{-0.7236,0.4472,0.5257},{-0.7236,0.4472,-0.5257},{0.2764,0.4472,-0.8506},{0.8944,0.4472,-0.0000},{-0.0000,1.0000,-0.0000},{-0.1625,-0.8507,0.5000},{0.4253,-0.8507,0.3090},{0.2629,-0.5257,0.8090},{0.8506,-0.5257,-0.0000},{0.4253,-0.8507,-0.3090},{-0.5257,-0.8507,-0.0000},{-0.6882,-0.5257,0.5000},{-0.1625,-0.8507,-0.5000},{-0.6882,-0.5257,-0.5000},{0.2629,-0.5257,-0.8090},{0.9511,-0.0000,0.3090},{0.9511,-0.0000,-0.3090},{-0.0000,-0.0000,1.0000},{0.5878,-0.0000,0.8090},{-0.9511,-0.0000,0.3090},{-0.5878,-0.0000,0.8090},{-0.5878,-0.0000,-0.8090},{-0.9511,-0.0000,-0.3090},{0.5878,-0.0000,-0.8090},{-0.0000,-0.0000,-1.0000},{0.6882,0.5257,0.5000},{-0.2629,0.5257,0.8090},{-0.8506,0.5257,-0.0000},{-0.2629,0.5257,-0.8090},{0.6882,0.5257,-0.5000},{0.1625,0.8507,0.5000},{0.5257,0.8507,-0.0000},{-0.4253,0.8507,0.3090},{-0.4253,0.8507,-0.3090},{0.1625,0.8507,-0.5000}},(vec3[]){{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887}},42,480,12.5};

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@@ -4,6 +4,8 @@
#include "linmath.h" #include "linmath.h"
#include "rendertarget.h" #include "rendertarget.h"
#define EXPOSURE 2
typedef struct { typedef struct {
vec3 *verts; vec3 *verts;
int *index; int *index;
@@ -28,6 +30,13 @@ typedef struct {
vec3 barycentrics; vec3 barycentrics;
} polygon; } polygon;
typedef struct {
float deltaTime;
mat4x4 projMat;
render_target *target;
vec4 *vert_buffer;
} renderData;
// model static inline create_model(vec3 *verts, int *index, int vert_size, // model static inline create_model(vec3 *verts, int *index, int vert_size,
// int index_size) { // int index_size) {
// model m = {verts, 0, 0, index, vert_size, index_size}; // model m = {verts, 0, 0, index, vert_size, index_size};
@@ -164,7 +173,7 @@ void render(render_target *target, const model *model, mat4x4 *matrix,
vec2 sp = {}; vec2 sp = {};
vec3 bary = {}; vec3 bary = {};
vec4 val = {0}; vec3 val = {0};
vec3 nor = {}; vec3 nor = {};
vec3 color = {}; vec3 color = {};
@@ -179,40 +188,52 @@ void render(render_target *target, const model *model, mat4x4 *matrix,
float fY = 1.0f - ((float)y) * texHight; float fY = 1.0f - ((float)y) * texHight;
sp[0] = fX; sp[0] = fX;
sp[1] = fY; sp[1] = fY;
vec3 pos = {};
calcBarycentrics(&p, sp, bary); calcBarycentrics(&p, sp, bary);
if (bary[0] >= 0.0f && bary[1] >= 0.0f && bary[2] >= 0.0f) { if (bary[0] >= -0.000001f && bary[1] >= -0.000001f &&
uint8_t depth = (uint8_t)(255.0 * fApplyBary(bary, (*p.points[0])[2], bary[2] >= -0.000001f) {
(*p.points[1])[2], float fDepth = fApplyBary(bary, (*p.points[0])[2], (*p.points[1])[2],
(*p.points[2])[2])); (*p.points[2])[2]);
// if (depth < getDepth(target, x, y)) { uint16_t depth = (uint16_t)(65536.0 * fDepth);
vApplyBary(bary, (*normals[0]), (*normals[1]), (*normals[2]), nor); if (depth < target_get_depth(target, x, y)) {
vApplyBary(bary, (*colors[0]), (*colors[1]), (*colors[2]), color); vApplyBary(bary, (*normals[0]), (*normals[1]), (*normals[2]), nor);
vec3_norm(nor, nor);
vApplyBary(bary, (*colors[0]), (*colors[1]), (*colors[2]), color);
vApplyBary(bary, (*p.points[0]), (*p.points[1]), (*p.points[2]),
pos);
viewDir[0] = fX; viewDir[0] = fX;
viewDir[1] = -fY; viewDir[1] = -fY;
viewDir[2] = 2.144663; viewDir[2] = 2.144663;
vec3_norm(viewDir, viewDir); vec3_norm(viewDir, viewDir);
vec3_add(halfWay, viewDir, lightDir); vec3_add(halfWay, viewDir, lightDir);
vec3_norm(halfWay, halfWay); vec3_norm(halfWay, halfWay);
vec3_dup(val, color); vec3_dup(val, color);
float diffuse = MAX(vec3_dot(nor, lightDir), 0.0f); float diffuse = MAX(vec3_dot(nor, lightDir), 0.0f);
// float l = powf(MAX(vec3_dot(halfWay, nor), 0.0), 2.0); // float l = powf(MAX(vec3_dot(halfWay, nor), 0.0), 2.0);
float spec = powf(MAX(vec3_dot(halfWay, nor), 0.0), model->shininess); float spec =
spec *= (model->shininess + 8.0) / 25.1327; powf(MAX(vec3_dot(halfWay, nor), 0.0), model->shininess);
// val[0] = nor[0] * 0.5 + 0.5; spec *= (model->shininess + 8.0) / 25.1327;
// val[1] = nor[1] * 0.5 + 0.5; // val[0] = nor[0] * 0.5 + 0.5;
// val[2] = nor[2] * 0.5 + 0.5; // val[1] = nor[1] * 0.5 + 0.5;
// val[0] = ((float)depth) / 255.0f; // val[2] = nor[2] * 0.5 + 0.5;
// val[1] = ((float)depth) / 255.0f; // val[0] = ((float)depth) / 255.0f;
// val[2] = ((float)depth) / 255.0f; // val[1] = ((float)depth) / 255.0f;
vec3_scale(val, val, diffuse * 0.5 + spec + 0.5); // val[2] = ((float)depth) / 255.0f;
// vec3_set(val, l); vec3_scale(val, val, diffuse * 0.5 + spec + 0.2);
val[3] = ((float)depth) / 255.0f; // vec3_dup(val, bary);
// vec3_min(val, val, (vec3){1.0f, 1.0f, 1.0f});
set(target, x, y, val); // vec3_set(val, fDepth);
// } // val[3] = ((float)depth) / 255.0f;
// vec3_set(val, diffuse * 0.5 + spec + 0.5);
// vec3_add(val, val, pos);
val[0] = 1.0f - expf(-EXPOSURE * val[0]);
val[1] = 1.0f - expf(-EXPOSURE * val[1]);
val[2] = 1.0f - expf(-EXPOSURE * val[2]);
target_set(target, x, y, val, depth);
}
} }
} }
} }

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@@ -7,49 +7,54 @@ typedef struct {
int width; int width;
int height; int height;
uint8_t *pixels; uint8_t *pixels;
uint16_t *depth;
} render_target; } render_target;
int bufferSize(int width, int height) { int bufferSize(int width, int height) {
return width * height * 4 * sizeof(uint8_t); return width * height * 3 * sizeof(uint8_t);
} }
void clearTarget(render_target *r) { void clearTarget(render_target *r) {
memset(r->pixels, 0, 4 * r->height * r->width * sizeof(uint8_t)); memset(r->pixels, 0, 3 * r->height * r->width * sizeof(uint8_t));
for (int i = 3; i < r->height * r->height * 4; i += 4) { memset(r->depth, 255, r->height * r->width * sizeof(uint16_t));
r->pixels[i] = 255; // for (int i = 3; i < r->height * r->height * 3; i += 3) {
} // r->pixels[i] = 255;
// }
} }
void setColor(render_target *r, int x, int y, vec3 val) { LINMATH_H_FUNC void target_set_color(render_target *r, int x, int y, vec3 val) {
int start = (r->width * y + x) * 4; int start = (r->width * y + x) * 3;
r->pixels[start + 0] = (uint8_t)(val[0] * 255); r->pixels[start + 0] = (uint8_t)(val[0] * 255);
r->pixels[start + 1] = (uint8_t)(val[1] * 255); r->pixels[start + 1] = (uint8_t)(val[1] * 255);
r->pixels[start + 2] = (uint8_t)(val[2] * 255); r->pixels[start + 2] = (uint8_t)(val[2] * 255);
} }
void getColor(render_target *r, int x, int y, int dst[3]) { LINMATH_H_FUNC void target_get_color(render_target *r, int x, int y,
int start = (r->width * y + x) * 4; int dst[3]) {
int start = (r->width * y + x) * 3;
dst[0] = r->pixels[start + 0]; dst[0] = r->pixels[start + 0];
dst[1] = r->pixels[start + 1]; dst[1] = r->pixels[start + 1];
dst[2] = r->pixels[start + 2]; dst[2] = r->pixels[start + 2];
} }
void set(render_target *r, int x, int y, vec4 val) { LINMATH_H_FUNC void target_set(render_target *r, int x, int y, vec3 val,
int start = (r->width * y + x) * 4; uint16_t depth) {
int start = (r->width * y + x) * 3;
r->pixels[start + 0] = (uint8_t)(val[0] * 255); r->pixels[start + 0] = (uint8_t)(val[0] * 255);
r->pixels[start + 1] = (uint8_t)(val[1] * 255); r->pixels[start + 1] = (uint8_t)(val[1] * 255);
r->pixels[start + 2] = (uint8_t)(val[2] * 255); r->pixels[start + 2] = (uint8_t)(val[2] * 255);
r->pixels[start + 3] = (uint8_t)(val[3] * 255); r->depth[r->width * y + x] = depth;
} }
void get(render_target *r, int x, int y, int dst[4]) { // LINMATH_H_FUNC void get(render_target *r, int x, int y, int d
int start = (r->width * y + x) * 4; // int start = (r->width * y + x) * 3;
dst[0] = r->pixels[start + 0]; // dst[0] = r->pixels[start + 0];
dst[1] = r->pixels[start + 1]; // dst[1] = r->pixels[start + 1];
dst[2] = r->pixels[start + 2]; // dst[2] = r->pixels[start + 2];
dst[3] = r->pixels[start + 3]; // dst[3] = r->pixels[start + 3];
// }
LINMATH_H_FUNC void target_set_depth(render_target *r, int x, int y,
float val) {
r->depth[(r->width * y + x)] = (uint16_t)(val * 255);
} }
void setDepth(render_target *r, int x, int y, float val) { LINMATH_H_FUNC uint16_t target_get_depth(render_target *r, int x, int y) {
r->pixels[(r->width * y + x) * 4 + 3] = (uint8_t)(val * 255); return r->depth[r->width * y + x];
}
uint8_t getDepth(render_target *r, int x, int y) {
return r->pixels[(r->width * y + x) * 4 + 3];
} }
#endif #endif