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7 Commits
7c55eb3be4
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 7ab3825598 | |||
| efbde487cc | |||
| 0c94bf1df2 | |||
| 9a8b1fb5c1 | |||
| 7faf830f2e | |||
| 939d1e6b1e | |||
| eec4a0d44b |
@@ -81,6 +81,7 @@ struct decimal {
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decimal sqrt() { return {((int32_t)sqrtf(i)) << HALF_SHIFT}; }
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decimal sqrt() { return {((int32_t)sqrtf(i)) << HALF_SHIFT}; }
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float to_float() { return TO_FLOAT(i); }
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float to_float() { return TO_FLOAT(i); }
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bool isSmall() { return (abs(i) < (1 << (HALF_SHIFT - 1))); }
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};
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};
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template <int n, class Dev> struct vec {
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template <int n, class Dev> struct vec {
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@@ -164,7 +165,7 @@ template <int n, class Dev> struct vec {
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}
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}
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bool isSmall() {
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bool isSmall() {
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for (int i = 0; i < n; i++) {
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for (int i = 0; i < n; i++) {
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if (abs(v[i].i) > (1 << (HALF_SHIFT - 1)))
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if (!v[i].isSmall())
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return false;
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return false;
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}
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}
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return true;
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return true;
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@@ -3,10 +3,14 @@
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#define MODEL_H
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#define MODEL_H
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#include "fastmath.hpp"
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#include "fastmath.hpp"
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#include <tuple>
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#include <vector>
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#include <vector>
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struct model {
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struct model {
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std::vector<vec3> verts;
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std::vector<vec3> verts;
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std::vector<uint16_t> faces;
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// At 0 vertecie index, at 1 normal index
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std::vector<std::tuple<uint16_t, uint16_t>> faces;
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std::vector<vec3> normals;
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std::vector<vec3> colors;
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};
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};
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#endif
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#endif
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14
parseObj.py
14
parseObj.py
@@ -21,6 +21,14 @@ for index,line in enumerate(content):
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content = content[endVerts:]
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content = content[endVerts:]
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break
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break
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normals = []
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for index,line in enumerate(content):
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if "vt" in line:
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normals = content[:index]
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content = content[index:]
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break
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startFaces = 0;
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startFaces = 0;
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faces = []
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faces = []
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for index,line in enumerate(content):
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for index,line in enumerate(content):
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@@ -29,10 +37,12 @@ for index,line in enumerate(content):
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faces = content[startFaces:-1]
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faces = content[startFaces:-1]
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break
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break
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colors = ["vec3(" +",".join(vert.split(" ")[4:7]) + ")" for vert in verts]
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verts = ["vec3(" +",".join(vert.split(" ")[1:4]) + ")" for vert in verts]
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verts = ["vec3(" +",".join(vert.split(" ")[1:4]) + ")" for vert in verts]
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faces = [ ",".join([str(int((d.split("/")[0])) - 1) for d in face.split(" ")[1:4]]) for face in faces]
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faces = [ ",".join(["{" + str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1) + "}" for d in face.split(" ")[1:4]]) for face in faces]
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normals = ["vec3(" + ",".join(normal.split(" ")[1:4]) + ")" for normal in normals]
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out = "#include \"model.hpp\" \n const model testModel({" + ",".join(verts) +"},{" + ",".join(faces) + "});"
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out = "#include \"model.hpp\" \n const model testModel({" + ",".join(verts) +"},{" + ",".join(faces) + "},{" + ",".join(normals) + "},{"+ ",".join(colors)+"});"
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with open("testModel.hpp", "w") as f:
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with open("testModel.hpp", "w") as f:
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f.write(out)
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f.write(out)
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59
polygon.hpp
59
polygon.hpp
@@ -6,9 +6,12 @@ struct polygon {
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vec3 points[3];
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vec3 points[3];
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decimal delta[9];
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decimal delta[9];
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bool skip = false;
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bool small = false;
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decimal baryFactor;
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decimal bounding[4]; // min x, max x, min y, max y
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decimal bounding[4]; // min x, max x, min y, max y
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vec3 normals[3];
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vec3 colors[3];
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polygon(const vec3 &v1, const vec3 &v2, const vec3 &v3)
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polygon(const vec3 &v1, const vec3 &v2, const vec3 &v3)
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: points{v1, v2, v3}, delta{} {}
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: points{v1, v2, v3}, delta{} {}
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@@ -23,6 +26,8 @@ struct polygon {
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delta[i * 3 + 1] = points[n].x() - points[i].x();
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delta[i * 3 + 1] = points[n].x() - points[i].x();
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delta[i * 3 + 2] =
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delta[i * 3 + 2] =
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points[i].x() * points[n].y() - points[i].y() * points[n].x();
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points[i].x() * points[n].y() - points[i].y() * points[n].x();
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if (delta[i * 3].i == 0 && delta[i * 3 + 1].i == 0)
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small = true;
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}
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}
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bounding[0] = points[0].x();
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bounding[0] = points[0].x();
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bounding[1] = points[0].x();
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bounding[1] = points[0].x();
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@@ -38,17 +43,30 @@ struct polygon {
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if (bounding[3] < points[i].y())
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if (bounding[3] < points[i].y())
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bounding[3] = points[i].y();
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bounding[3] = points[i].y();
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}
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}
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baryFactor =
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(points[1].x() - points[0].x()) * (points[2].y() - points[1].y()) -
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(points[1].y() - points[0].y()) * (points[2].x() - points[1].x());
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if (baryFactor.isSmall()) {
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small = true;
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} else
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baryFactor = decimal(1.0) / baryFactor;
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// std::cout << baryFactor << std::endl;
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/*if ((bounding[1].i - bounding[0].i < 1 << HALF_SHIFT) &&
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(bounding[3].i - bounding[2].i < 1 << HALF_SHIFT))
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small = true;*/
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}
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}
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const bool contains(const vec3 &p) {
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const bool contains(const vec3 &p) {
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// if (skip)
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// if (skip)
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// return false;
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// return false;
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for (int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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if (small)
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return true;
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vec3 d = p;
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vec3 d = p;
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if ((((d.x().i >> SHIFT_AMOUNT) * delta[i * 3].i +
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if ((d.x() * delta[i * 3] + d.y() * delta[i * 3 + 1] +
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(d.y().i >> SHIFT_AMOUNT) * delta[i * 3 + 1].i +
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delta[i * 3 + 2]) > decimal(0.2))
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delta[i * 3 + 2].i) >>
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SHIFT_AMOUNT) > 0)
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return false;
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return false;
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}
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}
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return true;
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return true;
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@@ -59,6 +77,37 @@ struct polygon {
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}
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}
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return os;
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return os;
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}
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}
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vec3 calcNormal(vec3 barycentrics) {
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vec3 result = normals[0] * barycentrics[0] +
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normals[1] * barycentrics[1] +
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normals[2] * barycentrics[2];
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return result.normalize();
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}
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vec3 calcColor(vec3 barycentrics) {
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return colors[0] * barycentrics[0] + colors[1] * barycentrics[1] +
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colors[2] * barycentrics[2];
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}
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decimal calcDepth(vec3 barycentrics) {
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return points[0].z() * barycentrics[0] +
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points[1].z() * barycentrics[1] +
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points[2].z() * barycentrics[2];
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}
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vec3 calcBarycentric(vec3 s) {
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if (small)
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return vec3(decimal(0.333), decimal(0.333), decimal(0.333));
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vec3 result;
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result[0] = (points[1].x() - s.x()) * (points[2].y() - s.y()) -
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(points[2].x() - s.x()) * (points[1].y() - s.y());
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result[1] = (points[2].x() - s.x()) * (points[0].y() - s.y()) -
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(points[0].x() - s.x()) * (points[2].y() - s.y());
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result = result * baryFactor;
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result[2] = decimal(1.0) - result[1] - result[0];
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return result;
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}
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};
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};
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#endif
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#endif
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60
renderer.hpp
60
renderer.hpp
@@ -6,6 +6,7 @@
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#include "model.hpp"
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#include "model.hpp"
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#include "polygon.hpp"
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#include "polygon.hpp"
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#include "rendertarget.hpp"
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#include "rendertarget.hpp"
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#include <bits/stdc++.h>
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#include <cstring>
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#include <cstring>
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#include <memory.h>
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#include <memory.h>
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@@ -17,14 +18,13 @@ class Renderer {
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Rendertarget *target;
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Rendertarget *target;
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bool clearTarget = true;
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bool clearTarget = true;
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Renderer() : clearTarget(false) {}
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void toScreenSpace(vec3 *p) {
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void toScreenSpace(vec3 *p) {
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p->x() = p->x() / p->z() * decimal(SCREEN_SPACE_SIZE) +
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p->x() = p->x() / p->z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) +
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decimal(SCREEN_SPACE_SIZE);
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decimal(SCREEN_SPACE_SIZE);
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p->y() = p->y() / p->z() * decimal(SCREEN_SPACE_SIZE) +
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p->y() = p->y() / p->z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) +
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decimal(SCREEN_SPACE_SIZE);
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decimal(SCREEN_SPACE_SIZE);
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p->z() = decimal(1.0);
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p->z() = p->z();
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}
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}
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void render(const model *model) {
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void render(const model *model) {
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@@ -38,9 +38,11 @@ class Renderer {
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decimal invHeightScale =
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decimal invHeightScale =
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decimal((float)(target->height / SCREEN_SPACE_SIZE / 2));
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decimal((float)(target->height / SCREEN_SPACE_SIZE / 2));
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// TODO clear target with memset
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if (clearTarget) {
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if (clearTarget) {
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memset((wchar_t *)target->pixels, 0,
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// memset((wchar_t *)target->pixels, 0,
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target->height * target->width * sizeof(target[0]));
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// target->height * target->width * sizeof(target[0]));
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target->clearDepth();
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}
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}
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vec3 verts[model->verts.size()] = {};
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vec3 verts[model->verts.size()] = {};
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@@ -55,21 +57,55 @@ class Renderer {
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for (int f = 0; f < model->faces.size(); f += 3) {
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for (int f = 0; f < model->faces.size(); f += 3) {
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for (int p = 0; p < 3; p++) {
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for (int p = 0; p < 3; p++) {
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testP.points[p] = verts[model->faces[f + p]];
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testP.points[p] = verts[std::get<0>(model->faces[f + p])];
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testP.colors[p] =
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model->colors[std::get<0>(model->faces[f + p])];
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testP.normals[p] =
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model->normals[std::get<1>(model->faces[f + p])];
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}
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}
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testP.calcDelta();
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testP.calcDelta();
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int startX = (testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT;
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int startX = std::max(
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int endX = (testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT;
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(testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT, 0);
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int startY = (testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT;
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int endX =
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int endY = (testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT;
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std::min((testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT,
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target->width - 1);
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int startY = std::max(
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(testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT, 0);
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int endY =
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std::min((testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT,
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target->height - 1);
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vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
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vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
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for (int x = startX; x < endX; x++) {
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for (int x = startX; x < endX; x++) {
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for (int y = startY; y < endY; y++) {
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for (int y = startY; y < endY; y++) {
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if (testP.contains(pos)) {
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if (testP.contains(pos)) {
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target->set(x, y, vec3(0.0, 255.0, 0.0));
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vec3 factors = testP.calcBarycentric(pos);
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factors = factors.normalize();
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decimal depth = testP.calcDepth(factors);
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if (depth < target->getDepth(x, y)) {
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// std::cout << factors << std::endl;
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vec3 normal = testP.calcNormal(factors);
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vec3 color = testP.calcColor(factors);
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decimal lightFac =
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std::max(
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normal *
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(-vec3(1.0, -1.0, 1.0).normalize()),
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decimal(0.0)) +
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decimal(0.5);
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target->setDepth(x, y, depth);
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target->set(x, y,
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(color * decimal(120.0)) * lightFac);
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// target->set(x, y,
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// (normals + vec3(1.0, 1.0, 1.0)) *
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// decimal(120.0));
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// target->set(x, y, factors * decimal(200.0));
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// if (!factors.isSmall())
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// target->set(x, y, vec3(0., 255.0, 0.));
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}
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// target->set(x, y, vec3(0.0, 255.0, 0.0));
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}
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}
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pos.y() += heightScale;
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pos.y() += heightScale;
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}
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}
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@@ -11,6 +11,7 @@ class Rendertarget {
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Rendertarget(int width, int height) : width(width), height(height) {
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Rendertarget(int width, int height) : width(width), height(height) {
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pixels = new decimal[width * height * 3];
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pixels = new decimal[width * height * 3];
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depth = new decimal[width * height];
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}
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}
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void set(int x, int y, vec3 val) {
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void set(int x, int y, vec3 val) {
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@@ -25,8 +26,17 @@ class Rendertarget {
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(*val)[i] = pixels[start + i];
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(*val)[i] = pixels[start + i];
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}
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}
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}
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}
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decimal getDepth(int x, int y) { return depth[width * y + x]; }
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void setDepth(int x, int y, decimal val) { depth[width * y + x] = val; }
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void clearDepth() {
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for (int i = 0; i < width * height; i++) {
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depth[i].i = std::numeric_limits<int32_t>::max();
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}
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}
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decimal *pixels;
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decimal *pixels;
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decimal *depth;
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};
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};
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#endif
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#endif
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File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user