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363849ee0c
| Author | SHA1 | Date | |
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| 363849ee0c | |||
| 064fcc4068 | |||
| 74b95163c7 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
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build
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build
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.cache
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411
fastmath.hpp
411
fastmath.hpp
@@ -1,411 +0,0 @@
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#ifndef FASTMATH_H
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#define FASTMATH_H
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#include <iostream>
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#include <math.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <vector>
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#define SHIFT_AMOUNT 16
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#define HALF_SHIFT (SHIFT_AMOUNT / 2)
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#define SHIFT_MASK ((1 << SHIFT_AMOUNT) - 1)
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#define TO_FLOAT(x) \
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(((float)(x >> SHIFT_AMOUNT)) + \
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((double)(x & SHIFT_MASK) / (1 << SHIFT_AMOUNT)))
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#define TO_INT(x) ((int32_t)(x * (1 << SHIFT_AMOUNT)))
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#define MUL_F(a, b) (((a) >> HALF_SHIFT) * ((b) >> HALF_SHIFT))
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#define DIV_F(a, b) ((((a) << HALF_SHIFT) / (b)) << HALF_SHIFT)
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struct decimal {
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int32_t i;
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constexpr decimal() = default;
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// constexpr decimal() : i(0) {}
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constexpr decimal(float i) : i(TO_INT(i)) {}
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constexpr decimal(double i) : i(TO_INT(i)) {}
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constexpr decimal(int32_t i) : i(i) {}
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inline friend std::ostream &operator<<(std::ostream &os, const decimal &d) {
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return (os << TO_FLOAT(d.i));
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}
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inline friend decimal operator+(const decimal &d1, const decimal &d2) {
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return {d1.i + d2.i};
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}
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inline decimal &operator+=(const decimal &d) { return (*this) = {i + d.i}; }
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inline friend decimal operator-(const decimal &d1, const decimal &d2) {
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return {d1.i - d2.i};
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}
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inline friend decimal operator-(const decimal &d) { return {-d.i}; }
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inline friend decimal operator*(const decimal &d1, const decimal &d2) {
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return {MUL_F(d1.i, d2.i)};
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}
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inline decimal &operator*=(const decimal &d) {
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return (*this) = {MUL_F(i, d.i)};
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}
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inline friend decimal operator/(const decimal &d1, const decimal &d2) {
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return {DIV_F(d1.i, d2.i)};
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}
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inline friend bool operator<(const decimal &d1, const decimal &d2) {
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return d1.i < d2.i;
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}
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inline friend bool operator>(const decimal &d1, const decimal &d2) {
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return d1.i > d2.i;
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}
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inline friend bool operator<=(const decimal &d1, const decimal &d2) {
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return d1.i <= d2.i;
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}
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inline friend bool operator>=(const decimal &d1, const decimal &d2) {
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return d1.i >= d2.i;
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}
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inline friend bool operator==(const decimal &d1, const decimal &d2) {
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return d1.i == d2.i;
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}
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inline friend bool operator!=(const decimal &d1, const decimal &d2) {
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return d1.i != d2.i;
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}
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inline decimal sqrt() { return {((int32_t)sqrtf(i)) << HALF_SHIFT}; }
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inline float to_float() { return TO_FLOAT(i); }
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inline bool isSmall() { return (abs(i) < (1 << (HALF_SHIFT - 1))); }
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};
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template <int n, class Dev> struct vec {
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decimal v[n];
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constexpr vec() noexcept = default;
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template <class... Args>
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constexpr vec(Args... args) noexcept : v{static_cast<decimal>(args)...} {
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static_assert(sizeof...(Args) == n, "Wrong number of elements for vec");
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}
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friend Dev operator+(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
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Dev newV = {};
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for (int i = 0; i < n; i++) {
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newV.v[i] = v1.v[i] + v2.v[i];
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}
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return newV;
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}
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friend Dev operator+=(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
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Dev newV = {};
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for (int i = 0; i < n; i++) {
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newV.v[i] = v1.v[i] + v2.v[i];
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}
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return newV;
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}
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friend Dev operator-(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
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Dev newV = {};
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for (int i = 0; i < n; i++) {
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newV.v[i] = v1.v[i] - v2.v[i];
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}
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return newV;
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}
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friend std::ostream &operator<<(std::ostream &os, const vec<n, Dev> &v) {
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os << "(" << v.v[0];
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for (int i = 1; i < n; i++) {
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os << ", " << v.v[i];
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}
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return (os << ")" << std::endl);
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}
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Dev operator-() {
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Dev newV = {};
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for (int i = 0; i < n; i++) {
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newV.v[i] = -v[i];
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}
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return newV;
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}
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friend Dev operator*(const vec<n, Dev> &v, const decimal &d) {
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int32_t f = d.i >> HALF_SHIFT;
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Dev newV = {};
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for (int i = 0; i < n; i++) {
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newV.v[i] = (v.v[i].i >> HALF_SHIFT) * f;
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}
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return newV;
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}
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static Dev max(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
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Dev newV = {};
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for (int i = 0; i < n; i++) {
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newV.v[i] = std::max(v1.v[i], v2.v[i]);
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}
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return newV;
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}
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static Dev min(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
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Dev newV = {};
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for (int i = 0; i < n; i++) {
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newV.v[i] = std::min(v1.v[i], v2.v[i]);
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}
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return newV;
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}
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friend Dev operator*(const decimal &d, const vec<n, Dev> &v) {
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return v * d;
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}
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friend decimal operator*(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
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decimal res = decimal(0.0f);
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for (int i = 0; i < n; i++) {
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res += v1.v[i] * v2.v[i];
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}
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return res;
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}
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friend bool operator==(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
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bool res = true;
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for (int i = 0; i < n; i++) {
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res &= v1.v[i] == v2.v[i];
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}
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return res;
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}
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bool isSmall() {
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for (int i = 0; i < n; i++) {
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if (!v[i].isSmall())
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return false;
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}
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return true;
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}
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decimal &operator[](const int &i) { return v[i]; }
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decimal len_sq() { return *this * *this; }
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decimal len() { return this->len_sq().sqrt(); }
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Dev normalize() {
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decimal f = decimal(1.0) / this->len();
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return (*this * f);
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}
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constexpr static Dev zero() {
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Dev newV = {};
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for (int i = 0; i < n; i++) {
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newV[i] = decimal(0);
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}
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return newV;
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}
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};
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struct vec2 : public vec<2, vec2> {
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vec2(float x, float y) : vec<2, vec2>(decimal(x), decimal(y)) {}
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vec2(double x, double y) : vec<2, vec2>(decimal(x), decimal(y)) {}
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vec2(int32_t x, int32_t y) : vec<2, vec2>(decimal(x), decimal(y)) {}
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vec2(decimal x, decimal y) : vec<2, vec2>(x, y) {}
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decimal &x() { return v[0]; }
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decimal &y() { return v[1]; }
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};
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struct vec3 : public vec<3, vec3> {
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constexpr vec3() : vec<3, vec3>() {}
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constexpr vec3(float x, float y, float z)
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: vec<3, vec3>(decimal(x), decimal(y), decimal(z)) {}
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constexpr vec3(double x, double y, double z)
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: vec<3, vec3>(decimal(x), decimal(y), decimal(z)) {}
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constexpr vec3(int32_t x, int32_t y, int32_t z)
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: vec<3, vec3>(decimal(x), decimal(y), decimal(z)) {}
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constexpr vec3(decimal x, decimal y, decimal z) : vec<3, vec3>(x, y, z) {}
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inline decimal &x() { return v[0]; }
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inline decimal &y() { return v[1]; }
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inline decimal &z() { return v[2]; }
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inline vec3 cross(vec3 &v) {
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return vec3((y() * v.z()) - (z() * v.y()),
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(z() * v.x()) - (x() * v.z()),
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(x() * v.y()) - (y() * v.x()));
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}
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};
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struct vec4 : public vec<4, vec4> {
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constexpr vec4() : vec<4, vec4>() {}
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vec4(float x, float y, float z, float w)
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: vec<4, vec4>(decimal(x), decimal(y), decimal(z), decimal(w)) {}
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vec4(double x, double y, double z, double w)
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: vec<4, vec4>(decimal(x), decimal(y), decimal(z), decimal(w)) {}
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vec4(int32_t x, int32_t y, int32_t z, int32_t w)
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: vec<4, vec4>(decimal(x), decimal(y), decimal(z), decimal(w)) {}
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vec4(vec3 v, decimal w) : vec<4, vec4>(v.x(), v.y(), v.z(), w) {}
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decimal &x() { return v[0]; }
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decimal &y() { return v[1]; }
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decimal &z() { return v[2]; }
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decimal &w() { return v[3]; }
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};
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template <int n, class Dev> struct mat {
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decimal m[n * n];
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static const int size = n;
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friend Dev operator+(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
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Dev newM = {};
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for (int i = 0; i < n * n; i++) {
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newM.v[i] = m1.m[i] + m2.m[i];
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}
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return newM;
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}
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friend Dev operator+=(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
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Dev newM = {};
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for (int i = 0; i < n * n; i++) {
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newM.m[i] = m1.m[i] + m2.m[i];
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}
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return newM;
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}
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friend Dev operator-(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
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Dev newM = {};
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for (int i = 0; i < n * n; i++) {
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newM.m[i] = m1.m[i] - m2.m[i];
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}
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return newM;
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}
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friend std::ostream &operator<<(std::ostream &os, const mat<n, Dev> &m) {
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for (int i = 0; i < n; i++) {
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os << "|" << m.m[i * n];
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for (int j = 1; j < n; j++) {
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os << ", " << m.m[i * n + j];
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}
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os << "|" << "\n";
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}
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return (os << std::endl);
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}
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template <class Dev1>
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friend Dev1 operator*(const mat<n, Dev> &mat, const vec<n, Dev1> &v) {
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Dev1 newV = vec<n, Dev1>::zero();
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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newV[i] += mat.m[i * n + j] * v.v[j];
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}
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}
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return newV;
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}
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||||||
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decimal &operator[](const int &i) { return m[i]; }
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|
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friend Dev operator*(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
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Dev newM = mat<n, Dev>::zero();
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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for (int k = 0; k < n; k++) {
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newM[i * n + j] += m1.m[i * n + k] * m2.m[k * n + j];
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}
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|
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}
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|
||||||
}
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return newM;
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|
||||||
}
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||||||
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constexpr static Dev identity() {
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Dev newM = {};
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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if (i == j)
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newM.m[i * n + i] = decimal(1.0f);
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else
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newM.m[i * n + j] = decimal(0.0f);
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}
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}
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return newM;
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||||||
}
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||||||
constexpr static Dev zero() {
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|
||||||
Dev newM = {};
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|
||||||
for (int i = 0; i < n * n; i++) {
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|
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newM[i] = decimal(0);
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|
||||||
}
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|
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return newM;
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|
||||||
}
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||||||
|
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||||||
inline void set(int x, int y, decimal v) { m[y * n + x] = v; }
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|
||||||
inline decimal get(int x, int y) { return m[y * n + x]; }
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|
||||||
|
|
||||||
friend bool operator==(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
|
|
||||||
bool res = true;
|
|
||||||
for (int i = 0; i < n * n; i++) {
|
|
||||||
res &= m1.m[i] == m2.m[i];
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|
||||||
}
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
bool isSmall() {
|
|
||||||
for (int i = 0; i < n; i++) {
|
|
||||||
if (!m[i].isSmall())
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class Dev1> Dev1 cutTo() const {
|
|
||||||
static_assert(Dev1::size < n, "Can only convert to smaller matrix");
|
|
||||||
Dev1 newM = mat<Dev1::size, Dev1>::zero();
|
|
||||||
for (int i = 0; i < Dev1::size; i++) {
|
|
||||||
for (int j = 0; j < Dev1::size; j++) {
|
|
||||||
newM.m[Dev1::size * i + j] = m[n * i + j];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return newM;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
template <int n> struct matN : public mat<n, matN<n>> {};
|
|
||||||
|
|
||||||
struct mat3 : public mat<3, mat3> {};
|
|
||||||
|
|
||||||
struct mat4 : public mat<4, mat4> {
|
|
||||||
static mat4 translation(const vec3 &v) {
|
|
||||||
mat4 newM = mat4::identity();
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
newM[4 * i + 3] = v.v[i];
|
|
||||||
}
|
|
||||||
return newM;
|
|
||||||
}
|
|
||||||
static mat4 rotateOnX(float a) {
|
|
||||||
mat4 newM = mat4::identity();
|
|
||||||
newM.m[1 * 4 + 1] = cos(a), newM.m[2 * 4 + 2] = cos(a);
|
|
||||||
newM.m[1 * 4 + 2] = -sin(a), newM.m[2 * 4 + 1] = sin(a);
|
|
||||||
return newM;
|
|
||||||
}
|
|
||||||
static mat4 rotateOnY(float a) {
|
|
||||||
mat4 newM = mat4::identity();
|
|
||||||
newM.m[0 * 4 + 0] = cos(a), newM.m[2 * 4 + 2] = cos(a);
|
|
||||||
newM.m[0 * 4 + 2] = sin(a), newM.m[2 * 4 + 0] = -sin(a);
|
|
||||||
return newM;
|
|
||||||
}
|
|
||||||
static mat4 rotateOnZ(float a) {
|
|
||||||
mat4 newM = mat4::identity();
|
|
||||||
newM.m[0 * 4 + 0] = cos(a), newM.m[1 * 4 + 1] = cos(a);
|
|
||||||
newM.m[1 * 4 + 0] = sin(a), newM.m[0 * 4 + 1] = -sin(a);
|
|
||||||
return newM;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
156
main.cpp
156
main.cpp
@@ -1,156 +0,0 @@
|
|||||||
#include "fastmath.hpp"
|
|
||||||
#include "polygon.hpp"
|
|
||||||
#include "renderer.hpp"
|
|
||||||
#include "rendertarget.hpp"
|
|
||||||
#include "testModel.hpp"
|
|
||||||
#include <QApplication>
|
|
||||||
#include <QImage>
|
|
||||||
#include <QLabel>
|
|
||||||
#include <QObject>
|
|
||||||
#include <QPixmap>
|
|
||||||
#include <QTimer>
|
|
||||||
#include <chrono>
|
|
||||||
#include <functional>
|
|
||||||
#include <math.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <time.h>
|
|
||||||
#include <unistd.h>
|
|
||||||
#define HIGHT 64
|
|
||||||
#define WIDTH 64
|
|
||||||
|
|
||||||
#define FAA_FAC 2
|
|
||||||
#define RHIGHT ((int)(HIGHT * FAA_FAC))
|
|
||||||
#define RWIDTH ((int)(WIDTH * FAA_FAC))
|
|
||||||
|
|
||||||
char *drawToString(unsigned short *img) {
|
|
||||||
char *textImg = (char *)malloc(200000 * sizeof(char));
|
|
||||||
// strcat(textImg,"\e[1;1H\e[2J"); --clear
|
|
||||||
for (int y = 0; y < HIGHT; y++) {
|
|
||||||
for (int x = 0; x < WIDTH; x++) {
|
|
||||||
// printf("%d,%d\n",x,y);
|
|
||||||
char buff[20];
|
|
||||||
unsigned short val = 0;
|
|
||||||
int my = y * FAA_FAC;
|
|
||||||
int mx = x * FAA_FAC;
|
|
||||||
val += img[my * RWIDTH + mx];
|
|
||||||
val += img[my * RWIDTH + mx + 1];
|
|
||||||
val += img[(my + 1) * RWIDTH + mx];
|
|
||||||
val += img[(my + 1) * RWIDTH + mx + 1];
|
|
||||||
sprintf(buff, "\033[38;5;%dm██\033[0m", 232 + val / 4);
|
|
||||||
strcat(textImg, buff);
|
|
||||||
}
|
|
||||||
strcat(textImg, "\n");
|
|
||||||
}
|
|
||||||
return textImg;
|
|
||||||
}
|
|
||||||
|
|
||||||
void drawImage(unsigned short *img) {
|
|
||||||
decimal heightPerPix = decimal(1.0) / decimal((float)(HIGHT * FAA_FAC));
|
|
||||||
decimal widthPerPix = decimal(1.0) / decimal((float)(WIDTH * FAA_FAC));
|
|
||||||
|
|
||||||
polygon poly = polygon(vec3(0.9, 0.9, 0.0) * decimal(128.0),
|
|
||||||
vec3(0.5, 0.1, 0.0) * decimal(128.0),
|
|
||||||
vec3(0.1, 0.9, 0.0) * decimal(128.0));
|
|
||||||
|
|
||||||
// printf("\n hpp: %f, wpp: %f
|
|
||||||
// \n",TO_FLOAT(heightPerPix),TO_FLOAT(widthPerPix)); calcViewPos(t);
|
|
||||||
for (decimal y = 0; y < decimal((float)(RHIGHT)); y += decimal(1.0)) {
|
|
||||||
for (decimal x = 0; x < decimal((float)(RWIDTH)); x += decimal(1.0)) {
|
|
||||||
|
|
||||||
vec3 p = vec3(x, y, 0.0);
|
|
||||||
|
|
||||||
if (poly.contains(p)) {
|
|
||||||
|
|
||||||
img[(y.i >> SHIFT_AMOUNT) * RWIDTH + (x.i >> SHIFT_AMOUNT)] =
|
|
||||||
(unsigned short)23; // (((-normal[1]+(1 <<
|
|
||||||
// SHIFT_AMOUNT))*14)>>SHIFT_AMOUNT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
printf("done writing %d \n", *(img + sizeof(unsigned short) * 32 * 32));
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int argc, char *argv[]) {
|
|
||||||
Rendertarget target(128, 128);
|
|
||||||
Renderer renderer;
|
|
||||||
renderer.target = ⌖
|
|
||||||
|
|
||||||
polygon poly =
|
|
||||||
polygon(vec3(0.9, 0.9, 1.0), vec3(0.5, 0.1, 1.0), vec3(0.1, 0.9, 1.0));
|
|
||||||
|
|
||||||
std::chrono::steady_clock::time_point begin =
|
|
||||||
std::chrono::steady_clock::now();
|
|
||||||
renderer.render(&testModel, mat4::translation(vec3(0.0f, -1.0f, 5.0f)) *
|
|
||||||
mat4::rotateOnY(-1.5707963267948966f));
|
|
||||||
std::chrono::steady_clock::time_point end =
|
|
||||||
std::chrono::steady_clock::now();
|
|
||||||
|
|
||||||
std::cout << "Time difference = "
|
|
||||||
<< std::chrono::duration_cast<std::chrono::milliseconds>(end -
|
|
||||||
begin)
|
|
||||||
.count()
|
|
||||||
<< "[ms]" << std::endl;
|
|
||||||
|
|
||||||
uint8_t *pixel = new uint8_t[64 * 64 * 3];
|
|
||||||
/*for (int i = 0; i < 64 * 64 * 3; i++) {
|
|
||||||
pixel[i] = target.pixels[i].i >> SHIFT_AMOUNT;
|
|
||||||
}*/
|
|
||||||
std::function<void(int, uint32_t *)> addTo = [&target](int start,
|
|
||||||
uint32_t *arr) {
|
|
||||||
for (int c = 0; c < 3; c++) {
|
|
||||||
arr[c] += target.pixels[start + c];
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
QApplication a(argc, argv);
|
|
||||||
QWidget widget;
|
|
||||||
widget.setAutoFillBackground(true);
|
|
||||||
widget.setGeometry(0, 0, 500, 500);
|
|
||||||
QLabel display(&widget);
|
|
||||||
QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
|
|
||||||
|
|
||||||
// display.setPixmap(QPixmap::fromImage(img).scaled(widget.size()));
|
|
||||||
|
|
||||||
float rot = 0.f;
|
|
||||||
std::function<void()> renderLoop = [&addTo, &target, &pixel, &renderer,
|
|
||||||
&display, &widget, &img, &rot]() {
|
|
||||||
std::chrono::steady_clock::time_point begin =
|
|
||||||
std::chrono::steady_clock::now();
|
|
||||||
renderer.render(&testModel, mat4::translation(vec3(0.0f, -1.0f, 5.0f)) *
|
|
||||||
mat4::rotateOnY(rot));
|
|
||||||
std::chrono::steady_clock::time_point end =
|
|
||||||
std::chrono::steady_clock::now();
|
|
||||||
|
|
||||||
std::cout << "Time difference = "
|
|
||||||
<< std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
||||||
end - begin)
|
|
||||||
.count()
|
|
||||||
<< "[ms]" << std::endl;
|
|
||||||
|
|
||||||
for (int x = 0; x < 64; x++) {
|
|
||||||
for (int y = 0; y < 64; y++) {
|
|
||||||
uint32_t result[3] = {};
|
|
||||||
addTo((target.width * y * 2 + x * 2) * 3, result);
|
|
||||||
addTo((target.width * (y * 2 + 1) + x * 2) * 3, result);
|
|
||||||
addTo((target.width * y * 2 + (x * 2 + 1)) * 3, result);
|
|
||||||
addTo((target.width * (y * 2 + 1) + (x * 2 + 1)) * 3, result);
|
|
||||||
for (int c = 0; c < 3; c++) {
|
|
||||||
pixel[(WIDTH * (WIDTH - y - 1) + WIDTH - x - 1) * 3 + c] =
|
|
||||||
result[c] >> 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
|
|
||||||
display.setPixmap(QPixmap::fromImage(img).scaled(widget.size() * 1));
|
|
||||||
rot += 0.1f;
|
|
||||||
};
|
|
||||||
renderLoop();
|
|
||||||
widget.show();
|
|
||||||
QTimer timer;
|
|
||||||
timer.setInterval(20);
|
|
||||||
timer.start();
|
|
||||||
QObject::connect(&timer, &QTimer::timeout, &widget, renderLoop);
|
|
||||||
return a.exec();
|
|
||||||
}
|
|
||||||
16
model.hpp
16
model.hpp
@@ -1,16 +0,0 @@
|
|||||||
|
|
||||||
#ifndef MODEL_H
|
|
||||||
#define MODEL_H
|
|
||||||
|
|
||||||
#include "fastmath.hpp"
|
|
||||||
#include <tuple>
|
|
||||||
#include <vector>
|
|
||||||
struct model {
|
|
||||||
std::vector<vec3> verts;
|
|
||||||
// At 0 vertecie index, at 1 normal index
|
|
||||||
std::vector<std::tuple<uint16_t, uint16_t>> faces;
|
|
||||||
std::vector<vec3> normals;
|
|
||||||
std::vector<vec3> colors;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
17
parseObj.py
17
parseObj.py
@@ -37,23 +37,32 @@ for index, line in enumerate(content):
|
|||||||
faces = content[startFaces:-1]
|
faces = content[startFaces:-1]
|
||||||
break
|
break
|
||||||
|
|
||||||
colors = ["vec3(" + ",".join(vert.split(" ")[4:7]) + ")" for vert in verts]
|
colors = ["{" + ",".join(vert.split(" ")[4:7]) + "}" for vert in verts]
|
||||||
verts = ["{" + ",".join(vert.split(" ")[1:4]) + "}" for vert in verts]
|
verts = ["{" + ",".join(vert.split(" ")[1:4]) + "}" for vert in verts]
|
||||||
faces = [
|
faces = [
|
||||||
",".join([str(int((d.split("/")[0])) - 1) for d in face.split(" ")[1:4]])
|
",".join(
|
||||||
|
[
|
||||||
|
str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1)
|
||||||
|
for d in face.split(" ")[1:4]
|
||||||
|
]
|
||||||
|
)
|
||||||
for face in faces
|
for face in faces
|
||||||
]
|
]
|
||||||
normals = ["vec3(" + ",".join(normal.split(" ")[1:4]) + ")" for normal in normals]
|
normals = ["{" + ",".join(normal.split(" ")[1:4]) + "}" for normal in normals]
|
||||||
|
|
||||||
out = (
|
out = (
|
||||||
'#include "../renderer.h" \n const model testModel = {(vec3[]){'
|
'#include "../renderer.h" \n const model testModel = {(vec3[]){'
|
||||||
+ ",".join(verts)
|
+ ",".join(verts)
|
||||||
+ "},(int[]){"
|
+ "},(int[]){"
|
||||||
+ ",".join(faces)
|
+ ",".join(faces)
|
||||||
|
+ "},(vec3[]){"
|
||||||
|
+ ",".join(normals)
|
||||||
|
+ "},(vec3[]){"
|
||||||
|
+ ",".join(colors)
|
||||||
+ "},"
|
+ "},"
|
||||||
+ str(len(verts))
|
+ str(len(verts))
|
||||||
+ ","
|
+ ","
|
||||||
+ str(len(faces) * 3)
|
+ str(len(faces) * 6)
|
||||||
+ "};"
|
+ "};"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
727
plane.obj
Normal file
727
plane.obj
Normal file
@@ -0,0 +1,727 @@
|
|||||||
|
# Blender 5.1.0
|
||||||
|
# www.blender.org
|
||||||
|
mtllib plane.mtl
|
||||||
|
o Cylinder.002
|
||||||
|
v 0.698513 0.757563 0.000000 0.0000 0.4470 0.0334
|
||||||
|
v 0.044645 2.825787 0.000000 0.0000 0.4470 0.0334
|
||||||
|
v 0.656388 0.757563 0.238906 0.0000 0.4470 0.0334
|
||||||
|
v 0.041953 2.825787 0.015270 0.0000 0.4470 0.0334
|
||||||
|
v 0.535092 0.757563 0.448996 0.0000 0.4470 0.0334
|
||||||
|
v 0.034200 2.825787 0.028697 0.0000 0.4470 0.0334
|
||||||
|
v 0.349257 0.757563 0.604930 0.0000 0.4470 0.0334
|
||||||
|
v 0.022323 2.825787 0.038664 0.0000 0.4470 0.0334
|
||||||
|
v 0.121296 0.757563 0.687901 0.0000 0.4470 0.0334
|
||||||
|
v 0.007753 2.825787 0.043967 0.0000 0.4470 0.0334
|
||||||
|
v -0.121296 0.757563 0.687901 0.0000 0.4470 0.0334
|
||||||
|
v -0.007753 2.825787 0.043967 0.0000 0.4470 0.0334
|
||||||
|
v -0.349257 0.757563 0.604930 0.0000 0.4470 0.0334
|
||||||
|
v -0.022323 2.825787 0.038664 0.0000 0.4470 0.0334
|
||||||
|
v -0.535092 0.757563 0.448996 0.0000 0.4470 0.0334
|
||||||
|
v -0.034200 2.825787 0.028697 0.0000 0.4470 0.0334
|
||||||
|
v -0.656388 0.757563 0.238906 0.0000 0.4470 0.0334
|
||||||
|
v -0.041953 2.825787 0.015270 0.0000 0.4470 0.0334
|
||||||
|
v -0.698513 0.757563 -0.000000 0.0000 0.4470 0.0334
|
||||||
|
v -0.044645 2.825787 0.000000 0.0000 0.4470 0.0334
|
||||||
|
v -0.656388 0.757563 -0.238906 0.0000 0.4470 0.0334
|
||||||
|
v -0.041953 2.825787 -0.015270 0.0000 0.4470 0.0334
|
||||||
|
v -0.535092 0.757563 -0.448996 0.0000 0.4470 0.0334
|
||||||
|
v -0.034200 2.825787 -0.028697 0.0000 0.4470 0.0334
|
||||||
|
v -0.349257 0.757563 -0.604930 0.0000 0.4470 0.0334
|
||||||
|
v -0.022323 2.825787 -0.038664 0.0000 0.4470 0.0334
|
||||||
|
v -0.121296 0.757563 -0.687901 0.0000 0.4470 0.0334
|
||||||
|
v -0.007753 2.825787 -0.043967 0.0000 0.4470 0.0334
|
||||||
|
v 0.121296 0.757563 -0.687901 0.0000 0.4470 0.0334
|
||||||
|
v 0.007753 2.825787 -0.043967 0.0000 0.4470 0.0334
|
||||||
|
v 0.349257 0.757563 -0.604930 0.0000 0.4470 0.0334
|
||||||
|
v 0.022323 2.825787 -0.038664 0.0000 0.4470 0.0334
|
||||||
|
v 0.535092 0.757563 -0.448996 0.0000 0.4470 0.0334
|
||||||
|
v 0.034200 2.825787 -0.028697 0.0000 0.4470 0.0334
|
||||||
|
v 0.656388 0.757563 -0.238906 0.0000 0.4470 0.0334
|
||||||
|
v 0.041953 2.825787 -0.015269 0.0000 0.4470 0.0334
|
||||||
|
v 0.544639 2.240545 0.000000 0.0000 0.4470 0.0334
|
||||||
|
v 0.511793 2.240545 0.186277 0.0000 0.4470 0.0334
|
||||||
|
v 0.409479 2.128906 0.371044 0.8556 0.8746 1.0000
|
||||||
|
v 0.290178 2.227410 0.470774 0.8556 0.8746 1.0000
|
||||||
|
v 0.100778 2.227410 0.539710 0.8556 0.8746 1.0000
|
||||||
|
v -0.100778 2.227410 0.539710 0.8556 0.8746 1.0000
|
||||||
|
v -0.290178 2.227410 0.470774 0.8556 0.8746 1.0000
|
||||||
|
v -0.409479 2.128906 0.371044 0.8556 0.8746 1.0000
|
||||||
|
v -0.511793 2.240545 0.186277 0.0000 0.4470 0.0334
|
||||||
|
v -0.544639 2.240545 -0.000000 0.0000 0.4470 0.0334
|
||||||
|
v -0.511793 2.240545 -0.186277 0.0000 0.4470 0.0334
|
||||||
|
v -0.417217 2.240545 -0.350087 0.0000 0.4470 0.0334
|
||||||
|
v -0.272319 2.240545 -0.471671 0.0000 0.4470 0.0334
|
||||||
|
v -0.094576 2.240545 -0.536364 0.0000 0.4470 0.0334
|
||||||
|
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vt 0.500000 0.875000
|
||||||
|
vt 0.444444 0.875000
|
||||||
|
vt 0.388889 1.000000
|
||||||
|
vt 0.388889 0.875000
|
||||||
|
vt 0.333333 0.875000
|
||||||
|
vt 0.333333 1.000000
|
||||||
|
vt 0.277778 0.875000
|
||||||
|
vt 0.277778 1.000000
|
||||||
|
vt 0.222222 0.875000
|
||||||
|
vt 0.166666 1.000000
|
||||||
|
vt 0.166666 0.875000
|
||||||
|
vt 0.111111 0.875000
|
||||||
|
vt 0.111111 1.000000
|
||||||
|
vt 0.055555 0.875000
|
||||||
|
vt 0.055555 1.000000
|
||||||
|
vt -0.000000 0.875000
|
||||||
|
vt 0.888889 0.500000
|
||||||
|
vt 0.944444 0.500000
|
||||||
|
vt 0.055555 0.750000
|
||||||
|
vt -0.000000 0.620925
|
||||||
|
vt 0.055555 0.620925
|
||||||
|
vt 0.111111 0.750000
|
||||||
|
vt 0.111111 0.620925
|
||||||
|
vt 0.166666 0.750000
|
||||||
|
vt 0.166666 0.620925
|
||||||
|
vt 0.222222 0.750000
|
||||||
|
vt 0.222222 0.620925
|
||||||
|
vt 0.277778 0.750000
|
||||||
|
vt 0.277778 0.620925
|
||||||
|
vt 0.333333 0.620925
|
||||||
|
vt 0.388889 0.620925
|
||||||
|
vt 0.333333 0.750000
|
||||||
|
vt 0.444444 0.750000
|
||||||
|
vt 0.444444 0.620925
|
||||||
|
vt 0.500000 0.620925
|
||||||
|
vt 0.555555 0.750000
|
||||||
|
vt 0.555555 0.620925
|
||||||
|
vt 0.611111 0.620925
|
||||||
|
vt 0.777791 0.742476
|
||||||
|
vt 0.833347 0.742476
|
||||||
|
vt 0.833347 0.742476
|
||||||
|
vt 0.621250 0.628449
|
||||||
|
vt 0.623706 0.742476
|
||||||
|
vt 0.722233 0.628449
|
||||||
|
vt 0.777789 0.628449
|
||||||
|
vt 0.722236 0.742476
|
||||||
|
vt 0.878750 0.628449
|
||||||
|
vt 0.876294 0.742476
|
||||||
|
vt 0.878750 0.628449
|
||||||
|
vt 0.944444 0.750000
|
||||||
|
vt 0.888889 0.620925
|
||||||
|
vt 0.944444 0.620925
|
||||||
|
vt 1.000000 0.620925
|
||||||
|
vt 1.000000 0.500000
|
||||||
|
vt 0.833333 0.620925
|
||||||
|
vt 0.833333 0.500000
|
||||||
|
vt 0.777778 0.500000
|
||||||
|
vt 0.777778 0.620925
|
||||||
|
vt 0.722222 0.500000
|
||||||
|
vt 0.722222 0.620925
|
||||||
|
vt 0.666667 0.500000
|
||||||
|
vt 0.666666 0.620925
|
||||||
|
vt 0.611111 0.500000
|
||||||
|
vt 0.555555 0.500000
|
||||||
|
vt 0.500000 0.500000
|
||||||
|
vt 0.444444 0.500000
|
||||||
|
vt 0.388889 0.500000
|
||||||
|
vt 0.333333 0.500000
|
||||||
|
vt 0.277778 0.500000
|
||||||
|
vt 0.222222 0.500000
|
||||||
|
vt 0.166666 0.500000
|
||||||
|
vt 0.111111 0.500000
|
||||||
|
vt 0.055555 0.500000
|
||||||
|
vt -0.000000 0.500000
|
||||||
|
vt 0.957846 0.370000
|
||||||
|
vt 0.595731 0.066149
|
||||||
|
vt 0.542154 0.370000
|
||||||
|
vt -0.000000 0.750000
|
||||||
|
vt 0.388889 0.750000
|
||||||
|
vt 0.500000 0.750000
|
||||||
|
vt 0.611111 0.750000
|
||||||
|
vt 0.666667 0.750000
|
||||||
|
vt 0.722222 0.750000
|
||||||
|
vt 0.777778 0.750000
|
||||||
|
vt 0.833333 0.750000
|
||||||
|
vt 0.888889 0.750000
|
||||||
|
vt 1.000000 0.750000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 0.944444 1.000000
|
||||||
|
vt 0.666667 1.000000
|
||||||
|
vt 0.555555 1.000000
|
||||||
|
vt 0.444444 1.000000
|
||||||
|
vt 0.222222 1.000000
|
||||||
|
vt -0.000000 1.000000
|
||||||
|
vt 0.666680 0.742476
|
||||||
|
vt 0.722236 0.742476
|
||||||
|
vt 0.833345 0.628449
|
||||||
|
vt 0.666678 0.628449
|
||||||
|
vt 0.666680 0.742476
|
||||||
|
vt 0.833345 0.628449
|
||||||
|
vt 0.876294 0.742476
|
||||||
|
vt 0.777789 0.628449
|
||||||
|
vt 0.667915 0.475526
|
||||||
|
vt 0.750000 0.490000
|
||||||
|
vt 0.832085 0.475526
|
||||||
|
vt 0.904269 0.433851
|
||||||
|
vt 0.986354 0.291676
|
||||||
|
vt 0.986354 0.208324
|
||||||
|
vt 0.957846 0.130000
|
||||||
|
vt 0.904269 0.066149
|
||||||
|
vt 0.832085 0.024474
|
||||||
|
vt 0.750000 0.010000
|
||||||
|
vt 0.667915 0.024474
|
||||||
|
vt 0.542154 0.130000
|
||||||
|
vt 0.513646 0.208324
|
||||||
|
vt 0.513646 0.291676
|
||||||
|
vt 0.595731 0.433851
|
||||||
|
s 1
|
||||||
|
usemtl Material.001
|
||||||
|
f 2/1/2 92/2/92 91/3/91
|
||||||
|
f 92/2/92 6/4/6 93/5/93
|
||||||
|
f 6/4/6 94/6/94 93/5/93
|
||||||
|
f 8/7/8 95/8/95 94/6/94
|
||||||
|
f 10/9/10 96/10/96 95/8/95
|
||||||
|
f 12/11/12 97/12/97 96/10/96
|
||||||
|
f 97/12/97 16/13/16 98/14/98
|
||||||
|
f 16/13/16 99/15/99 98/14/98
|
||||||
|
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|
||||||
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f 20/16/20 101/18/101 100/17/100
|
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|
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|
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f 26/22/26 104/23/104 103/21/103
|
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|
f 28/24/28 105/25/105 104/23/104
|
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|
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|
||||||
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|
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|
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|
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f 36/31/36 91/32/91 108/30/108
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
f 139/63/139 140/117/140 134/64/134
|
||||||
|
f 38/66/38 118/102/118 119/67/119
|
||||||
|
f 72/69/72 37/103/37 38/66/38
|
||||||
|
f 1/70/1 72/69/72 55/68/55
|
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|
f 55/68/55 119/67/119 5/33/5
|
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|
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|
||||||
134
polygon.hpp
134
polygon.hpp
@@ -1,134 +0,0 @@
|
|||||||
#ifndef POLYGON_H
|
|
||||||
#define POLYGON_H
|
|
||||||
|
|
||||||
#include "fastmath.hpp"
|
|
||||||
#include <iostream>
|
|
||||||
struct polygon {
|
|
||||||
|
|
||||||
vec3 points[3];
|
|
||||||
decimal delta[9];
|
|
||||||
bool small = false;
|
|
||||||
decimal baryFactor;
|
|
||||||
|
|
||||||
decimal bounding[4]; // min x, max x, min y, max y
|
|
||||||
vec3 normals[3];
|
|
||||||
vec3 colors[3];
|
|
||||||
vec3 barycentrics;
|
|
||||||
vec3 boundingBarycentrics;
|
|
||||||
|
|
||||||
polygon(const vec3 &v1, const vec3 &v2, const vec3 &v3)
|
|
||||||
: points{v1, v2, v3}, delta{} {}
|
|
||||||
polygon() : points{}, delta{} {}
|
|
||||||
|
|
||||||
void calcDelta() {
|
|
||||||
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
int n = (i + 1) % 3;
|
|
||||||
|
|
||||||
delta[i * 3] = points[i].y() - points[n].y();
|
|
||||||
delta[i * 3 + 1] = points[n].x() - points[i].x();
|
|
||||||
delta[i * 3 + 2] =
|
|
||||||
points[i].x() * points[n].y() - points[i].y() * points[n].x();
|
|
||||||
if (delta[i * 3].i == 0 && delta[i * 3 + 1].i == 0)
|
|
||||||
small = true;
|
|
||||||
}
|
|
||||||
bounding[0] = points[0].x();
|
|
||||||
bounding[1] = points[0].x();
|
|
||||||
bounding[2] = points[0].y();
|
|
||||||
bounding[3] = points[0].y();
|
|
||||||
for (int i = 1; i < 3; i++) {
|
|
||||||
if (bounding[0] > points[i].x())
|
|
||||||
bounding[0] = points[i].x();
|
|
||||||
if (bounding[1] < points[i].x())
|
|
||||||
bounding[1] = points[i].x();
|
|
||||||
if (bounding[2] > points[i].y())
|
|
||||||
bounding[2] = points[i].y();
|
|
||||||
if (bounding[3] < points[i].y())
|
|
||||||
bounding[3] = points[i].y();
|
|
||||||
}
|
|
||||||
|
|
||||||
baryFactor =
|
|
||||||
(points[1].x() - points[0].x()) * (points[2].y() - points[1].y()) -
|
|
||||||
(points[1].y() - points[0].y()) * (points[2].x() - points[1].x());
|
|
||||||
|
|
||||||
if (baryFactor.isSmall()) {
|
|
||||||
small = true;
|
|
||||||
} else
|
|
||||||
baryFactor = decimal(1.0) / baryFactor;
|
|
||||||
// std::cout << baryFactor << std::endl;
|
|
||||||
/*if ((bounding[1].i - bounding[0].i < 1 << HALF_SHIFT) &&
|
|
||||||
(bounding[3].i - bounding[2].i < 1 << HALF_SHIFT))
|
|
||||||
small = true;*/
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 avgNormal() {
|
|
||||||
vec3 result;
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
result += normals[i];
|
|
||||||
}
|
|
||||||
return result * decimal(0.3333);
|
|
||||||
}
|
|
||||||
|
|
||||||
const bool depContains(const vec3 &p) {
|
|
||||||
// if (skip)
|
|
||||||
// return false;
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
if (small)
|
|
||||||
return true;
|
|
||||||
vec3 d = p;
|
|
||||||
if ((d.x() * delta[i * 3] + d.y() * delta[i * 3 + 1] +
|
|
||||||
delta[i * 3 + 2]) > decimal(0.2))
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
const bool contains(const vec3 &p) {
|
|
||||||
if (small)
|
|
||||||
return true;
|
|
||||||
else
|
|
||||||
return (barycentrics[0] >= decimal(-0.01)) &&
|
|
||||||
(barycentrics[1] >= decimal(-0.01)) &&
|
|
||||||
(barycentrics[2] >= decimal(-0.01));
|
|
||||||
}
|
|
||||||
friend std::ostream &operator<<(std::ostream &os, const polygon &p) {
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
os << p.points[i];
|
|
||||||
}
|
|
||||||
return os;
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 calcNormal() {
|
|
||||||
return normals[0] * boundingBarycentrics[0] +
|
|
||||||
normals[1] * boundingBarycentrics[1] +
|
|
||||||
normals[2] * boundingBarycentrics[2];
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 calcColor() {
|
|
||||||
return colors[0] * boundingBarycentrics[0] +
|
|
||||||
colors[1] * boundingBarycentrics[1] +
|
|
||||||
colors[2] * boundingBarycentrics[2];
|
|
||||||
}
|
|
||||||
|
|
||||||
decimal calcDepth() {
|
|
||||||
return points[0].z() * boundingBarycentrics[0] +
|
|
||||||
points[1].z() * boundingBarycentrics[1] +
|
|
||||||
points[2].z() * boundingBarycentrics[2];
|
|
||||||
}
|
|
||||||
|
|
||||||
void calcBarycentric(vec3 s) {
|
|
||||||
// if (small)
|
|
||||||
// return vec3(decimal(0.333), decimal(0.333), decimal(0.333));
|
|
||||||
|
|
||||||
barycentrics[0] = (points[1].x() - s.x()) * (points[2].y() - s.y()) -
|
|
||||||
(points[2].x() - s.x()) * (points[1].y() - s.y());
|
|
||||||
barycentrics[1] = (points[2].x() - s.x()) * (points[0].y() - s.y()) -
|
|
||||||
(points[0].x() - s.x()) * (points[2].y() - s.y());
|
|
||||||
barycentrics = barycentrics * baryFactor;
|
|
||||||
barycentrics[2] = decimal(1.0) - barycentrics[1] - barycentrics[0];
|
|
||||||
// return result;
|
|
||||||
boundingBarycentrics = vec3::max(
|
|
||||||
vec3::min(barycentrics, vec3(1.0, 1.0, 1.0)), vec3(0.0, 0.0, 0.0));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
136
renderer.hpp
136
renderer.hpp
@@ -1,136 +0,0 @@
|
|||||||
|
|
||||||
#ifndef RENDERER_H
|
|
||||||
#define RENDERER_H
|
|
||||||
|
|
||||||
#include "fastmath.hpp"
|
|
||||||
#include "model.hpp"
|
|
||||||
#include "polygon.hpp"
|
|
||||||
#include "rendertarget.hpp"
|
|
||||||
#include <bits/stdc++.h>
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory.h>
|
|
||||||
|
|
||||||
#define SCREEN_SPACE_SIZE 8.0
|
|
||||||
|
|
||||||
class Renderer {
|
|
||||||
|
|
||||||
public:
|
|
||||||
Rendertarget *target;
|
|
||||||
|
|
||||||
bool clearTarget = true;
|
|
||||||
vec3 sunDir = vec3(1.0, -1.0, 1.0).normalize();
|
|
||||||
|
|
||||||
void toScreenSpace(vec3 *np, mat4 matrix) {
|
|
||||||
vec4 tp = (matrix * vec4(*np, decimal(1.0f)));
|
|
||||||
tp.x() = tp.x() / tp.z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) +
|
|
||||||
decimal(SCREEN_SPACE_SIZE);
|
|
||||||
tp.y() = tp.y() / tp.z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) +
|
|
||||||
decimal(SCREEN_SPACE_SIZE);
|
|
||||||
*np = vec3(tp.x(), tp.y(), tp.z());
|
|
||||||
}
|
|
||||||
|
|
||||||
void render(const model *model, const mat4 matrix) {
|
|
||||||
decimal widthScale =
|
|
||||||
decimal(SCREEN_SPACE_SIZE * 2) / decimal((float)target->width);
|
|
||||||
decimal heightScale =
|
|
||||||
decimal(SCREEN_SPACE_SIZE * 2) / decimal((float)target->height);
|
|
||||||
|
|
||||||
decimal invWidthScale =
|
|
||||||
decimal((float)(target->width / SCREEN_SPACE_SIZE / 2));
|
|
||||||
decimal invHeightScale =
|
|
||||||
decimal((float)(target->height / SCREEN_SPACE_SIZE / 2));
|
|
||||||
|
|
||||||
// TODO clear target with memset
|
|
||||||
if (clearTarget) {
|
|
||||||
// memset((wchar_t *)target->pixels, 0,
|
|
||||||
// target->height * target->width * sizeof(target[0]));
|
|
||||||
target->clearDepth();
|
|
||||||
target->clearTarget();
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 verts[model->verts.size()] = {};
|
|
||||||
|
|
||||||
std::copy(model->verts.begin(), model->verts.end(), verts);
|
|
||||||
|
|
||||||
for (int i = 0; i < model->verts.size(); i++) {
|
|
||||||
toScreenSpace(verts + i, matrix);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 normals[model->normals.size()] = {};
|
|
||||||
mat3 normalMatrix = matrix.cutTo<mat3>();
|
|
||||||
for (int i = 0; i < model->normals.size(); i++) {
|
|
||||||
normals[i] = normalMatrix * model->normals[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
polygon testP;
|
|
||||||
|
|
||||||
for (int f = 0; f < model->faces.size(); f += 3) {
|
|
||||||
testP.small = false;
|
|
||||||
for (int p = 0; p < 3; p++) {
|
|
||||||
testP.points[p] = verts[std::get<0>(model->faces[f + p])];
|
|
||||||
testP.colors[p] =
|
|
||||||
model->colors[std::get<0>(model->faces[f + p])];
|
|
||||||
testP.normals[p] = normals[std::get<1>(model->faces[f + p])];
|
|
||||||
}
|
|
||||||
if ((testP.avgNormal() * vec3(0.0, 0.0, 1.0)) > decimal(0.))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
testP.calcDelta();
|
|
||||||
|
|
||||||
int startX = std::max<int>(
|
|
||||||
(testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT, 0);
|
|
||||||
int endX = std::min<int>((testP.bounding[1] * invWidthScale).i >>
|
|
||||||
SHIFT_AMOUNT,
|
|
||||||
(uint32_t)target->width - 1);
|
|
||||||
int startY = std::max<int>(
|
|
||||||
(testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT, 0);
|
|
||||||
int endY = std::min<int>((testP.bounding[3] * invHeightScale).i >>
|
|
||||||
SHIFT_AMOUNT,
|
|
||||||
target->height - 1);
|
|
||||||
|
|
||||||
vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
|
|
||||||
for (int x = startX; x < endX; x++) {
|
|
||||||
for (int y = startY; y < endY; y++) {
|
|
||||||
|
|
||||||
if (testP.depContains(pos)) {
|
|
||||||
|
|
||||||
testP.calcBarycentric(pos);
|
|
||||||
decimal depth = testP.calcDepth();
|
|
||||||
if (depth < target->getDepth(x, y)) {
|
|
||||||
// std::cout << factors << std::endl;
|
|
||||||
vec3 normal = testP.calcNormal();
|
|
||||||
vec3 color = testP.calcColor();
|
|
||||||
decimal lightFac =
|
|
||||||
std::max(normal * (-sunDir), decimal(0.0)) +
|
|
||||||
decimal(0.5);
|
|
||||||
;
|
|
||||||
target->setDepth(x, y, depth);
|
|
||||||
target->set(x, y,
|
|
||||||
(color * decimal(120.0)) * lightFac);
|
|
||||||
|
|
||||||
// target->set(x, y,
|
|
||||||
// vec3(lightFac * decimal(200.0), 0, 0));
|
|
||||||
// target->set(x, y,
|
|
||||||
// (normal + vec3(1.0, 1.0, 1.0)) *
|
|
||||||
// decimal(120.0));
|
|
||||||
// target->set(
|
|
||||||
// x, y,
|
|
||||||
// (testP.avgNormal() + vec3(1.0, 1.0, 1.0)) *
|
|
||||||
// decimal(120.0));
|
|
||||||
// target->set(x, y,
|
|
||||||
// testP.barycentrics * decimal(200.0));
|
|
||||||
// if (!factors.isSmall())
|
|
||||||
// target->set(x, y, vec3(0., 255.0, 0.));
|
|
||||||
}
|
|
||||||
// target->set(x, y, vec3(0.0, 255.0, 0.0));
|
|
||||||
}
|
|
||||||
pos.y() += heightScale;
|
|
||||||
}
|
|
||||||
pos.y() = decimal(testP.bounding[2]);
|
|
||||||
pos.x() += widthScale;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
|
|
||||||
#ifndef RENDERTARGET_H
|
|
||||||
#define RENDERTARGET_H
|
|
||||||
|
|
||||||
#include "fastmath.hpp"
|
|
||||||
class Rendertarget {
|
|
||||||
|
|
||||||
public:
|
|
||||||
const int width;
|
|
||||||
const int height;
|
|
||||||
|
|
||||||
Rendertarget(int width, int height) : width(width), height(height) {
|
|
||||||
pixels = new uint8_t[width * height * 3];
|
|
||||||
depth = new decimal[width * height];
|
|
||||||
for (int i = 0; i < width * height * 3; i++) {
|
|
||||||
pixels[i] = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void set(int x, int y, vec3 val) {
|
|
||||||
int start = (width * y + x) * 3;
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
pixels[start + i] = (uint8_t)(val[i].i >> SHIFT_AMOUNT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
decimal getDepth(int x, int y) { return depth[width * y + x]; }
|
|
||||||
void setDepth(int x, int y, decimal val) { depth[width * y + x] = val; }
|
|
||||||
|
|
||||||
void clearDepth() {
|
|
||||||
for (int i = 0; i < width * height; i++) {
|
|
||||||
depth[i].i = std::numeric_limits<int32_t>::max();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void clearTarget() {
|
|
||||||
for (int i = 0; i < width * height * 3; i++) {
|
|
||||||
pixels[i] = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t *pixels;
|
|
||||||
decimal *depth;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
26
src/gameObjs.h
Normal file
26
src/gameObjs.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#include "models/plane.h"
|
||||||
|
#include "renderer.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
mat4x4 transform;
|
||||||
|
vec3 velocity;
|
||||||
|
model model;
|
||||||
|
} gameObj;
|
||||||
|
|
||||||
|
gameObj rocket = {
|
||||||
|
{{1., 0., 0., 0.}, {0., 1., 0., 0.}, {0., 0., 1., 0.}, {0., -1., -10., 0.}},
|
||||||
|
{0.0, 0.0, 0.0},
|
||||||
|
testModel};
|
||||||
|
|
||||||
|
const gameObj *allGameObjs[] = {&rocket};
|
||||||
|
|
||||||
|
int vertBufferSize() {
|
||||||
|
int count = sizeof(allGameObjs) / sizeof(void *);
|
||||||
|
int result = 0;
|
||||||
|
for (int i = 0; i < count; i++) {
|
||||||
|
if (result < allGameObjs[i]->model.vert_size) {
|
||||||
|
result = allGameObjs[i]->model.vert_size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result * sizeof(vec4);
|
||||||
|
}
|
||||||
@@ -19,6 +19,7 @@
|
|||||||
#define REPEAT_4(FN) REPEAT_3(FN) FN(3)
|
#define REPEAT_4(FN) REPEAT_3(FN) FN(3)
|
||||||
|
|
||||||
#define add(i) r[i] = a[i] + b[i];
|
#define add(i) r[i] = a[i] + b[i];
|
||||||
|
#define set(i) r[i] = v;
|
||||||
#define sub(i) r[i] = a[i] - b[i];
|
#define sub(i) r[i] = a[i] - b[i];
|
||||||
#define scale(i) r[i] = v[i] * s;
|
#define scale(i) r[i] = v[i] * s;
|
||||||
#define add_scale(i) r[i] = v[i] * s;
|
#define add_scale(i) r[i] = v[i] * s;
|
||||||
@@ -29,6 +30,9 @@
|
|||||||
|
|
||||||
#define LINMATH_H_DEFINE_VEC(n) \
|
#define LINMATH_H_DEFINE_VEC(n) \
|
||||||
typedef float vec##n[n]; \
|
typedef float vec##n[n]; \
|
||||||
|
LINMATH_H_FUNC void vec##n##_set(vec##n r, float const v) { \
|
||||||
|
REPEAT_##n(set); \
|
||||||
|
} \
|
||||||
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) { \
|
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) { \
|
||||||
REPEAT_##n(add); \
|
REPEAT_##n(add); \
|
||||||
} \
|
} \
|
||||||
@@ -87,6 +91,7 @@ LINMATH_H_DEFINE_VEC(2)
|
|||||||
LINMATH_H_DEFINE_VEC(3)
|
LINMATH_H_DEFINE_VEC(3)
|
||||||
LINMATH_H_DEFINE_VEC(4)
|
LINMATH_H_DEFINE_VEC(4)
|
||||||
|
|
||||||
|
#undef set
|
||||||
#undef add
|
#undef add
|
||||||
#undef sub
|
#undef sub
|
||||||
#undef scale
|
#undef scale
|
||||||
@@ -124,6 +129,13 @@ LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
typedef vec4 mat4x4[4];
|
typedef vec4 mat4x4[4];
|
||||||
|
|
||||||
|
LINMATH_H_FUNC void mat4x4_getPos(vec3 r, mat4x4 const M) {
|
||||||
|
r[0] = M[3][0];
|
||||||
|
r[1] = M[3][1];
|
||||||
|
r[2] = M[3][2];
|
||||||
|
}
|
||||||
|
|
||||||
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M) {
|
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M) {
|
||||||
int i, j;
|
int i, j;
|
||||||
for (i = 0; i < 4; ++i)
|
for (i = 0; i < 4; ++i)
|
||||||
|
|||||||
31
src/main.c
31
src/main.c
@@ -1,5 +1,5 @@
|
|||||||
|
#include "gameObjs.h"
|
||||||
#include "linmath.h"
|
#include "linmath.h"
|
||||||
#include "models/plane.h"
|
|
||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
#include <signal.h>
|
#include <signal.h>
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
@@ -102,14 +102,7 @@ int main(void) {
|
|||||||
render_target target = {WIDTH, HEIGHT, malloc(PIX_COUNT * 4)};
|
render_target target = {WIDTH, HEIGHT, malloc(PIX_COUNT * 4)};
|
||||||
clearTarget(&target);
|
clearTarget(&target);
|
||||||
|
|
||||||
// model m;
|
vec4 *buffer = malloc(vertBufferSize());
|
||||||
// m = create_model((vec3[]){{-2.0f, -2.0f, -10.0f},
|
|
||||||
// {-2.0f, 2.0f, -10.0f},
|
|
||||||
// {2.0f, 2.0f, -10.0f},
|
|
||||||
// {2.0f, -2.0f, -10.0f}},
|
|
||||||
// (int[]){0, 2, 1, 0, 3, 2}, 4, 6);
|
|
||||||
// vec3_print(m.verts[0]);
|
|
||||||
vec4 *buffer = malloc(sizeof(vec4) * testModel.vert_size);
|
|
||||||
mat4x4 projMat = {};
|
mat4x4 projMat = {};
|
||||||
mat4x4 viewMat = {};
|
mat4x4 viewMat = {};
|
||||||
mat4x4 drawMat = {};
|
mat4x4 drawMat = {};
|
||||||
@@ -126,12 +119,14 @@ int main(void) {
|
|||||||
clock_t now = clock();
|
clock_t now = clock();
|
||||||
clock_t renderC;
|
clock_t renderC;
|
||||||
|
|
||||||
|
float deltaTime; // in seconds
|
||||||
|
|
||||||
while (!stop) {
|
while (!stop) {
|
||||||
now = clock();
|
now = clock();
|
||||||
printf("total time: %fms\n",
|
deltaTime = ((float)(now - start)) / CLOCKS_PER_SEC;
|
||||||
((float)(now - start)) / (0.001 * CLOCKS_PER_SEC));
|
|
||||||
printf("render time: %fms\n", ((float)renderC) / (0.001 * CLOCKS_PER_SEC));
|
|
||||||
start = now;
|
start = now;
|
||||||
|
printf("total time: %fms\n", deltaTime * 1000);
|
||||||
|
printf("render time: %fms\n", ((float)renderC) / (0.001 * CLOCKS_PER_SEC));
|
||||||
|
|
||||||
if (read(STDIN_FILENO, &lastKey, 1) == -1) {
|
if (read(STDIN_FILENO, &lastKey, 1) == -1) {
|
||||||
perror("read failed");
|
perror("read failed");
|
||||||
@@ -141,7 +136,7 @@ int main(void) {
|
|||||||
|
|
||||||
switch (lastKey) {
|
switch (lastKey) {
|
||||||
case 'w':
|
case 'w':
|
||||||
mat4x4_translate_in_place(viewMat, 0, 0, -0.2);
|
rocket.velocity[1] = (rocket.velocity[1] * 0.9 + 20 * 0.1);
|
||||||
break;
|
break;
|
||||||
case 's':
|
case 's':
|
||||||
mat4x4_translate_in_place(viewMat, 0, 0, 0.2);
|
mat4x4_translate_in_place(viewMat, 0, 0, 0.2);
|
||||||
@@ -156,11 +151,17 @@ int main(void) {
|
|||||||
|
|
||||||
lastKey = 0;
|
lastKey = 0;
|
||||||
|
|
||||||
|
rocket.velocity[1] +=
|
||||||
|
(-4.0f + 0.5 * powf(MIN(rocket.velocity[1], 0.0), 2.0f)) * deltaTime;
|
||||||
|
|
||||||
|
mat4x4_translate_in_place(rocket.transform, rocket.velocity[0] * deltaTime,
|
||||||
|
rocket.velocity[1] * deltaTime,
|
||||||
|
rocket.velocity[2] * deltaTime);
|
||||||
// mat4x4_translate_in_place(viewMat, 0, 0, .1);
|
// mat4x4_translate_in_place(viewMat, 0, 0, .1);
|
||||||
mat4x4_mul(drawMat, projMat, viewMat);
|
mat4x4_mul(drawMat, projMat, rocket.transform);
|
||||||
clearTarget(&target);
|
clearTarget(&target);
|
||||||
renderC = clock();
|
renderC = clock();
|
||||||
render(&target, &testModel, &drawMat, buffer);
|
render(&target, &rocket.model, &drawMat, buffer);
|
||||||
renderC = clock() - renderC;
|
renderC = clock() - renderC;
|
||||||
|
|
||||||
base64encode(&target, encodeBuff);
|
base64encode(&target, encodeBuff);
|
||||||
|
|||||||
@@ -1,2 +1,355 @@
|
|||||||
#include "../renderer.h"
|
#include "../renderer.h"
|
||||||
const model testModel = {(vec3[]){{1.000000,1.000000,-11.000000},{1.000000,-1.000000,-11.000000},{1.000000,1.000000,-9.000000},{1.000000,-1.000000,-9.000000},{-1.000000,1.000000,-11.000000},{-1.000000,-1.000000,-11.000000},{-1.000000,1.000000,-9.000000},{-1.000000,-1.000000,-9.000000}},(int[]){4,2,0,2,7,3,6,5,7,1,7,5,0,3,1,4,1,5,4,6,2,2,6,7,6,4,5,1,3,7,0,2,3,4,0,1},8,36};
|
const model testModel = {
|
||||||
|
(vec3[]){
|
||||||
|
{0.698513, 0.757563, 0.000000}, {0.044645, 2.825787, 0.000000},
|
||||||
|
{0.656388, 0.757563, 0.238906}, {0.041953, 2.825787, 0.015270},
|
||||||
|
{0.535092, 0.757563, 0.448996}, {0.034200, 2.825787, 0.028697},
|
||||||
|
{0.349257, 0.757563, 0.604930}, {0.022323, 2.825787, 0.038664},
|
||||||
|
{0.121296, 0.757563, 0.687901}, {0.007753, 2.825787, 0.043967},
|
||||||
|
{-0.121296, 0.757563, 0.687901}, {-0.007753, 2.825787, 0.043967},
|
||||||
|
{-0.349257, 0.757563, 0.604930}, {-0.022323, 2.825787, 0.038664},
|
||||||
|
{-0.535092, 0.757563, 0.448996}, {-0.034200, 2.825787, 0.028697},
|
||||||
|
{-0.656388, 0.757563, 0.238906}, {-0.041953, 2.825787, 0.015270},
|
||||||
|
{-0.698513, 0.757563, -0.000000}, {-0.044645, 2.825787, 0.000000},
|
||||||
|
{-0.656388, 0.757563, -0.238906}, {-0.041953, 2.825787, -0.015270},
|
||||||
|
{-0.535092, 0.757563, -0.448996}, {-0.034200, 2.825787, -0.028697},
|
||||||
|
{-0.349257, 0.757563, -0.604930}, {-0.022323, 2.825787, -0.038664},
|
||||||
|
{-0.121296, 0.757563, -0.687901}, {-0.007753, 2.825787, -0.043967},
|
||||||
|
{0.121296, 0.757563, -0.687901}, {0.007753, 2.825787, -0.043967},
|
||||||
|
{0.349257, 0.757563, -0.604930}, {0.022323, 2.825787, -0.038664},
|
||||||
|
{0.535092, 0.757563, -0.448996}, {0.034200, 2.825787, -0.028697},
|
||||||
|
{0.656388, 0.757563, -0.238906}, {0.041953, 2.825787, -0.015269},
|
||||||
|
{0.544639, 2.240545, 0.000000}, {0.511793, 2.240545, 0.186277},
|
||||||
|
{0.409479, 2.128906, 0.371044}, {0.290178, 2.227410, 0.470774},
|
||||||
|
{0.100778, 2.227410, 0.539710}, {-0.100778, 2.227410, 0.539710},
|
||||||
|
{-0.290178, 2.227410, 0.470774}, {-0.409479, 2.128906, 0.371044},
|
||||||
|
{-0.511793, 2.240545, 0.186277}, {-0.544639, 2.240545, -0.000000},
|
||||||
|
{-0.511793, 2.240545, -0.186277}, {-0.417217, 2.240545, -0.350087},
|
||||||
|
{-0.272319, 2.240545, -0.471671}, {-0.094576, 2.240545, -0.536364},
|
||||||
|
{0.094576, 2.240545, -0.536364}, {0.272319, 2.240545, -0.471671},
|
||||||
|
{0.417218, 2.240545, -0.350087}, {0.511793, 2.240545, -0.186277},
|
||||||
|
{0.694426, 1.474881, 0.252751}, {0.527394, 1.631239, 0.497527},
|
||||||
|
{0.367433, 1.488016, 0.632126}, {0.127608, 1.488016, 0.719415},
|
||||||
|
{-0.127608, 1.488016, 0.719415}, {-0.367433, 1.488016, 0.632126},
|
||||||
|
{-0.527394, 1.631239, 0.497527}, {-0.694426, 1.474881, 0.252751},
|
||||||
|
{-0.738993, 1.474881, -0.000000}, {-0.694426, 1.474881, -0.252751},
|
||||||
|
{-0.566102, 1.474881, -0.475016}, {-0.369497, 1.474881, -0.639987},
|
||||||
|
{-0.128325, 1.474881, -0.727766}, {0.128325, 1.474881, -0.727766},
|
||||||
|
{0.369497, 1.474881, -0.639987}, {0.566102, 1.474881, -0.475016},
|
||||||
|
{0.694426, 1.474881, -0.252751}, {0.738993, 1.474881, 0.000000},
|
||||||
|
{0.410385, -0.154204, 0.000000}, {0.385635, -0.154204, 0.140360},
|
||||||
|
{0.314373, -0.154204, 0.263790}, {0.205192, -0.154204, 0.355403},
|
||||||
|
{0.071263, -0.154204, 0.404150}, {-0.071263, -0.154204, 0.404150},
|
||||||
|
{-0.205192, -0.154204, 0.355403}, {-0.314373, -0.154204, 0.263790},
|
||||||
|
{-0.385635, -0.154204, 0.140360}, {-0.410385, -0.154204, -0.000000},
|
||||||
|
{-0.385635, -0.154204, -0.140360}, {-0.314373, -0.154204, -0.263790},
|
||||||
|
{-0.205192, -0.154204, -0.355403}, {-0.071263, -0.154204, -0.404150},
|
||||||
|
{0.071263, -0.154204, -0.404150}, {0.205192, -0.154204, -0.355403},
|
||||||
|
{0.314373, -0.154204, -0.263790}, {0.385635, -0.154204, -0.140360},
|
||||||
|
{0.237705, 2.675272, 0.000000}, {0.223370, 2.675272, 0.081300},
|
||||||
|
{0.182093, 2.675272, 0.152794}, {0.118853, 2.675272, 0.205859},
|
||||||
|
{0.041277, 2.675272, 0.234094}, {-0.041277, 2.675272, 0.234094},
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{-0.118853, 2.675272, 0.205859}, {-0.182093, 2.675272, 0.152794},
|
||||||
|
{-0.223370, 2.675272, 0.081300}, {-0.237705, 2.675272, -0.000000},
|
||||||
|
{-0.223370, 2.675272, -0.081300}, {-0.182093, 2.675272, -0.152794},
|
||||||
|
{-0.118853, 2.675272, -0.205859}, {-0.041277, 2.675272, -0.234094},
|
||||||
|
{0.041277, 2.675272, -0.234094}, {0.118853, 2.675272, -0.205859},
|
||||||
|
{0.182093, 2.675272, -0.152794}, {0.223370, 2.675272, -0.081300},
|
||||||
|
{0.046326, 2.839588, 0.000000}, {-0.023163, 2.839588, -0.040120},
|
||||||
|
{-0.023163, 2.839588, 0.040120}, {0.000000, 3.137896, 0.000000},
|
||||||
|
{-0.272319, 2.240545, 0.471671}, {-0.417218, 2.141971, 0.350087},
|
||||||
|
{-0.094576, 2.240545, 0.536364}, {0.094576, 2.240545, 0.536364},
|
||||||
|
{0.272319, 2.240545, 0.471671}, {0.417217, 2.141971, 0.350087},
|
||||||
|
{0.566102, 1.618174, 0.475016}, {-0.566102, 1.618174, 0.475016},
|
||||||
|
{0.369497, 1.474881, 0.639987}, {0.128325, 1.474881, 0.727766},
|
||||||
|
{-0.128325, 1.474881, 0.727766}, {-0.369497, 1.474881, 0.639987},
|
||||||
|
{0.237002, 2.117707, 0.625731}, {0.257333, 1.652925, 0.728921},
|
||||||
|
{0.082310, 2.117707, 0.682034}, {0.089371, 1.652925, 0.766453},
|
||||||
|
{-0.082310, 2.117707, 0.682034}, {-0.089371, 1.652925, 0.766453},
|
||||||
|
{-0.237002, 2.117707, 0.625731}, {-0.257333, 1.652925, 0.728921},
|
||||||
|
{-0.334441, 2.019176, 0.544276}, {0.334441, 2.019176, 0.544276},
|
||||||
|
{0.369362, 1.735177, 0.671046}, {-0.369362, 1.735177, 0.671046},
|
||||||
|
{0.096339, 2.201041, 0.616476}, {-0.096339, 2.201041, 0.616476},
|
||||||
|
{0.489408, 1.656222, 0.539235}, {0.391442, 2.102530, 0.455240},
|
||||||
|
{0.118417, 1.527654, 0.730721}, {-0.118417, 1.527654, 0.730721},
|
||||||
|
{-0.489408, 1.656222, 0.539235}, {-0.391442, 2.102530, 0.455240},
|
||||||
|
{0.277396, 2.201041, 0.550577}, {-0.340969, 1.527654, 0.655392},
|
||||||
|
{-0.277396, 2.201041, 0.550577}, {0.340969, 1.527654, 0.655392}},
|
||||||
|
(int[]){
|
||||||
|
1, 1, 91, 91, 90, 90, 91, 91, 5, 5, 92, 92, 5, 5,
|
||||||
|
93, 93, 92, 92, 7, 7, 94, 94, 93, 93, 9, 9, 95, 95,
|
||||||
|
94, 94, 11, 11, 96, 96, 95, 95, 96, 96, 15, 15, 97, 97,
|
||||||
|
15, 15, 98, 98, 97, 97, 98, 98, 19, 19, 99, 99, 19, 19,
|
||||||
|
100, 100, 99, 99, 100, 100, 23, 23, 101, 101, 23, 23, 102, 102,
|
||||||
|
101, 101, 25, 25, 103, 103, 102, 102, 27, 27, 104, 104, 103, 103,
|
||||||
|
104, 104, 31, 31, 105, 105, 31, 31, 106, 106, 105, 105, 33, 33,
|
||||||
|
107, 107, 106, 106, 35, 35, 90, 90, 107, 107, 4, 4, 73, 73,
|
||||||
|
2, 2, 53, 53, 71, 71, 70, 70, 52, 52, 70, 70, 69, 69,
|
||||||
|
51, 51, 69, 69, 68, 68, 50, 50, 68, 68, 67, 67, 49, 49,
|
||||||
|
67, 67, 66, 66, 65, 65, 49, 49, 66, 66, 64, 64, 48, 48,
|
||||||
|
65, 65, 46, 46, 64, 64, 63, 63, 62, 62, 46, 46, 63, 63,
|
||||||
|
44, 44, 62, 62, 61, 61, 119, 119, 44, 44, 61, 61, 136, 136,
|
||||||
|
124, 124, 144, 144, 142, 142, 132, 132, 143, 143, 141, 141, 127, 127,
|
||||||
|
129, 129, 137, 137, 126, 126, 136, 136, 138, 138, 133, 133, 134, 134,
|
||||||
|
37, 37, 118, 118, 54, 54, 71, 71, 37, 37, 54, 54, 0, 0,
|
||||||
|
54, 54, 2, 2, 54, 54, 4, 4, 2, 2, 4, 4, 120, 120,
|
||||||
|
6, 6, 120, 120, 8, 8, 6, 6, 121, 121, 10, 10, 8, 8,
|
||||||
|
122, 122, 12, 12, 10, 10, 123, 123, 14, 14, 12, 12, 14, 14,
|
||||||
|
61, 61, 16, 16, 16, 16, 62, 62, 18, 18, 18, 18, 63, 63,
|
||||||
|
20, 20, 63, 63, 22, 22, 20, 20, 64, 64, 24, 24, 22, 22,
|
||||||
|
65, 65, 26, 26, 24, 24, 66, 66, 28, 28, 26, 26, 67, 67,
|
||||||
|
30, 30, 28, 28, 68, 68, 32, 32, 30, 30, 69, 69, 34, 34,
|
||||||
|
32, 32, 34, 34, 71, 71, 0, 0, 75, 75, 83, 83, 87, 87,
|
||||||
|
14, 14, 78, 78, 12, 12, 24, 24, 83, 83, 22, 22, 34, 34,
|
||||||
|
88, 88, 32, 32, 10, 10, 76, 76, 8, 8, 20, 20, 81, 81,
|
||||||
|
18, 18, 30, 30, 86, 86, 28, 28, 6, 6, 74, 74, 4, 4,
|
||||||
|
16, 16, 79, 79, 14, 14, 2, 2, 72, 72, 0, 0, 26, 26,
|
||||||
|
84, 84, 24, 24, 0, 0, 89, 89, 34, 34, 12, 12, 77, 77,
|
||||||
|
10, 10, 22, 22, 82, 82, 20, 20, 32, 32, 87, 87, 30, 30,
|
||||||
|
8, 8, 75, 75, 6, 6, 18, 18, 80, 80, 16, 16, 28, 28,
|
||||||
|
85, 85, 26, 26, 107, 107, 36, 36, 53, 53, 106, 106, 53, 53,
|
||||||
|
52, 52, 105, 105, 52, 52, 51, 51, 104, 104, 51, 51, 50, 50,
|
||||||
|
103, 103, 50, 50, 49, 49, 102, 102, 49, 49, 48, 48, 101, 101,
|
||||||
|
48, 48, 47, 47, 100, 100, 47, 47, 46, 46, 99, 99, 46, 46,
|
||||||
|
45, 45, 98, 98, 45, 45, 44, 44, 97, 97, 44, 44, 113, 113,
|
||||||
|
112, 112, 97, 97, 113, 113, 95, 95, 112, 112, 114, 114, 94, 94,
|
||||||
|
114, 114, 115, 115, 116, 116, 94, 94, 115, 115, 92, 92, 116, 116,
|
||||||
|
117, 117, 37, 37, 92, 92, 117, 117, 90, 90, 37, 37, 36, 36,
|
||||||
|
108, 108, 5, 5, 3, 3, 108, 108, 7, 7, 5, 5, 110, 110,
|
||||||
|
7, 7, 108, 108, 110, 110, 11, 11, 9, 9, 110, 110, 13, 13,
|
||||||
|
11, 11, 110, 110, 15, 15, 13, 13, 110, 110, 17, 17, 15, 15,
|
||||||
|
110, 110, 19, 19, 17, 17, 109, 109, 19, 19, 110, 110, 109, 109,
|
||||||
|
23, 23, 21, 21, 109, 109, 25, 25, 23, 23, 109, 109, 27, 27,
|
||||||
|
25, 25, 109, 109, 29, 29, 27, 27, 109, 109, 31, 31, 29, 29,
|
||||||
|
108, 108, 31, 31, 109, 109, 108, 108, 35, 35, 33, 33, 108, 108,
|
||||||
|
1, 1, 35, 35, 108, 108, 3, 3, 1, 1, 110, 110, 9, 9,
|
||||||
|
7, 7, 109, 109, 21, 21, 19, 19, 108, 108, 33, 33, 31, 31,
|
||||||
|
110, 110, 108, 108, 111, 111, 109, 109, 110, 110, 111, 111, 108, 108,
|
||||||
|
109, 109, 111, 111, 42, 42, 113, 113, 43, 43, 41, 41, 112, 112,
|
||||||
|
42, 42, 40, 40, 114, 114, 41, 41, 40, 40, 116, 116, 115, 115,
|
||||||
|
39, 39, 117, 117, 116, 116, 38, 38, 118, 118, 117, 117, 43, 43,
|
||||||
|
119, 119, 60, 60, 56, 56, 118, 118, 55, 55, 57, 57, 120, 120,
|
||||||
|
56, 56, 58, 58, 121, 121, 57, 57, 58, 58, 123, 123, 122, 122,
|
||||||
|
59, 59, 119, 119, 123, 123, 130, 130, 135, 135, 131, 131, 128, 128,
|
||||||
|
131, 131, 129, 129, 126, 126, 129, 129, 127, 127, 125, 125, 126, 126,
|
||||||
|
127, 127, 134, 134, 124, 124, 125, 125, 141, 141, 131, 131, 145, 145,
|
||||||
|
146, 146, 132, 132, 130, 130, 147, 147, 134, 134, 125, 125, 144, 144,
|
||||||
|
133, 133, 139, 139, 145, 145, 135, 135, 142, 142, 137, 137, 130, 130,
|
||||||
|
128, 128, 140, 140, 125, 125, 127, 127, 57, 57, 147, 147, 140, 140,
|
||||||
|
41, 41, 146, 146, 137, 137, 59, 59, 142, 142, 60, 60, 39, 39,
|
||||||
|
139, 139, 38, 38, 56, 56, 138, 138, 147, 147, 42, 42, 143, 143,
|
||||||
|
146, 146, 58, 58, 145, 145, 59, 59, 55, 55, 139, 139, 138, 138,
|
||||||
|
41, 41, 136, 136, 40, 40, 57, 57, 141, 141, 58, 58, 60, 60,
|
||||||
|
143, 143, 43, 43, 40, 40, 144, 144, 39, 39, 1, 1, 3, 3,
|
||||||
|
91, 91, 91, 91, 3, 3, 5, 5, 5, 5, 7, 7, 93, 93,
|
||||||
|
7, 7, 9, 9, 94, 94, 9, 9, 11, 11, 95, 95, 11, 11,
|
||||||
|
13, 13, 96, 96, 96, 96, 13, 13, 15, 15, 15, 15, 17, 17,
|
||||||
|
98, 98, 98, 98, 17, 17, 19, 19, 19, 19, 21, 21, 100, 100,
|
||||||
|
100, 100, 21, 21, 23, 23, 23, 23, 25, 25, 102, 102, 25, 25,
|
||||||
|
27, 27, 103, 103, 27, 27, 29, 29, 104, 104, 104, 104, 29, 29,
|
||||||
|
31, 31, 31, 31, 33, 33, 106, 106, 33, 33, 35, 35, 107, 107,
|
||||||
|
35, 35, 1, 1, 90, 90, 4, 4, 74, 74, 73, 73, 53, 53,
|
||||||
|
36, 36, 71, 71, 52, 52, 53, 53, 70, 70, 51, 51, 52, 52,
|
||||||
|
69, 69, 50, 50, 51, 51, 68, 68, 49, 49, 50, 50, 67, 67,
|
||||||
|
65, 65, 48, 48, 49, 49, 64, 64, 47, 47, 48, 48, 46, 46,
|
||||||
|
47, 47, 64, 64, 62, 62, 45, 45, 46, 46, 44, 44, 45, 45,
|
||||||
|
62, 62, 119, 119, 113, 113, 44, 44, 136, 136, 126, 126, 124, 124,
|
||||||
|
142, 142, 135, 135, 132, 132, 141, 141, 140, 140, 127, 127, 137, 137,
|
||||||
|
128, 128, 126, 126, 138, 138, 139, 139, 133, 133, 37, 37, 117, 117,
|
||||||
|
118, 118, 71, 71, 36, 36, 37, 37, 0, 0, 71, 71, 54, 54,
|
||||||
|
54, 54, 118, 118, 4, 4, 4, 4, 118, 118, 120, 120, 120, 120,
|
||||||
|
121, 121, 8, 8, 121, 121, 122, 122, 10, 10, 122, 122, 123, 123,
|
||||||
|
12, 12, 123, 123, 119, 119, 14, 14, 14, 14, 119, 119, 61, 61,
|
||||||
|
16, 16, 61, 61, 62, 62, 18, 18, 62, 62, 63, 63, 63, 63,
|
||||||
|
64, 64, 22, 22, 64, 64, 65, 65, 24, 24, 65, 65, 66, 66,
|
||||||
|
26, 26, 66, 66, 67, 67, 28, 28, 67, 67, 68, 68, 30, 30,
|
||||||
|
68, 68, 69, 69, 32, 32, 69, 69, 70, 70, 34, 34, 34, 34,
|
||||||
|
70, 70, 71, 71, 89, 89, 72, 72, 73, 73, 73, 73, 74, 74,
|
||||||
|
75, 75, 75, 75, 76, 76, 77, 77, 77, 77, 78, 78, 79, 79,
|
||||||
|
79, 79, 80, 80, 81, 81, 81, 81, 82, 82, 83, 83, 83, 83,
|
||||||
|
84, 84, 85, 85, 85, 85, 86, 86, 87, 87, 87, 87, 88, 88,
|
||||||
|
89, 89, 89, 89, 73, 73, 75, 75, 75, 75, 77, 77, 79, 79,
|
||||||
|
79, 79, 81, 81, 83, 83, 83, 83, 85, 85, 87, 87, 87, 87,
|
||||||
|
89, 89, 75, 75, 75, 75, 79, 79, 83, 83, 14, 14, 79, 79,
|
||||||
|
78, 78, 24, 24, 84, 84, 83, 83, 34, 34, 89, 89, 88, 88,
|
||||||
|
10, 10, 77, 77, 76, 76, 20, 20, 82, 82, 81, 81, 30, 30,
|
||||||
|
87, 87, 86, 86, 6, 6, 75, 75, 74, 74, 16, 16, 80, 80,
|
||||||
|
79, 79, 2, 2, 73, 73, 72, 72, 26, 26, 85, 85, 84, 84,
|
||||||
|
0, 0, 72, 72, 89, 89, 12, 12, 78, 78, 77, 77, 22, 22,
|
||||||
|
83, 83, 82, 82, 32, 32, 88, 88, 87, 87, 8, 8, 76, 76,
|
||||||
|
75, 75, 18, 18, 81, 81, 80, 80, 28, 28, 86, 86, 85, 85,
|
||||||
|
107, 107, 90, 90, 36, 36, 106, 106, 107, 107, 53, 53, 105, 105,
|
||||||
|
106, 106, 52, 52, 104, 104, 105, 105, 51, 51, 103, 103, 104, 104,
|
||||||
|
50, 50, 102, 102, 103, 103, 49, 49, 101, 101, 102, 102, 48, 48,
|
||||||
|
100, 100, 101, 101, 47, 47, 99, 99, 100, 100, 46, 46, 98, 98,
|
||||||
|
99, 99, 45, 45, 97, 97, 98, 98, 44, 44, 112, 112, 96, 96,
|
||||||
|
97, 97, 95, 95, 96, 96, 112, 112, 94, 94, 95, 95, 114, 114,
|
||||||
|
116, 116, 93, 93, 94, 94, 92, 92, 93, 93, 116, 116, 37, 37,
|
||||||
|
91, 91, 92, 92, 90, 90, 91, 91, 37, 37, 42, 42, 112, 112,
|
||||||
|
113, 113, 41, 41, 114, 114, 112, 112, 40, 40, 115, 115, 114, 114,
|
||||||
|
40, 40, 39, 39, 116, 116, 39, 39, 38, 38, 117, 117, 38, 38,
|
||||||
|
55, 55, 118, 118, 43, 43, 113, 113, 119, 119, 56, 56, 120, 120,
|
||||||
|
118, 118, 57, 57, 121, 121, 120, 120, 58, 58, 122, 122, 121, 121,
|
||||||
|
58, 58, 59, 59, 123, 123, 59, 59, 60, 60, 119, 119, 130, 130,
|
||||||
|
132, 132, 135, 135, 128, 128, 130, 130, 131, 131, 126, 126, 128, 128,
|
||||||
|
129, 129, 125, 125, 124, 124, 126, 126, 134, 134, 133, 133, 124, 124,
|
||||||
|
141, 141, 129, 129, 131, 131, 146, 146, 143, 143, 132, 132, 147, 147,
|
||||||
|
138, 138, 134, 134, 144, 144, 124, 124, 133, 133, 145, 145, 131, 131,
|
||||||
|
135, 135, 137, 137, 146, 146, 130, 130, 140, 140, 147, 147, 125, 125,
|
||||||
|
57, 57, 56, 56, 147, 147, 41, 41, 42, 42, 146, 146, 59, 59,
|
||||||
|
145, 145, 142, 142, 39, 39, 144, 144, 139, 139, 56, 56, 55, 55,
|
||||||
|
138, 138, 42, 42, 43, 43, 143, 143, 58, 58, 141, 141, 145, 145,
|
||||||
|
55, 55, 38, 38, 139, 139, 41, 41, 137, 137, 136, 136, 57, 57,
|
||||||
|
140, 140, 141, 141, 60, 60, 142, 142, 143, 143, 40, 40, 136, 136,
|
||||||
|
144, 144},
|
||||||
|
(vec3[]){{0.9841, -0.1778, -0.0000}, {0.9146, 0.4043, -0.0000},
|
||||||
|
{0.9247, -0.1778, 0.3366}, {0.7754, 0.5378, 0.3310},
|
||||||
|
{0.7540, -0.1768, 0.6327}, {0.4942, 0.7357, 0.4632},
|
||||||
|
{0.4920, -0.1778, 0.8522}, {0.3013, 0.7980, 0.5219},
|
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|
{0.1709, -0.1778, 0.9691}, {0.1541, 0.7357, 0.6596},
|
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|
{-0.1709, -0.1778, 0.9691}, {-0.1010, 0.5378, 0.8370},
|
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|
{-0.4920, -0.1778, 0.8522}, {-0.4573, 0.4043, 0.7921},
|
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|
{-0.7540, -0.1768, 0.6327}, {-0.6743, 0.5378, 0.5060},
|
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|
{-0.9247, -0.1778, 0.3366}, {-0.6483, 0.7357, 0.1964},
|
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|
{-0.9841, -0.1778, -0.0000}, {-0.6026, 0.7980, -0.0000},
|
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{-0.9247, -0.1778, -0.3366}, {-0.6483, 0.7357, -0.1964},
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|
{-0.7538, -0.1778, -0.6325}, {-0.6743, 0.5378, -0.5060},
|
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|
{-0.4920, -0.1778, -0.8522}, {-0.4573, 0.4043, -0.7921},
|
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|
{-0.1709, -0.1778, -0.9691}, {-0.1010, 0.5378, -0.8370},
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|
{0.1709, -0.1778, -0.9691}, {0.1541, 0.7357, -0.6596},
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{0.4920, -0.1778, -0.8522}, {0.3013, 0.7980, -0.5219},
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{0.7538, -0.1778, -0.6325}, {0.4942, 0.7357, -0.4632},
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|
{0.9247, -0.1778, -0.3366}, {0.7754, 0.5378, -0.3310},
|
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|
{0.9117, 0.4109, -0.0000}, {0.8130, 0.4345, 0.3877},
|
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|
{0.8011, 0.3907, 0.4535}, {0.5809, 0.7552, 0.3037},
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|
{0.1433, 0.7300, 0.6682}, {-0.1433, 0.7300, 0.6682},
|
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|
{-0.5809, 0.7552, 0.3037}, {-0.8011, 0.3907, 0.4535},
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|
{-0.8130, 0.4345, 0.3877}, {-0.9117, 0.4109, -0.0000},
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|
{-0.8567, 0.4109, -0.3118}, {-0.6984, 0.4109, -0.5860},
|
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|
{-0.4558, 0.4109, -0.7895}, {-0.1583, 0.4109, -0.8978},
|
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|
{0.1583, 0.4109, -0.8978}, {0.4558, 0.4109, -0.7895},
|
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|
{0.6984, 0.4109, -0.5860}, {0.8567, 0.4109, -0.3118},
|
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|
{0.9423, 0.0728, 0.3267}, {0.6347, 0.1973, 0.7472},
|
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|
{0.4225, 0.2699, 0.8652}, {0.1829, 0.1701, 0.9683},
|
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|
{-0.1829, 0.1701, 0.9683}, {-0.4225, 0.2699, 0.8652},
|
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|
{-0.6347, 0.1973, 0.7472}, {-0.9423, 0.0728, 0.3267},
|
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|
{-0.9955, 0.0944, -0.0000}, {-0.9355, 0.0944, -0.3405},
|
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|
{-0.7626, 0.0944, -0.6399}, {-0.4978, 0.0944, -0.8622},
|
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|
{-0.1729, 0.0944, -0.9804}, {0.1729, 0.0944, -0.9804},
|
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|
{0.4978, 0.0944, -0.8622}, {0.7626, 0.0944, -0.6399},
|
||||||
|
{0.9355, 0.0944, -0.3405}, {0.9955, 0.0944, -0.0000},
|
||||||
|
{0.6306, -0.7761, -0.0000}, {0.5926, -0.7761, 0.2157},
|
||||||
|
{0.4830, -0.7761, 0.4053}, {0.3153, -0.7761, 0.5461},
|
||||||
|
{0.1095, -0.7761, 0.6210}, {-0.1095, -0.7761, 0.6210},
|
||||||
|
{-0.3153, -0.7761, 0.5461}, {-0.4831, -0.7761, 0.4053},
|
||||||
|
{-0.5925, -0.7761, 0.2157}, {-0.6306, -0.7761, -0.0000},
|
||||||
|
{-0.5925, -0.7761, -0.2157}, {-0.4831, -0.7761, -0.4053},
|
||||||
|
{-0.3153, -0.7761, -0.5461}, {-0.1095, -0.7761, -0.6210},
|
||||||
|
{0.1095, -0.7761, -0.6210}, {0.3153, -0.7761, -0.5461},
|
||||||
|
{0.4830, -0.7761, -0.4053}, {0.5925, -0.7761, -0.2157},
|
||||||
|
{0.7312, 0.6821, -0.0000}, {0.6871, 0.6821, 0.2501},
|
||||||
|
{0.5656, 0.6745, 0.4746}, {0.3656, 0.6821, 0.6333},
|
||||||
|
{0.1270, 0.6821, 0.7201}, {-0.1270, 0.6821, 0.7201},
|
||||||
|
{-0.3656, 0.6821, 0.6333}, {-0.5656, 0.6745, 0.4746},
|
||||||
|
{-0.6871, 0.6821, 0.2501}, {-0.7312, 0.6821, -0.0000},
|
||||||
|
{-0.6871, 0.6821, -0.2501}, {-0.5601, 0.6821, -0.4700},
|
||||||
|
{-0.3656, 0.6821, -0.6333}, {-0.1270, 0.6821, -0.7201},
|
||||||
|
{0.1270, 0.6821, -0.7201}, {0.3656, 0.6821, -0.6333},
|
||||||
|
{0.5601, 0.6821, -0.4700}, {0.6871, 0.6821, -0.2501},
|
||||||
|
{0.9437, 0.3307, -0.0000}, {-0.4719, 0.3307, -0.8173},
|
||||||
|
{-0.4719, 0.3307, 0.8173}, {-0.0000, 1.0000, -0.0000},
|
||||||
|
{-0.4787, 0.5258, 0.7031}, {-0.7169, 0.4126, 0.5620},
|
||||||
|
{-0.1342, 0.4369, 0.8895}, {0.1342, 0.4369, 0.8895},
|
||||||
|
{0.4787, 0.5258, 0.7031}, {0.7169, 0.4126, 0.5620},
|
||||||
|
{0.7577, 0.1650, 0.6315}, {-0.7577, 0.1650, 0.6315},
|
||||||
|
{0.4534, 0.1969, 0.8693}, {0.1663, 0.2444, 0.9553},
|
||||||
|
{-0.1663, 0.2444, 0.9553}, {-0.4534, 0.1969, 0.8693},
|
||||||
|
{0.4906, 0.3661, 0.7907}, {0.3424, -0.0553, 0.9379},
|
||||||
|
{0.1431, 0.4003, 0.9051}, {0.1012, -0.0377, 0.9942},
|
||||||
|
{-0.1431, 0.4003, 0.9051}, {-0.1012, -0.0377, 0.9942},
|
||||||
|
{-0.4906, 0.3661, 0.7907}, {-0.3424, -0.0553, 0.9379},
|
||||||
|
{-0.7362, 0.2805, 0.6159}, {0.7362, 0.2805, 0.6159},
|
||||||
|
{0.6174, 0.1400, 0.7741}, {-0.6174, 0.1400, 0.7741},
|
||||||
|
{0.1165, 0.7887, 0.6037}, {-0.1165, 0.7887, 0.6037},
|
||||||
|
{0.7537, 0.0880, 0.6512}, {0.8090, 0.3734, 0.4541},
|
||||||
|
{0.1400, -0.2577, 0.9560}, {-0.1400, -0.2577, 0.9560},
|
||||||
|
{-0.7537, 0.0880, 0.6512}, {-0.8090, 0.3734, 0.4541},
|
||||||
|
{0.5043, 0.6625, 0.5539}, {-0.4814, -0.2028, 0.8527},
|
||||||
|
{-0.5043, 0.6625, 0.5539}, {0.4814, -0.2028, 0.8527}},
|
||||||
|
(vec3[]){{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
|
||||||
|
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
|
||||||
|
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.8556, 0.8746, 1.0000},
|
||||||
|
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
|
||||||
|
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
|
||||||
|
{0.8556, 0.8746, 1.0000}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.9696, 1.0000, 0.0000}, {0.9695, 0.9999, 0.0005},
|
||||||
|
{0.9696, 1.0000, 0.0000}, {0.9696, 1.0000, 0.0000},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||||
|
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900}},
|
||||||
|
148,
|
||||||
|
1752,
|
||||||
|
20.f};
|
||||||
|
|||||||
126
src/renderer.h
126
src/renderer.h
@@ -6,11 +6,12 @@
|
|||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
vec3 *verts;
|
vec3 *verts;
|
||||||
// vec3 *normals;
|
|
||||||
// vec3 *color;
|
|
||||||
int *index;
|
int *index;
|
||||||
|
vec3 *normals;
|
||||||
|
vec3 *color;
|
||||||
int vert_size;
|
int vert_size;
|
||||||
int index_size;
|
int index_size;
|
||||||
|
float shininess;
|
||||||
} model;
|
} model;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -34,6 +35,8 @@ typedef struct {
|
|||||||
// vec3_print(verts[0]);
|
// vec3_print(verts[0]);
|
||||||
// return m;
|
// return m;
|
||||||
// };
|
// };
|
||||||
|
//
|
||||||
|
const vec3 lightDir = {0.707, 0.707, 0.0f};
|
||||||
|
|
||||||
void initPoly(polygon *p) {
|
void initPoly(polygon *p) {
|
||||||
vec4 **points = p->points;
|
vec4 **points = p->points;
|
||||||
@@ -88,11 +91,24 @@ void calcBarycentrics(polygon *p, vec2 s, vec3 r) {
|
|||||||
r[0] = 1.f - r[1] - r[2];
|
r[0] = 1.f - r[1] - r[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
float applyBary(const vec3 bary, float a, float b, float c) {
|
float fApplyBary(const vec3 bary, float a, float b, float c) {
|
||||||
// float result = 0;
|
|
||||||
return bary[0] * a + bary[1] * b + bary[2] * c;
|
return bary[0] * a + bary[1] * b + bary[2] * c;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void vApplyBary(const vec3 bary, const vec3 a, const vec3 b, const vec3 c,
|
||||||
|
vec3 dst) {
|
||||||
|
vec3 tmp = {};
|
||||||
|
dst[0] = 0;
|
||||||
|
dst[1] = 0;
|
||||||
|
dst[2] = 0;
|
||||||
|
vec3_scale(tmp, a, bary[0]);
|
||||||
|
vec3_add(dst, dst, tmp);
|
||||||
|
vec3_scale(tmp, b, bary[1]);
|
||||||
|
vec3_add(dst, dst, tmp);
|
||||||
|
vec3_scale(tmp, c, bary[2]);
|
||||||
|
vec3_add(dst, dst, tmp);
|
||||||
|
}
|
||||||
|
|
||||||
void render(render_target *target, const model *model, mat4x4 *matrix,
|
void render(render_target *target, const model *model, mat4x4 *matrix,
|
||||||
vec4 *buffer) {
|
vec4 *buffer) {
|
||||||
|
|
||||||
@@ -107,66 +123,96 @@ void render(render_target *target, const model *model, mat4x4 *matrix,
|
|||||||
mat4x4_mul_vec4(buffer[i], *matrix, tmp);
|
mat4x4_mul_vec4(buffer[i], *matrix, tmp);
|
||||||
|
|
||||||
vec4_scale(buffer[i], buffer[i], 1.0 / buffer[i][3]);
|
vec4_scale(buffer[i], buffer[i], 1.0 / buffer[i][3]);
|
||||||
vec4_print(buffer[i]);
|
// vec4_print(buffer[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
polygon p = {};
|
polygon p = {};
|
||||||
|
|
||||||
for (int i = 0; i < model->index_size; i += 3) {
|
vec3 *normals[3] = {};
|
||||||
|
vec3 *colors[3] = {};
|
||||||
|
|
||||||
|
for (int i = 0; i < model->index_size; i += 6) {
|
||||||
p.points[0] = buffer + model->index[i];
|
p.points[0] = buffer + model->index[i];
|
||||||
p.points[1] = buffer + model->index[i + 1];
|
p.points[1] = buffer + model->index[i + 2];
|
||||||
p.points[2] = buffer + model->index[i + 2];
|
p.points[2] = buffer + model->index[i + 4];
|
||||||
|
|
||||||
initPoly(&p);
|
initPoly(&p);
|
||||||
|
|
||||||
if (p.norm[2] > 0)
|
if (p.norm[2] > 0)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
printf("baryFac: %f\n", p.baryFactor);
|
normals[0] = model->normals + model->index[i + 1];
|
||||||
|
normals[1] = model->normals + model->index[i + 3];
|
||||||
|
normals[2] = model->normals + model->index[i + 5];
|
||||||
|
|
||||||
// printf("min x :%f, min y: %f\nmax x: %f, max y: %f \n", p.bounding[0],
|
colors[0] = model->color + model->index[i];
|
||||||
// p.bounding[2], p.bounding[1], p.bounding[3]);
|
colors[1] = model->color + model->index[i + 2];
|
||||||
|
colors[2] = model->color + model->index[i + 4];
|
||||||
|
|
||||||
// int startX = floor((MAX(-1.0f, p.bounding[0])+1.0)*target->width*0.5);
|
|
||||||
// int startY = floor((MAX(-1.0f, p.bounding[2])+1.0)*target->height*0.5);
|
|
||||||
//
|
|
||||||
// int endX = floor((MIN(1.0f, p.bounding[1])+1.0f)*target->width*0.5);
|
|
||||||
// int endY = floor((MAX(1.0f, p.bounding[3])+1.0f)*target->height*0.5);
|
|
||||||
float texWidth = 2.0f / target->width;
|
float texWidth = 2.0f / target->width;
|
||||||
float texHight = 2.0f / target->width;
|
float texHight = 2.0f / target->width;
|
||||||
|
|
||||||
float startX = MAX(-1.0f, p.bounding[0]);
|
// float startX = MAX(-1.0f, p.bounding[0]);
|
||||||
float startY = MAX(-1.0f, p.bounding[2]);
|
// float startY = MAX(-1.0f, p.bounding[2]);
|
||||||
float endX = MIN(1.0f, p.bounding[1]);
|
// float endX = MIN(1.0f, p.bounding[1]);
|
||||||
float endY = MIN(1.0f, p.bounding[3]);
|
// float endY = MIN(1.0f, p.bounding[3]);
|
||||||
|
|
||||||
|
float startX = (MAX(-1.0f, p.bounding[0]) + 1.0f) * 0.5f * target->width;
|
||||||
|
float endY = (-MAX(-1.0f, p.bounding[2]) + 1.0f) * 0.5f * target->height;
|
||||||
|
float endX = (MIN(1.0f, p.bounding[1]) + 1.0f) * 0.5f * target->width;
|
||||||
|
float startY = (-MIN(1.0f, p.bounding[3]) + 1.0f) * 0.5f * target->height;
|
||||||
|
|
||||||
// printf("min x :%f, min y: %f\n max x: %f, max y: %f \n", startX, startY,
|
|
||||||
// endX, endY);
|
|
||||||
//
|
|
||||||
vec2 sp = {};
|
vec2 sp = {};
|
||||||
vec3 bary = {};
|
vec3 bary = {};
|
||||||
vec4 val = {0};
|
vec4 val = {0};
|
||||||
|
vec3 nor = {};
|
||||||
|
vec3 color = {};
|
||||||
|
|
||||||
for (float y = startY; y < endY; y += texHight) {
|
vec3 viewDir = {};
|
||||||
for (float x = startX; x < endX; x += texWidth) {
|
vec3 halfWay = {};
|
||||||
sp[0] = x;
|
|
||||||
sp[1] = y;
|
for (int y = startY; y < endY; y += 1) {
|
||||||
|
for (int x = startX; x < endX; x += 1) {
|
||||||
|
// for (float y = startY; y < endY; y += texHight) {
|
||||||
|
// for (float x = startX; x < endX; x += texWidth) {
|
||||||
|
float fX = ((float)x) * texWidth - 1.0f;
|
||||||
|
float fY = 1.0f - ((float)y) * texHight;
|
||||||
|
sp[0] = fX;
|
||||||
|
sp[1] = fY;
|
||||||
calcBarycentrics(&p, sp, bary);
|
calcBarycentrics(&p, sp, bary);
|
||||||
if (bary[0] >= 0.0f && bary[1] >= 0.0f && bary[2] >= 0.0f) {
|
if (bary[0] >= 0.0f && bary[1] >= 0.0f && bary[2] >= 0.0f) {
|
||||||
uint8_t depth = (uint8_t)(255.0 * applyBary(bary, (*p.points[0])[2],
|
uint8_t depth = (uint8_t)(255.0 * fApplyBary(bary, (*p.points[0])[2],
|
||||||
(*p.points[1])[2],
|
(*p.points[1])[2],
|
||||||
(*p.points[2])[2]));
|
(*p.points[2])[2]));
|
||||||
int pX = (int)((x + 1.f) * target->width * 0.5f);
|
// if (depth < getDepth(target, x, y)) {
|
||||||
int pY = (int)((-y + 1.f) * target->height * 0.5f);
|
vApplyBary(bary, (*normals[0]), (*normals[1]), (*normals[2]), nor);
|
||||||
if (depth < getDepth(target, pX, pY)) {
|
vApplyBary(bary, (*colors[0]), (*colors[1]), (*colors[2]), color);
|
||||||
vec3_dup(val, bary);
|
|
||||||
// val[0] = ((float)depth) / 255.0f;
|
|
||||||
// val[1] = ((float)depth) / 255.0f;
|
|
||||||
// val[2] = ((float)depth) / 255.0f;
|
|
||||||
val[3] = ((float)depth) / 255.0f;
|
|
||||||
|
|
||||||
set(target, pX, pY, val);
|
viewDir[0] = fX;
|
||||||
}
|
viewDir[1] = -fY;
|
||||||
|
viewDir[2] = 2.144663;
|
||||||
|
|
||||||
|
vec3_norm(viewDir, viewDir);
|
||||||
|
vec3_add(halfWay, viewDir, lightDir);
|
||||||
|
vec3_norm(halfWay, halfWay);
|
||||||
|
|
||||||
|
vec3_dup(val, color);
|
||||||
|
float diffuse = MAX(vec3_dot(nor, lightDir), 0.0f);
|
||||||
|
// float l = powf(MAX(vec3_dot(halfWay, nor), 0.0), 2.0);
|
||||||
|
float spec = powf(MAX(vec3_dot(halfWay, nor), 0.0), model->shininess);
|
||||||
|
spec *= (model->shininess + 8.0) / 25.1327;
|
||||||
|
// val[0] = nor[0] * 0.5 + 0.5;
|
||||||
|
// val[1] = nor[1] * 0.5 + 0.5;
|
||||||
|
// val[2] = nor[2] * 0.5 + 0.5;
|
||||||
|
// val[0] = ((float)depth) / 255.0f;
|
||||||
|
// val[1] = ((float)depth) / 255.0f;
|
||||||
|
// val[2] = ((float)depth) / 255.0f;
|
||||||
|
vec3_scale(val, val, diffuse * 0.5 + spec + 0.5);
|
||||||
|
// vec3_set(val, l);
|
||||||
|
val[3] = ((float)depth) / 255.0f;
|
||||||
|
|
||||||
|
set(target, x, y, val);
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user