#ifndef RENDERTARGET_H #define RENDERTARGET_H #include "fastmath.hpp" class Rendertarget { public: const int width; const int height; Rendertarget(int width, int height) : width(width), height(height) { pixels = new decimal[width * height * 3]; } void set(int x, int y, vec3 val) { int start = (width * y + x) * 3; for (int i = 0; i < 3; i++) { pixels[start + i] = val[i]; } } void get(int x, int y, vec3 *val) { int start = (width * y + x) * 3; for (int i = 0; i < 3; i++) { (*val)[i] = pixels[start + i]; } } decimal *pixels; }; #endif