fix: added Buffer resize at window rescale

This commit is contained in:
2025-08-25 11:31:47 +02:00
parent 4bd3c33eee
commit 2c76e41fbd

View File

@@ -92,6 +92,10 @@ void linkVBO() {
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);
} }
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
int main(int argc, char** argv) { int main(int argc, char** argv) {
@@ -100,7 +104,7 @@ int main(int argc, char** argv) {
if (!glfwInit()) if (!glfwInit())
return -1; return -1;
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); window = glfwCreateWindow(800, 600, "Hello World", NULL, NULL);
if (!window) if (!window)
{ {
@@ -119,6 +123,9 @@ int main(int argc, char** argv) {
glViewport(0, 0, 800, 600); glViewport(0, 0, 800, 600);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
unsigned int shaderProgramm = compShader(); unsigned int shaderProgramm = compShader();
unsigned int VAO = initVAO(); unsigned int VAO = initVAO();