fix: added Buffer resize at window rescale
This commit is contained in:
9
main.cpp
9
main.cpp
@@ -92,6 +92,10 @@ void linkVBO() {
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(0);
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}
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}
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void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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int main(int argc, char** argv) {
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int main(int argc, char** argv) {
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@@ -100,7 +104,7 @@ int main(int argc, char** argv) {
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if (!glfwInit())
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if (!glfwInit())
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return -1;
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return -1;
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window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
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window = glfwCreateWindow(800, 600, "Hello World", NULL, NULL);
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if (!window)
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if (!window)
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{
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{
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@@ -119,6 +123,9 @@ int main(int argc, char** argv) {
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glViewport(0, 0, 800, 600);
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glViewport(0, 0, 800, 600);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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unsigned int shaderProgramm = compShader();
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unsigned int shaderProgramm = compShader();
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unsigned int VAO = initVAO();
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unsigned int VAO = initVAO();
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