feat: changed fov
This commit is contained in:
20
renderer.hpp
20
renderer.hpp
@@ -20,9 +20,9 @@ class Renderer {
|
|||||||
bool clearTarget = true;
|
bool clearTarget = true;
|
||||||
|
|
||||||
void toScreenSpace(vec3 *p) {
|
void toScreenSpace(vec3 *p) {
|
||||||
p->x() = p->x() / p->z() * decimal(SCREEN_SPACE_SIZE) +
|
p->x() = p->x() / p->z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) +
|
||||||
decimal(SCREEN_SPACE_SIZE);
|
decimal(SCREEN_SPACE_SIZE);
|
||||||
p->y() = p->y() / p->z() * decimal(SCREEN_SPACE_SIZE) +
|
p->y() = p->y() / p->z() * decimal(2.0) * decimal(SCREEN_SPACE_SIZE) +
|
||||||
decimal(SCREEN_SPACE_SIZE);
|
decimal(SCREEN_SPACE_SIZE);
|
||||||
p->z() = p->z();
|
p->z() = p->z();
|
||||||
}
|
}
|
||||||
@@ -58,16 +58,24 @@ class Renderer {
|
|||||||
for (int f = 0; f < model->faces.size(); f += 3) {
|
for (int f = 0; f < model->faces.size(); f += 3) {
|
||||||
for (int p = 0; p < 3; p++) {
|
for (int p = 0; p < 3; p++) {
|
||||||
testP.points[p] = verts[std::get<0>(model->faces[f + p])];
|
testP.points[p] = verts[std::get<0>(model->faces[f + p])];
|
||||||
|
testP.colors[p] =
|
||||||
|
model->colors[std::get<0>(model->faces[f + p])];
|
||||||
testP.normals[p] =
|
testP.normals[p] =
|
||||||
model->normals[std::get<1>(model->faces[f + p])];
|
model->normals[std::get<1>(model->faces[f + p])];
|
||||||
}
|
}
|
||||||
|
|
||||||
testP.calcDelta();
|
testP.calcDelta();
|
||||||
|
|
||||||
int startX = (testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT;
|
int startX = std::max(
|
||||||
int endX = (testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT;
|
(testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT, 0);
|
||||||
int startY = (testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT;
|
int endX =
|
||||||
int endY = (testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT;
|
std::min((testP.bounding[1] * invWidthScale).i >> SHIFT_AMOUNT,
|
||||||
|
target->width - 1);
|
||||||
|
int startY = std::max(
|
||||||
|
(testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT, 0);
|
||||||
|
int endY =
|
||||||
|
std::min((testP.bounding[3] * invHeightScale).i >> SHIFT_AMOUNT,
|
||||||
|
target->height - 1);
|
||||||
|
|
||||||
vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
|
vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
|
||||||
for (int x = startX; x < endX; x++) {
|
for (int x = startX; x < endX; x++) {
|
||||||
|
|||||||
Reference in New Issue
Block a user