161 lines
5.0 KiB
C++
161 lines
5.0 KiB
C++
#ifndef POLYGON_H
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#define POLYGON_H
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#include "fastmath.hpp"
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#include <iostream>
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struct polygon {
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vec3 points[3];
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decimal delta[9];
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bool small = false;
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decimal baryFactor;
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decimal dot00;
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decimal dot01;
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decimal dot11;
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vec2 v0;
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vec2 v1;
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decimal bounding[4]; // min x, max x, min y, max y
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vec3 normals[3];
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vec3 colors[3];
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vec3 barycentrics;
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vec3 boundingBarycentrics;
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void calcDelta() {
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// for (int i = 0; i < 3; i++) {
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// int n = (i + 1) % 3;
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//
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// delta[i * 3] = points[i].y() - points[n].y();
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// delta[i * 3 + 1] = points[n].x() - points[i].x();
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// delta[i * 3 + 2] =
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// points[i].x() * points[n].y() - points[i].y() *
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// points[n].x();
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// if (delta[i * 3].i == 0 && delta[i * 3 + 1].i == 0)
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// small = true;
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// }
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v0 = vec2(points[2]) - vec2(points[0]);
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v1 = vec2(points[1]) - vec2(points[0]);
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dot00 = v0 * v0;
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dot01 = v1 * v0;
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dot11 = v1 * v1;
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bounding[0] = points[0].x();
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bounding[1] = points[0].x();
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bounding[2] = points[0].y();
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bounding[3] = points[0].y();
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for (int i = 1; i < 3; i++) {
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if (bounding[0] > points[i].x())
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bounding[0] = points[i].x();
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if (bounding[1] < points[i].x())
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bounding[1] = points[i].x();
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if (bounding[2] > points[i].y())
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bounding[2] = points[i].y();
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if (bounding[3] < points[i].y())
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bounding[3] = points[i].y();
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}
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// baryFactor =
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// (points[1].x() - points[0].x()) * (points[2].y() - points[1].y())
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// - (points[1].y() - points[0].y()) * (points[2].x() -
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// points[1].x());
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std::cout << dot00 << " " << dot01 << " " << dot11 << std::endl;
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baryFactor = dot00 * dot11 - dot01 * dot01;
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std::cout << "baryFactor:" << baryFactor << std::endl;
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if (baryFactor.i == 0) {
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small = true;
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} else
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baryFactor = decimal(1.0) / baryFactor;
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// std::cout << baryFactor << std::endl;
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/*if ((bounding[1].i - bounding[0].i < 1 << HALF_SHIFT) &&
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(bounding[3].i - bounding[2].i < 1 << HALF_SHIFT))
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small = true;*/
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}
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vec3 avgNormal() {
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vec3 result = normals[0] + normals[1] + normals[2];
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// for (int i = 0; i < 3; i++) {
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// result += normals[i];
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// }
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return result * decimal(0.3333);
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}
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const bool depContains(const vec3 &p) {
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// if (skip)
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// return false;
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for (int i = 0; i < 3; i++) {
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if (small)
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return false;
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vec3 d = p;
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if ((d.x() * delta[i * 3] + d.y() * delta[i * 3 + 1] +
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delta[i * 3 + 2]) > decimal(0.2))
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return false;
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}
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return true;
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}
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const bool contains(const vec3 &p) {
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if (small)
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return true;
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else
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return (barycentrics[0] >= decimal(-0.0)) &&
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(barycentrics[1] >= decimal(-0.0)) &&
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(barycentrics[0] + barycentrics[1] <= decimal(1.0));
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}
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friend std::ostream &operator<<(std::ostream &os, const polygon &p) {
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for (int i = 0; i < 3; i++) {
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os << p.points[i];
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}
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return os;
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}
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vec3 calcNormal() {
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return normals[0] * boundingBarycentrics[0] +
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normals[1] * boundingBarycentrics[1] +
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normals[2] * boundingBarycentrics[2];
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}
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vec3 calcColor() {
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return colors[0] * boundingBarycentrics[0] +
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colors[1] * boundingBarycentrics[1] +
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colors[2] * boundingBarycentrics[2];
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}
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decimal calcDepth() {
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return points[0].z() * boundingBarycentrics[0] +
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points[1].z() * boundingBarycentrics[1] +
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points[2].z() * boundingBarycentrics[2];
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}
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void calcBarycentric(vec3 s) {
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// if (small)
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// return vec3(decimal(0.333), decimal(0.333), decimal(0.333));
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vec2 v2 = vec2(s) - vec2(points[0]);
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decimal dot02 = v0 * v2;
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decimal dot12 = v1 * v2;
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barycentrics = {};
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barycentrics[0] = dot11 * dot02 - dot01 * dot12;
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barycentrics[1] = dot00 * dot12 - dot01 * dot02;
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// barycentrics[0] = (points[1].x() - s.x()) * (points[2].y() -
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// s.y()) -
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// (points[2].x() - s.x()) * (points[1].y() -
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// s.y());
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// barycentrics[1] = (points[2].x() - s.x()) * (points[0].y() -
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// s.y()) -
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// (points[0].x() - s.x()) * (points[2].y() -
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// s.y());
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barycentrics = barycentrics * baryFactor;
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barycentrics[2] = decimal(1.0) - barycentrics[1] - barycentrics[0];
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// barycentrics[0]; return result;
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boundingBarycentrics = vec3::max(
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vec3::min(barycentrics, vec3(1.0, 1.0, 1.0)), vec3(0.0, 0.0, 0.0));
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}
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};
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#endif
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