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Author SHA1 Message Date
85dbded287 cpp end 2026-04-03 12:34:06 +02:00
cd77088dbf setuo: clang cache to gitignore 2026-04-03 12:33:45 +02:00
37 changed files with 2777 additions and 1538 deletions

56
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#include "fastmath.hpp"
#include "polygon.hpp"
#include <QApplication>
#include <QImage>
#include <QLabel>
#include <QPixmap>
#include <iostream>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
// testing fastmath.h
/*
void test(vec<2> *in) {
vec<2> v = {{decimal(1.0), decimal(0.5)}};
in = &v;
}*/
int main(int argc, char *argv[]) {
vec3 v1 = vec3(5.0f, 40.0f, 2.0f);
vec3 v2 = vec3(5.0, 10.0, 2.2);
vec3 v3 = v1;
std::cout << v1 << v2 << decimal(0.5) * v2 << (v1 + v2) << v1 * v2 << "\n"
<< v1.cross(v2) << v1.len() << "\n"
<< v1.normalize() << std::endl;
decimal d = decimal(2.0f);
d += decimal(0.5);
std::cout << "\n"
<< decimal(2.0) / decimal(-0.5) << "\n"
<< decimal(2.0).sqrt() << "\n"
<< d << std::endl;
polygon p = {vec3(0.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(1.0, 0.0, 0.0)};
std::cout << p.contains(vec3(0.1, 0.1, 0.1)) << std::endl;
std::cout << matN<3>::identity() * v1 << std::endl;
// QApplication a(argc, argv);
//
// uint8_t *pixel = new uint8_t[64 * 64 * 3];
//
// for (int i = 1; i < 64 * 64 * 3; i += 3) {
// pixel[i] = 255;
// }
//
// QWidget widget;
// widget.setAutoFillBackground(true);
// widget.setGeometry(0, 0, 500, 500);
// QLabel display(&widget);
// QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
// display.setPixmap(QPixmap::fromImage(img).scaled(widget.size()));
// widget.show();
// return a.exec();
}

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# Blender 5.1.0
# www.blender.org
mtllib fairyDust.mtl
o Cylinder.002
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View File

@@ -1,12 +0,0 @@
# Blender 5.1.0 MTL File: 'test.blend'
# www.blender.org
newmtl Material.005
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illum 2

View File

@@ -1,46 +0,0 @@
# Blender 5.1.0
# www.blender.org
mtllib obstical.mtl
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View File

@@ -1,233 +0,0 @@
# Blender 5.1.0
# www.blender.org
mtllib planet.mtl
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vn 0.2629 -0.5257 -0.8090
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vn -0.0000 -0.0000 1.0000
vn 0.5878 -0.0000 0.8090
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vn -0.2629 0.5257 -0.8090
vn 0.6882 0.5257 -0.5000
vn 0.1625 0.8507 0.5000
vn 0.5257 0.8507 -0.0000
vn -0.4253 0.8507 0.3090
vn -0.4253 0.8507 -0.3090
vn 0.1625 0.8507 -0.5000
vt 0.181819 0.000000
vt 0.227273 0.078731
vt 0.136365 0.078731
vt 0.272728 0.157461
vt 0.318182 0.078731
vt 0.363637 0.157461
vt 0.909091 0.000000
vt 0.954545 0.078731
vt 0.863636 0.078731
vt 0.727273 0.000000
vt 0.772727 0.078731
vt 0.681818 0.078731
vt 0.545455 0.000000
vt 0.590909 0.078731
vt 0.500000 0.078731
vt 0.318182 0.236191
vt 0.090910 0.157461
vt 0.181819 0.157461
vt 0.136365 0.236191
vt 0.818182 0.157461
vt 0.909091 0.157461
vt 0.863636 0.236191
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View File

@@ -14,9 +14,3 @@ add_executable(one src/main.c)
# target_link_libraries(one m Qt6::Widgets Qt6::Gui) # target_link_libraries(one m Qt6::Widgets Qt6::Gui)
target_link_libraries(one m) target_link_libraries(one m)
target_compile_options(one PRIVATE
-O3
-march=native
-ffast-math
)

32
MainWindow.hpp Normal file
View File

@@ -0,0 +1,32 @@
#include <QImage>
#include <QKeyEvent>
#include <QLabel>
#include <QObject>
#include <QPixmap>
#include <QTimer>
#include <QWidget>
#include <iostream>
class MainWindow : public QWidget {
public:
std::function<void(QKeyEvent *)> keyDownCallBack;
MainWindow() : display(QLabel(this)) {
setAutoFillBackground(true);
setGeometry(0, 0, 500, 500);
display.setFocusPolicy(Qt::StrongFocus);
}
void updateLabel(uint8_t *pixel) {
QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
display.setPixmap(QPixmap::fromImage(img).scaled(size() * 1));
}
void keyPressEvent(QKeyEvent *e) {
keyDownCallBack(e);
QWidget::keyPressEvent(e);
}
private:
QLabel display;
};

11
beziercurve.hpp Normal file
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@@ -0,0 +1,11 @@
#include "fastmath.hpp"
template <class T>
T calcHandels(const T curr, const T prev, const T next, T &left, T &right) {
T prev
}
template <class T> T bezierCurve(T a, T ad, T b, T bd, float t) {
return std::pow(1 - t, 3.0) * a + 3 * std::pow(1 - t, 2.0) * t * ad +
3 * (1 - t) * std::pow(t, 2.0) * bd + std::pow(t, 3.0) * b;
}

425
fastmath.hpp Normal file
View File

@@ -0,0 +1,425 @@
#ifndef FASTMATH_H
#define FASTMATH_H
#include <iostream>
#include <math.h>
#include <stdint.h>
#include <stdlib.h>
#include <vector>
#define SHIFT_AMOUNT 16
#define HALF_SHIFT (SHIFT_AMOUNT / 2)
#define SHIFT_MASK ((1 << SHIFT_AMOUNT) - 1)
#define TO_FLOAT(x) \
(((float)(x >> SHIFT_AMOUNT)) + \
((double)(x & SHIFT_MASK) / (1 << SHIFT_AMOUNT)))
#define TO_INT(x) ((int32_t)(x * (1 << SHIFT_AMOUNT)))
#define MUL_F(a, b) (((a) >> HALF_SHIFT) * ((b) >> HALF_SHIFT))
#define DIV_F(a, b) ((((a) << HALF_SHIFT) / (b)) << HALF_SHIFT)
struct decimal {
int32_t i;
constexpr decimal() = default;
// constexpr decimal() : i(0) {}
constexpr decimal(float i) : i(TO_INT(i)) {}
constexpr decimal(double i) : i(TO_INT(i)) {}
constexpr decimal(int32_t i) : i(i) {}
inline friend std::ostream &operator<<(std::ostream &os, const decimal &d) {
return (os << TO_FLOAT(d.i));
}
inline friend decimal operator+(const decimal &d1, const decimal &d2) {
return {d1.i + d2.i};
}
inline decimal &operator+=(const decimal &d) { return (*this) = {i + d.i}; }
inline decimal &operator-=(const decimal &d) { return (*this) = {i - d.i}; }
inline friend decimal operator-(const decimal &d1, const decimal &d2) {
return {d1.i - d2.i};
}
inline friend decimal operator-(const decimal &d) { return {-d.i}; }
inline friend decimal operator*(const decimal &d1, const decimal &d2) {
return {MUL_F(d1.i, d2.i)};
}
inline decimal &operator*=(const decimal &d) {
return (*this) = {MUL_F(i, d.i)};
}
inline friend decimal operator/(const decimal &d1, const decimal &d2) {
return {DIV_F(d1.i, d2.i)};
}
inline friend bool operator<(const decimal &d1, const decimal &d2) {
return d1.i < d2.i;
}
inline friend bool operator>(const decimal &d1, const decimal &d2) {
return d1.i > d2.i;
}
inline friend bool operator<=(const decimal &d1, const decimal &d2) {
return d1.i <= d2.i;
}
inline friend bool operator>=(const decimal &d1, const decimal &d2) {
return d1.i >= d2.i;
}
inline friend bool operator==(const decimal &d1, const decimal &d2) {
return d1.i == d2.i;
}
inline friend bool operator!=(const decimal &d1, const decimal &d2) {
return d1.i != d2.i;
}
inline decimal sqrt() { return {((int32_t)sqrtf(i)) << HALF_SHIFT}; }
inline float to_float() { return TO_FLOAT(i); }
inline bool isSmall() { return (abs(i) < (1 << (HALF_SHIFT - 1))); }
};
template <int n, class Dev> struct vec {
decimal v[n];
constexpr vec() noexcept = default;
template <class... Args>
constexpr vec(Args... args) noexcept : v{static_cast<decimal>(args)...} {
static_assert(sizeof...(Args) == n, "Wrong number of elements for vec");
}
friend Dev operator+(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
Dev newV;
for (int i = 0; i < n; i++) {
newV.v[i] = v1.v[i] + v2.v[i];
}
return newV;
}
friend Dev operator+=(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
Dev newV;
for (int i = 0; i < n; i++) {
newV.v[i] = v1.v[i] + v2.v[i];
}
return newV;
}
friend Dev operator-=(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
Dev newV;
for (int i = 0; i < n; i++) {
newV.v[i] = v1.v[i] - v2.v[i];
}
return newV;
}
friend Dev operator-(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
Dev newV;
for (int i = 0; i < n; i++) {
newV.v[i] = v1.v[i] - v2.v[i];
}
return newV;
}
friend std::ostream &operator<<(std::ostream &os, const vec<n, Dev> &v) {
os << "(" << v.v[0];
for (int i = 1; i < n; i++) {
os << ", " << v.v[i];
}
return (os << ")" << std::endl);
}
Dev operator-() {
Dev newV;
for (int i = 0; i < n; i++) {
newV.v[i] = -v[i];
}
return newV;
}
friend Dev operator*(const vec<n, Dev> &v, const decimal &d) {
int32_t f = d.i >> HALF_SHIFT;
Dev newV;
for (int i = 0; i < n; i++) {
newV.v[i] = (v.v[i].i >> HALF_SHIFT) * f;
}
return newV;
}
static Dev max(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
Dev newV;
for (int i = 0; i < n; i++) {
newV.v[i] = std::max(v1.v[i], v2.v[i]);
}
return newV;
}
static Dev min(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
Dev newV;
for (int i = 0; i < n; i++) {
newV.v[i] = std::min(v1.v[i], v2.v[i]);
}
return newV;
}
friend Dev operator*(const decimal &d, const vec<n, Dev> &v) {
return v * d;
}
friend decimal operator*(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
decimal res = decimal(0.0f);
for (int i = 0; i < n; i++) {
res += v1.v[i] * v2.v[i];
}
return res;
}
friend bool operator==(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
bool res = true;
for (int i = 0; i < n; i++) {
res &= v1.v[i] == v2.v[i];
}
return res;
}
bool isSmall() {
for (int i = 0; i < n; i++) {
if (!v[i].isSmall())
return false;
}
return true;
}
decimal &operator[](const int &i) { return v[i]; }
decimal len_sq() { return *this * *this; }
decimal len() { return this->len_sq().sqrt(); }
Dev normalize() {
decimal f = decimal(1.0) / this->len();
return (*this * f);
}
constexpr static Dev zero() {
Dev newV;
for (int i = 0; i < n; i++) {
newV[i] = decimal(0);
}
return newV;
}
};
struct vec2 : public vec<2, vec2> {
vec2() : vec<2, vec2>() {};
vec2(float x, float y) : vec<2, vec2>(decimal(x), decimal(y)) {}
vec2(double x, double y) : vec<2, vec2>(decimal(x), decimal(y)) {}
vec2(int32_t x, int32_t y) : vec<2, vec2>(decimal(x), decimal(y)) {}
vec2(decimal x, decimal y) : vec<2, vec2>(x, y) {}
template <class origVec> vec2(origVec v) : vec<2, vec2>(v.v[0], v.v[1]) {}
decimal &x() { return v[0]; }
decimal &y() { return v[1]; }
};
struct vec3 : public vec<3, vec3> {
constexpr vec3() : vec<3, vec3>() {}
constexpr vec3(float x, float y, float z)
: vec<3, vec3>(decimal(x), decimal(y), decimal(z)) {}
constexpr vec3(double x, double y, double z)
: vec<3, vec3>(decimal(x), decimal(y), decimal(z)) {}
constexpr vec3(int32_t x, int32_t y, int32_t z)
: vec<3, vec3>(decimal(x), decimal(y), decimal(z)) {}
constexpr vec3(decimal x, decimal y, decimal z) : vec<3, vec3>(x, y, z) {}
inline decimal &x() { return v[0]; }
inline decimal &y() { return v[1]; }
inline decimal &z() { return v[2]; }
inline vec3 cross(vec3 &v) {
return vec3((y() * v.z()) - (z() * v.y()),
(z() * v.x()) - (x() * v.z()),
(x() * v.y()) - (y() * v.x()));
}
};
struct vec4 : public vec<4, vec4> {
constexpr vec4() : vec<4, vec4>() {}
vec4(float x, float y, float z, float w)
: vec<4, vec4>(decimal(x), decimal(y), decimal(z), decimal(w)) {}
vec4(double x, double y, double z, double w)
: vec<4, vec4>(decimal(x), decimal(y), decimal(z), decimal(w)) {}
vec4(int32_t x, int32_t y, int32_t z, int32_t w)
: vec<4, vec4>(decimal(x), decimal(y), decimal(z), decimal(w)) {}
vec4(vec3 v, decimal w) : vec<4, vec4>(v.x(), v.y(), v.z(), w) {}
decimal &x() { return v[0]; }
decimal &y() { return v[1]; }
decimal &z() { return v[2]; }
decimal &w() { return v[3]; }
};
template <int n, class Dev> struct mat {
decimal m[n * n];
static const int size = n;
friend Dev operator+(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
Dev newM = {};
for (int i = 0; i < n * n; i++) {
newM.v[i] = m1.m[i] + m2.m[i];
}
return newM;
}
friend Dev operator+=(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
Dev newM = {};
for (int i = 0; i < n * n; i++) {
newM.m[i] = m1.m[i] + m2.m[i];
}
return newM;
}
friend Dev operator-(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
Dev newM = {};
for (int i = 0; i < n * n; i++) {
newM.m[i] = m1.m[i] - m2.m[i];
}
return newM;
}
friend std::ostream &operator<<(std::ostream &os, const mat<n, Dev> &m) {
for (int i = 0; i < n; i++) {
os << "|" << m.m[i * n];
for (int j = 1; j < n; j++) {
os << ", " << m.m[i * n + j];
}
os << "|" << "\n";
}
return (os << std::endl);
}
template <class Dev1>
friend Dev1 operator*(const mat<n, Dev> &mat, const vec<n, Dev1> &v) {
Dev1 newV = vec<n, Dev1>::zero();
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
newV[i] += mat.m[i * n + j] * v.v[j];
}
}
return newV;
}
decimal &operator[](const int &i) { return m[i]; }
friend Dev operator*(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
Dev newM = mat<n, Dev>::zero();
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
for (int k = 0; k < n; k++) {
newM[i * n + j] += m1.m[i * n + k] * m2.m[k * n + j];
}
}
}
return newM;
}
constexpr static Dev identity() {
Dev newM = {};
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
if (i == j)
newM.m[i * n + i] = decimal(1.0f);
else
newM.m[i * n + j] = decimal(0.0f);
}
}
return newM;
}
constexpr static Dev zero() {
Dev newM = {};
for (int i = 0; i < n * n; i++) {
newM[i] = decimal(0);
}
return newM;
}
inline void set(int x, int y, decimal v) { m[y * n + x] = v; }
inline decimal get(int x, int y) { return m[y * n + x]; }
friend bool operator==(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
bool res = true;
for (int i = 0; i < n * n; i++) {
res &= m1.m[i] == m2.m[i];
}
return res;
}
bool isSmall() {
for (int i = 0; i < n; i++) {
if (!m[i].isSmall())
return false;
}
return true;
}
template <class Dev1> Dev1 cutTo() const {
static_assert(Dev1::size < n, "Can only convert to smaller matrix");
Dev1 newM = mat<Dev1::size, Dev1>::zero();
for (int i = 0; i < Dev1::size; i++) {
for (int j = 0; j < Dev1::size; j++) {
newM.m[Dev1::size * i + j] = m[n * i + j];
}
}
return newM;
}
};
template <int n> struct matN : public mat<n, matN<n>> {};
struct mat3 : public mat<3, mat3> {};
struct mat4 : public mat<4, mat4> {
static mat4 translation(const vec3 &v) {
mat4 newM = mat4::identity();
for (int i = 0; i < 3; i++) {
newM[4 * i + 3] = v.v[i];
}
return newM;
}
static mat4 rotateOnX(float a) {
mat4 newM = mat4::identity();
newM.m[1 * 4 + 1] = cos(a), newM.m[2 * 4 + 2] = cos(a);
newM.m[1 * 4 + 2] = -sin(a), newM.m[2 * 4 + 1] = sin(a);
return newM;
}
static mat4 rotateOnY(float a) {
mat4 newM = mat4::identity();
newM.m[0 * 4 + 0] = cos(a), newM.m[2 * 4 + 2] = cos(a);
newM.m[0 * 4 + 2] = sin(a), newM.m[2 * 4 + 0] = -sin(a);
return newM;
}
static mat4 rotateOnZ(float a) {
mat4 newM = mat4::identity();
newM.m[0 * 4 + 0] = cos(a), newM.m[1 * 4 + 1] = cos(a);
newM.m[1 * 4 + 0] = sin(a), newM.m[0 * 4 + 1] = -sin(a);
return newM;
}
};
#endif

150
main.cpp Normal file
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#include "MainWindow.hpp"
#include "fastmath.hpp"
#include "plane.hpp"
#include "polygon.hpp"
#include "renderer.hpp"
#include "rendertarget.hpp"
#include "testModel.hpp"
#include <QApplication>
#include <chrono>
#include <functional>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#define HIGHT 64
#define WIDTH 64
#define FAA_FAC 2
#define RHIGHT ((int)(HIGHT * FAA_FAC))
#define RWIDTH ((int)(WIDTH * FAA_FAC))
char *drawToString(unsigned short *img) {
char *textImg = (char *)malloc(200000 * sizeof(char));
// strcat(textImg,"\e[1;1H\e[2J"); --clear
for (int y = 0; y < HIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
// printf("%d,%d\n",x,y);
char buff[20];
unsigned short val = 0;
int my = y * FAA_FAC;
int mx = x * FAA_FAC;
val += img[my * RWIDTH + mx];
val += img[my * RWIDTH + mx + 1];
val += img[(my + 1) * RWIDTH + mx];
val += img[(my + 1) * RWIDTH + mx + 1];
sprintf(buff, "\033[38;5;%dm██\033[0m", 232 + val / 4);
strcat(textImg, buff);
}
strcat(textImg, "\n");
}
return textImg;
}
int main(int argc, char *argv[]) {
Rendertarget target(128, 128);
Renderer renderer;
renderer.target = &target;
std::chrono::steady_clock::time_point begin =
std::chrono::steady_clock::now();
renderer.render(&testModel, mat4::translation(vec3(0.0f, -1.0f, 5.0f)) *
mat4::rotateOnY(-1.5707963267948966f));
std::chrono::steady_clock::time_point end =
std::chrono::steady_clock::now();
std::cout << "Time difference = "
<< std::chrono::duration_cast<std::chrono::milliseconds>(end -
begin)
.count()
<< "[ms]" << std::endl;
uint8_t *pixel = new uint8_t[64 * 64 * 3];
/*for (int i = 0; i < 64 * 64 * 3; i++) {
pixel[i] = target.pixels[i].i >> SHIFT_AMOUNT;
}*/
std::function<void(int, uint32_t *)> addTo = [&target](int start,
uint32_t *arr) {
for (int c = 0; c < 3; c++) {
arr[c] += target.pixels[start + c];
}
};
vec3 pos;
QApplication a(argc, argv);
MainWindow widget;
widget.setWindowTitle("SoftwareRenderer");
// display.setPixmap(QPixmap::fromImage(img).scaled(widget.size()));
auto keyEvent = [&pos](QKeyEvent *e) {
decimal step = decimal(0.5);
switch (e->key()) {
case Qt::Key_W:
pos.z() += step;
break;
case Qt::Key_S:
pos.z() -= step;
break;
case Qt::Key_A:
pos.x() += step;
break;
case Qt::Key_D:
pos.x() -= step;
break;
}
};
widget.keyDownCallBack = keyEvent;
float rot = 0.f;
std::function<void()> renderLoop = [&addTo, &target, &pixel, &renderer,
&widget, &rot, &pos]() {
std::chrono::steady_clock::time_point begin =
std::chrono::steady_clock::now();
target.clearDepth();
target.clearTarget();
// renderer.render(&testModel, mat4::translation(vec3(0.0f,
// -1.0f, 5.0f)) *
// mat4::rotateOnY(rot));
// renderer.render(&testModel, mat4::translation(vec3(1.0f,
// -1.0f, 7.0f)) *
// mat4::rotateOnY(rot));
renderer.render(&plane, mat4::translation(pos));
std::chrono::steady_clock::time_point end =
std::chrono::steady_clock::now();
std::cout << "Time difference = "
<< std::chrono::duration_cast<std::chrono::milliseconds>(
end - begin)
.count()
<< "[ms]" << std::endl;
for (int x = 0; x < 64; x++) {
for (int y = 0; y < 64; y++) {
uint32_t result[3] = {};
addTo((target.width * y * 2 + x * 2) * 3, result);
addTo((target.width * (y * 2 + 1) + x * 2) * 3, result);
addTo((target.width * y * 2 + (x * 2 + 1)) * 3, result);
addTo((target.width * (y * 2 + 1) + (x * 2 + 1)) * 3, result);
for (int c = 0; c < 3; c++) {
pixel[(WIDTH * (WIDTH - y - 1) + WIDTH - x - 1) * 3 + c] =
result[c] >> 2;
}
}
}
// QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
widget.updateLabel(pixel);
rot += 0.1f;
};
renderLoop();
widget.show();
QTimer timer;
timer.setInterval(20);
timer.start();
QObject::connect(&timer, &QTimer::timeout, &widget, renderLoop);
return a.exec();
}

63
mathTest.cpp Normal file
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#include "fastmath.hpp"
#include "polygon.hpp"
#include <QApplication>
#include <QImage>
#include <QLabel>
#include <QPixmap>
#include <iostream>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
// testing fastmath.h
/*
void test(vec<2> *in) {
vec<2> v = {{decimal(1.0), decimal(0.5)}};
in = &v;
}*/
int main(int argc, char *argv[]) {
vec3 v1 = vec3(5.0f, 40.0f, 2.0f);
vec3 v2 = vec3(5.0, 10.0, 2.2);
vec3 v3 = v1;
std::cout << v1 << v2 << decimal(0.5) * v2 << (v1 + v2) << v1 * v2 << "\n"
<< v1.cross(v2) << v1.len() << "\n"
<< v1.normalize() << std::endl;
decimal d = decimal(2.0f);
d += decimal(0.5);
std::cout << "\n"
<< decimal(2.0) / decimal(-0.5) << "\n"
<< decimal(2.0).sqrt() << "\n"
<< d << std::endl;
polygon p = {vec3(0.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(1.0, 0.0, 0.0)};
std::cout << p.contains(vec3(0.1, 0.1, 0.1)) << std::endl;
mat4 m = mat4::translation({2.0f, 3.0f, 5.0f});
std::cout << matN<3>::identity() * v1 << std::endl;
std::cout << m << std::endl;
std::cout << mat4::identity().cutTo<mat3>() << std::endl;
std::cout << m * vec4(v1, decimal(1.0f)) << std::endl;
std::cout << mat4::rotateOnX(1.5707f) * vec4(1.f, 0.f, 0.f, 0.f)
<< std::endl;
// QApplication a(argc, argv);
//
// uint8_t *pixel = new uint8_t[64 * 64 * 3];
//
// for (int i = 1; i < 64 * 64 * 3; i += 3) {
// pixel[i] = 255;
// }
//
// QWidget widget;
// widget.setAutoFillBackground(true);
// widget.setGeometry(0, 0, 500, 500);
// QLabel display(&widget);
// QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
// display.setPixmap(QPixmap::fromImage(img).scaled(widget.size()));
// widget.show();
// return a.exec();
}

16
model.hpp Normal file
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#ifndef MODEL_H
#define MODEL_H
#include "fastmath.hpp"
#include <tuple>
#include <vector>
struct model {
std::vector<vec3> verts;
// At 0 vertecie index, at 1 normal index
std::vector<std::tuple<uint16_t, uint16_t>> faces;
std::vector<vec3> normals;
std::vector<vec3> colors;
};
#endif

75
parseObj.py Executable file → Normal file
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@@ -1,52 +1,45 @@
#!/usr/bin/env python3 # Open the file in read mode
file = open("plane.obj", "r")
import os # Read the entire content of the file
content = file.read().split("\n")
dir_name = "3dModels/" file.close()
startVerts = 0
def source_model(file_name: str): verts = []
# Open the file in read mode for index, line in enumerate(content):
file = open(dir_name + file_name + ".obj", "r")
# Read the entire content of the file
content = file.read().split("\n")
file.close()
startVerts = 0
verts = []
for index, line in enumerate(content):
if line[0] == "o": if line[0] == "o":
startVerts = index + 1 startVerts = index + 1
content = content[startVerts:] content = content[startVerts:]
break break
for index, line in enumerate(content): for index, line in enumerate(content):
if "vn" in line: if "vn" in line:
endVerts = index endVerts = index
verts = content[:endVerts] verts = content[:endVerts]
content = content[endVerts:] content = content[endVerts:]
break break
normals = []
for index, line in enumerate(content): normals = []
for index, line in enumerate(content):
if "vt" in line: if "vt" in line:
normals = content[:index] normals = content[:index]
content = content[index:] content = content[index:]
break break
startFaces = 0 startFaces = 0
faces = [] faces = []
for index, line in enumerate(content): for index, line in enumerate(content):
if line[0] == "f": if line[0] == "f":
startFaces = index startFaces = index
faces = content[startFaces:-1] faces = content[startFaces:-1]
break break
colors = ["{" + ",".join(vert.split(" ")[4:7]) + "}" for vert in verts] colors = ["{" + ",".join(vert.split(" ")[4:7]) + "}" for vert in verts]
verts = ["{" + ",".join(vert.split(" ")[1:4]) + "}" for vert in verts] verts = ["{" + ",".join(vert.split(" ")[1:4]) + "}" for vert in verts]
faces = [ faces = [
",".join( ",".join(
[ [
str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1) str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1)
@@ -54,17 +47,11 @@ def source_model(file_name: str):
] ]
) )
for face in faces for face in faces
] ]
normals = ["{" + ",".join(normal.split(" ")[1:4]) + "}" for normal in normals] normals = ["{" + ",".join(normal.split(" ")[1:4]) + "}" for normal in normals]
mtl_file = open(dir_name + file_name + ".mtl", "r") out = (
shiny = mtl_file.read().split("\n")[4].split(" ")[1] '#include "../renderer.h" \n const model testModel = {(vec3[]){'
mtl_file.close()
print(shiny)
out = (
'#include "../renderer.h" \n const model '
+ file_name
+ "_model = {(vec3[]){"
+ ",".join(verts) + ",".join(verts)
+ "},(int[]){" + "},(int[]){"
+ ",".join(faces) + ",".join(faces)
@@ -76,20 +63,10 @@ def source_model(file_name: str):
+ str(len(verts)) + str(len(verts))
+ "," + ","
+ str(len(faces) * 6) + str(len(faces) * 6)
+ ","
+ str(float(shiny) / 20)
+ "};" + "};"
) )
with open("src/models/" + file_name + ".h", "w") as f: with open("src/models/plane.h", "w") as f:
f.write(out) f.write(out)
# Close the file print(faces)
f.close() # Close the file
model_files = os.listdir("3dModels")
li = range(0, 10)
for file in model_files:
if file.endswith(".obj"):
source_model(file[:-4])

2
plane.hpp Normal file
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@@ -0,0 +1,2 @@
#include "renderer.h"
const model testModel = create_model((vec3[]){{{7.334897,-2.436740,4.541961},{-7.899121,-2.436740,4.541961},{7.334897,-2.436740,35.009995},{-7.899121,-2.436740,35.009995}},(int[]){{1,0},{2,0},{0,0},{1,0},{3,0},{2,0}});

View File

@@ -2,7 +2,7 @@
# www.blender.org # www.blender.org
newmtl Material.001 newmtl Material.001
Ns 885.309875 Ns 0.000000
Ka 1.000000 1.000000 1.000000 Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000 Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000 Ks 0.500000 0.500000 0.500000

160
polygon.hpp Normal file
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#ifndef POLYGON_H
#define POLYGON_H
#include "fastmath.hpp"
#include <iostream>
struct polygon {
vec3 points[3];
decimal delta[9];
bool small = false;
decimal baryFactor;
decimal dot00;
decimal dot01;
decimal dot11;
vec2 v0;
vec2 v1;
decimal bounding[4]; // min x, max x, min y, max y
vec3 normals[3];
vec3 colors[3];
vec3 barycentrics;
vec3 boundingBarycentrics;
void calcDelta() {
// for (int i = 0; i < 3; i++) {
// int n = (i + 1) % 3;
//
// delta[i * 3] = points[i].y() - points[n].y();
// delta[i * 3 + 1] = points[n].x() - points[i].x();
// delta[i * 3 + 2] =
// points[i].x() * points[n].y() - points[i].y() *
// points[n].x();
// if (delta[i * 3].i == 0 && delta[i * 3 + 1].i == 0)
// small = true;
// }
v0 = vec2(points[2]) - vec2(points[0]);
v1 = vec2(points[1]) - vec2(points[0]);
dot00 = v0 * v0;
dot01 = v1 * v0;
dot11 = v1 * v1;
bounding[0] = points[0].x();
bounding[1] = points[0].x();
bounding[2] = points[0].y();
bounding[3] = points[0].y();
for (int i = 1; i < 3; i++) {
if (bounding[0] > points[i].x())
bounding[0] = points[i].x();
if (bounding[1] < points[i].x())
bounding[1] = points[i].x();
if (bounding[2] > points[i].y())
bounding[2] = points[i].y();
if (bounding[3] < points[i].y())
bounding[3] = points[i].y();
}
// baryFactor =
// (points[1].x() - points[0].x()) * (points[2].y() - points[1].y())
// - (points[1].y() - points[0].y()) * (points[2].x() -
// points[1].x());
std::cout << dot00 << " " << dot01 << " " << dot11 << std::endl;
baryFactor = dot00 * dot11 - dot01 * dot01;
std::cout << "baryFactor:" << baryFactor << std::endl;
if (baryFactor.i == 0) {
small = true;
} else
baryFactor = decimal(1.0) / baryFactor;
// std::cout << baryFactor << std::endl;
/*if ((bounding[1].i - bounding[0].i < 1 << HALF_SHIFT) &&
(bounding[3].i - bounding[2].i < 1 << HALF_SHIFT))
small = true;*/
}
vec3 avgNormal() {
vec3 result = normals[0] + normals[1] + normals[2];
// for (int i = 0; i < 3; i++) {
// result += normals[i];
// }
return result * decimal(0.3333);
}
const bool depContains(const vec3 &p) {
// if (skip)
// return false;
for (int i = 0; i < 3; i++) {
if (small)
return false;
vec3 d = p;
if ((d.x() * delta[i * 3] + d.y() * delta[i * 3 + 1] +
delta[i * 3 + 2]) > decimal(0.2))
return false;
}
return true;
}
const bool contains(const vec3 &p) {
if (small)
return true;
else
return (barycentrics[0] >= decimal(-0.0)) &&
(barycentrics[1] >= decimal(-0.0)) &&
(barycentrics[0] + barycentrics[1] <= decimal(1.0));
}
friend std::ostream &operator<<(std::ostream &os, const polygon &p) {
for (int i = 0; i < 3; i++) {
os << p.points[i];
}
return os;
}
vec3 calcNormal() {
return normals[0] * boundingBarycentrics[0] +
normals[1] * boundingBarycentrics[1] +
normals[2] * boundingBarycentrics[2];
}
vec3 calcColor() {
return colors[0] * boundingBarycentrics[0] +
colors[1] * boundingBarycentrics[1] +
colors[2] * boundingBarycentrics[2];
}
decimal calcDepth() {
return points[0].z() * boundingBarycentrics[0] +
points[1].z() * boundingBarycentrics[1] +
points[2].z() * boundingBarycentrics[2];
}
void calcBarycentric(vec3 s) {
// if (small)
// return vec3(decimal(0.333), decimal(0.333), decimal(0.333));
vec2 v2 = vec2(s) - vec2(points[0]);
decimal dot02 = v0 * v2;
decimal dot12 = v1 * v2;
barycentrics = {};
barycentrics[0] = dot11 * dot02 - dot01 * dot12;
barycentrics[1] = dot00 * dot12 - dot01 * dot02;
// barycentrics[0] = (points[1].x() - s.x()) * (points[2].y() -
// s.y()) -
// (points[2].x() - s.x()) * (points[1].y() -
// s.y());
// barycentrics[1] = (points[2].x() - s.x()) * (points[0].y() -
// s.y()) -
// (points[0].x() - s.x()) * (points[2].y() -
// s.y());
barycentrics = barycentrics * baryFactor;
barycentrics[2] = decimal(1.0) - barycentrics[1] - barycentrics[0];
// barycentrics[0]; return result;
boundingBarycentrics = vec3::max(
vec3::min(barycentrics, vec3(1.0, 1.0, 1.0)), vec3(0.0, 0.0, 0.0));
}
};
#endif

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renderer.hpp Normal file
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#ifndef RENDERER_H
#define RENDERER_H
#include "fastmath.hpp"
#include "model.hpp"
#include "polygon.hpp"
#include "rendertarget.hpp"
#include <cstring>
#include <memory.h>
#define SCREEN_SPACE_SIZE 2.0
class Renderer {
public:
Rendertarget *target;
bool clearTarget = true;
vec3 sunDir = vec3(1.0, -1.0, 1.0).normalize();
void toScreenSpace(vec3 *np, mat4 matrix) {
vec4 tp = (matrix * vec4(*np, decimal(1.0f)));
tp.x() = tp.x() / tp.z() * decimal(SCREEN_SPACE_SIZE) +
decimal(SCREEN_SPACE_SIZE);
tp.y() = tp.y() / tp.z() * decimal(SCREEN_SPACE_SIZE) +
decimal(SCREEN_SPACE_SIZE);
*np = vec3(tp.x(), tp.y(), tp.z());
}
void render(const model *model, const mat4 matrix) {
decimal widthScale =
decimal(SCREEN_SPACE_SIZE * 2) / decimal((float)target->width);
decimal heightScale =
decimal(SCREEN_SPACE_SIZE * 2) / decimal((float)target->height);
decimal invWidthScale =
decimal((float)(target->width / SCREEN_SPACE_SIZE / 2));
decimal invHeightScale =
decimal((float)(target->height / SCREEN_SPACE_SIZE / 2));
// TODO clear target with memset
vec3 verts[model->verts.size()] = {};
std::copy(model->verts.begin(), model->verts.end(), verts);
for (int i = 0; i < model->verts.size(); i++) {
toScreenSpace(verts + i, matrix);
}
vec3 normals[model->normals.size()] = {};
mat3 normalMatrix = matrix.cutTo<mat3>();
for (int i = 0; i < model->normals.size(); i++) {
normals[i] = normalMatrix * model->normals[i];
}
polygon testP;
for (int f = 0; f < model->faces.size(); f += 3) {
testP.small = false;
for (int p = 0; p < 3; p++) {
testP.points[p] = verts[std::get<0>(model->faces[f + p])];
testP.colors[p] =
model->colors[std::get<0>(model->faces[f + p])];
testP.normals[p] = normals[std::get<1>(model->faces[f + p])];
}
if ((testP.avgNormal() * vec3(0.0, 0.0, 1.0)) > decimal(0.))
continue;
testP.calcDelta();
int startX = std::max<int>(
(testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT, 0);
int endX = std::max<int>(
std::min<int>((testP.bounding[1] * invWidthScale).i >>
SHIFT_AMOUNT,
(uint32_t)target->width - 1),
0);
int startY = std::max<int>(
(testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT, 0);
int endY = std::min<int>((testP.bounding[3] * invHeightScale).i >>
SHIFT_AMOUNT,
target->height - 1);
std::cout << "Polys:\n" << testP.baryFactor << "\n";
for (int i = 0; i < 3; i++) {
std::cout << testP.points[i];
}
std::cout << "Boundings:\n";
std::cout << testP.bounding[0] << " " << startX << "\n";
std::cout << testP.bounding[1] << " " << endX << "\n";
std::cout << testP.bounding[2] << " " << startY << "\n";
std::cout << testP.bounding[3] << " " << endY << "\n";
vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
for (int x = 0; x < target->width; x++) {
for (int y = 0; y < target->height; y++) {
// for (int x = startX; x < endX; x++) {
// for (int y = startY; y < endY; y++) {
testP.calcBarycentric(pos);
if (testP.contains(pos)) {
// testP.calcBarycentric(pos);
decimal depth = testP.calcDepth();
if (depth < target->getDepth(x, y)) {
// std::cout << factors << std::endl;
vec3 normal = testP.calcNormal();
vec3 color = testP.calcColor();
decimal lightFac =
std::max(normal * (-sunDir), decimal(0.0)) +
decimal(0.5);
;
target->setDepth(x, y, depth);
// target->set(x, y,
// (color * decimal(120.0)) * lightFac);
// target->set(x, y,
// vec3(lightFac * decimal(200.0), 0, 0));
// target->set(x, y,
// (normal + vec3(1.0, 1.0, 1.0)) *
// decimal(120.0));
// target->set(
// x, y,
// (testP.avgNormal() + vec3(1.0, 1.0, 1.0)) *
// decimal(120.0));
target->set(x, y,
testP.barycentrics * decimal(200.0));
// if (!factors.isSmall())
// target->set(x, y, vec3(0., 255.0, 0.));
}
// target->set(x, y, vec3(0.0, 255.0, 0.0));
}
pos.y() += heightScale;
}
pos.y() = decimal(testP.bounding[2]);
pos.x() += widthScale;
}
}
}
};
#endif

45
rendertarget.hpp Normal file
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#ifndef RENDERTARGET_H
#define RENDERTARGET_H
#include "fastmath.hpp"
class Rendertarget {
public:
const int width;
const int height;
Rendertarget(int width, int height) : width(width), height(height) {
pixels = new uint8_t[width * height * 3];
depth = new decimal[width * height];
for (int i = 0; i < width * height * 3; i++) {
pixels[i] = 0;
}
}
void set(int x, int y, vec3 val) {
int start = (width * y + x) * 3;
for (int i = 0; i < 3; i++) {
pixels[start + i] = (uint8_t)(val[i].i >> SHIFT_AMOUNT);
}
}
decimal getDepth(int x, int y) { return depth[width * y + x]; }
void setDepth(int x, int y, decimal val) { depth[width * y + x] = val; }
void clearDepth() {
for (int i = 0; i < width * height; i++) {
depth[i].i = std::numeric_limits<int32_t>::max();
}
}
void clearTarget() {
for (int i = 0; i < width * height * 3; i++) {
pixels[i] = 0;
}
}
uint8_t *pixels;
decimal *depth;
};
#endif

View File

@@ -1,30 +0,0 @@
#ifndef ATHMOSPHERE_H
#define ATHMOSPHERE_H
#include "linmath.h"
#include "rendertarget.h"
void renderAthmosphere(render_target *target, const mat4x4 invProj) {
float widthF = 2. / target->width;
float heightF = 2. / target->height;
for (int y = 0; y < target->height; y++) {
for (int x = 0; x < target->width; x++) {
vec4 tmp = {((float)x) * widthF - 1.f, ((float)y) * heightF - 1.0f,
((float)target_get_depth(target, x, y)) / 65536.0f, 1.0f};
// vec4_scale(tmp, tmp, 1.0f / tmp[2]);
vec4 pos;
mat4x4_mul_vec4(pos, invProj, tmp);
vec4_scale(pos, pos, 1.0f / pos[3]);
// pos[2] = -pos[2];
vec4_scale(pos, pos, -.1f);
// vec4_scale(tmp, tmp, -1.f);
// tmp[3] = -tmp[2];
vec3_set(pos, pos[2]);
target_set_color(target, x, y, pos);
}
}
}
#endif

View File

@@ -1,123 +0,0 @@
#ifndef GAME_H
#define GAME_H
#include "gameObjs.h"
#include "linmath.h"
#include "renderer.h"
typedef struct {
vec2 pos;
float holeSize;
uint8_t isUsed;
} obsticale_data;
void updateObsticales(renderData *rData) {
mat4x4 transform = {};
mat4x4 draw = {};
for (int i = 0; i < nextGameObj; i++) {
gameObj *obst = gameObjs + i;
// printf("render Obst\n");
if (!(obst->type & 2))
continue;
if (!(obst->inUse))
continue;
obst->transform[3][1] -= rData->deltaTime * 2;
mat4x4_identity(transform);
transform[0][0] = 2.0f;
printf("Obj ID: %d, Hole Size: %f", i, obst->holeSize);
mat4x4_getPos(transform)[0] = obst->transform[3][0] - obst->holeSize * 0.5;
mat4x4_getPos(transform)[1] = obst->transform[3][1];
mat4x4_getPos(transform)[2] = -10;
mat4x4_mul(draw, rData->projMat, transform);
render(rData->target, obst->model, &draw, rData->vert_buffer);
mat4x4_getPos(transform)[0] =
obst->transform[3][0] + 8 + obst->holeSize * 0.5;
// mat4x4_scale_aniso(transform, transform, 1, -1, 1);
mat4x4_mul(draw, rData->projMat, transform);
render(rData->target, obst->model, &draw, rData->vert_buffer);
if (obst->transform[3][1] < -5.0f)
obst->inUse = 0;
}
}
void spawnObst(float posX, float holeSize) {
for (int i = 0; i < nextGameObj; i++) {
gameObj *obst = gameObjs + i;
if (!(obst->type & 2))
continue;
if (obst->inUse)
continue;
obst->inUse = 1;
obst->transform[3][0] = posX;
obst->transform[3][1] = 4.0f;
obst->holeSize = holeSize;
return;
}
}
void drawRocket(renderData *rData) {
mat4x4 drawMat = {};
for (int i = 0; i < nextGameObj; i++) {
gameObj *rocket = gameObjs + i;
if (rocket->transform[3][0] < -4.5) {
// vec3_set(rocket->velocity, 0.0f);
rocket->transform[3][0] = 4.5f;
}
if (rocket->transform[3][0] > 4.5) {
// vec3_set(rocket->velocity, 0.0f);
rocket->transform[3][0] = -4.5f;
}
if (!(rocket->type & 1))
continue;
mat4x4_translate_in_place(rocket->transform,
rocket->velocity[0] * rData->deltaTime,
rocket->velocity[1] * rData->deltaTime,
rocket->velocity[2] * rData->deltaTime);
mat4x4_mul(drawMat, rData->projMat, rocket->transform);
render(rData->target, rocket->model, &drawMat, rData->vert_buffer);
}
}
void drawPlanet(renderData *rData) {
mat4x4 drawMat = {};
for (int i = 0; i < nextGameObj; i++) {
gameObj *planet = gameObjs + i;
if (!(planet->type & 4))
continue;
mat4x4_mul(drawMat, rData->projMat, planet->transform);
render(rData->target, planet->model, &drawMat, rData->vert_buffer);
}
}
uint8_t didHit(gameObj *obj) {
for (int i = 0; i < nextGameObj; i++) {
gameObj *obst = gameObjs + i;
if (!(obst->type & 2))
continue;
if ((obj->transform[3][0] - obj->hitBox[0] * 0.5 <
obst->transform[3][0] - obst->holeSize * 0.5 ||
obj->transform[3][0] + obj->hitBox[0] * 0.5 >
obst->transform[3][0] + obst->holeSize * 0.5) &&
(obj->transform[3][1] - obj->hitBox[1] * 0.5 <
obst->transform[3][1] + obst->hitBox[1] * 0.5 &&
obj->transform[3][1] + obj->hitBox[1] * 0.5 >
obst->transform[3][1] - obst->hitBox[1] * 0.5)) {
return 1;
}
}
return 0;
}
#endif

View File

@@ -1,82 +1,26 @@
#ifndef GAME_OBJ_H #include "models/plane.h"
#define GAME_OBJ_H
#include "linmath.h"
#include "models/fairyDust.h"
#include "models/obstical.h"
#include "models/planet.h"
#include "renderer.h" #include "renderer.h"
typedef struct { typedef struct {
mat4x4 transform; mat4x4 transform;
vec3 velocity; vec3 velocity;
vec2 hitBox; model model;
const model *model;
float holeSize;
uint8_t type; // 1 Obst, 0 Rocket
uint8_t inUse;
} gameObj; } gameObj;
#define OBST_CNT 3 gameObj rocket = {
int nextGameObj = 3; {{1., 0., 0., 0.}, {0., 1., 0., 0.}, {0., 0., 1., 0.}, {0., -1., -10., 0.}},
gameObj gameObjs[16] = {{{{0.5, 0., 0., 0.},
{0., 0.5, 0., 0.},
{0., 0., 0.5, 0.},
{0., -3.0f, -10., 1.}},
{0.0, 0.0, 0.0}, {0.0, 0.0, 0.0},
{0.3f, .5f}, testModel};
&fairyDust_model,
1,
1},
{{{0.5, 0., 0., 0.},
{0., 0.5, 0., 0.},
{0., 0., 0.5, 0.},
{0., +3.0f, -10., 1.}},
{0.0, 0.0, 0.0},
{0.3f, .5f},
&fairyDust_model,
1,
1},
{{{1., 0., 0., 0.},
{0., 1., 0., 0.},
{0., 0., 1., 0.},
{0., .0f, -15., 1.}},
{0.0, 0.0, 0.0},
{0.0f, .0f},
&planet_model,
4,
1}};
const model *allModel[] = {&fairyDust_model, &obstical_model}; const gameObj *allGameObjs[] = {&rocket};
void init_obsts() {
mat4x4 transform = {{1.0, 0.0, 0.0, 0.0},
{0.0, 1.0, 0.0, 0.0},
{0.0, 0.0, 1.0, 0.0},
{0.0, 0.0, -10.0, 1.0}};
vec3 vel = {0};
for (int i = 0; i < OBST_CNT; i++) {
mat4x4_dup(gameObjs[nextGameObj].transform, transform);
vec3_dup(gameObjs[nextGameObj].velocity, vel);
gameObjs[nextGameObj].hitBox[0] = 4.0f;
gameObjs[nextGameObj].hitBox[1] = 1.0f;
gameObjs[nextGameObj].model = &obstical_model;
gameObjs[nextGameObj].holeSize = 0.f;
gameObjs[nextGameObj].type = 2;
gameObjs[nextGameObj].inUse = 0;
nextGameObj++;
}
}
int vertBufferSize() { int vertBufferSize() {
int count = sizeof(allModel) / sizeof(void *); int count = sizeof(allGameObjs) / sizeof(void *);
int result = 0; int result = 0;
for (int i = 0; i < count; i++) { for (int i = 0; i < count; i++) {
if (result < allModel[i]->vert_size) { if (result < allGameObjs[i]->model.vert_size) {
result = allModel[i]->vert_size; result = allGameObjs[i]->model.vert_size;
} }
} }
return result * sizeof(vec4); return result * sizeof(vec4);
} }
#endif

View File

@@ -17,7 +17,6 @@
#define REPEAT_2(FN) REPEAT_1(FN) FN(1) #define REPEAT_2(FN) REPEAT_1(FN) FN(1)
#define REPEAT_3(FN) REPEAT_2(FN) FN(2) #define REPEAT_3(FN) REPEAT_2(FN) FN(2)
#define REPEAT_4(FN) REPEAT_3(FN) FN(3) #define REPEAT_4(FN) REPEAT_3(FN) FN(3)
#define REPEAT_4N(FN) REPEAT_3(FN) FN(3)
#define add(i) r[i] = a[i] + b[i]; #define add(i) r[i] = a[i] + b[i];
#define set(i) r[i] = v; #define set(i) r[i] = v;
@@ -131,7 +130,11 @@ LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n) {
typedef vec4 mat4x4[4]; typedef vec4 mat4x4[4];
LINMATH_H_FUNC float *mat4x4_getPos(mat4x4 M) { return M[3]; } LINMATH_H_FUNC void mat4x4_getPos(vec3 r, mat4x4 const M) {
r[0] = M[3][0];
r[1] = M[3][1];
r[2] = M[3][2];
}
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M) { LINMATH_H_FUNC void mat4x4_identity(mat4x4 M) {
int i, j; int i, j;
@@ -195,36 +198,14 @@ LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b) {
} }
mat4x4_dup(M, temp); mat4x4_dup(M, temp);
} }
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) { LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) {
r[0] = M[0][0] * v[0]; int i, j;
r[0] += M[1][0] * v[1]; for (j = 0; j < 4; ++j) {
r[0] += M[2][0] * v[2]; r[j] = 0.f;
r[0] += M[3][0] * v[3]; for (i = 0; i < 4; ++i)
r[j] += M[i][j] * v[i];
r[1] = M[0][1] * v[0]; }
r[1] += M[1][1] * v[1];
r[1] += M[2][1] * v[2];
r[1] += M[3][1] * v[3];
r[2] = M[0][2] * v[0];
r[2] += M[1][2] * v[1];
r[2] += M[2][2] * v[2];
r[2] += M[3][2] * v[3];
r[3] = M[0][3] * v[0];
r[3] += M[1][3] * v[1];
r[3] += M[2][3] * v[2];
r[3] += M[3][3] * v[3];
} }
// LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) {
// int i, j;
// for (j = 0; j < 4; ++j) {
// r[j] = 0.f;
// for (i = 0; i < 4; ++i)
// r[j] += M[i][j] * v[i];
// }
// }
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z) { LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z) {
mat4x4_identity(T); mat4x4_identity(T);
T[3][0] = x; T[3][0] = x;

View File

@@ -1,5 +1,3 @@
#include "athmosphere.h"
#include "game.h"
#include "gameObjs.h" #include "gameObjs.h"
#include "linmath.h" #include "linmath.h"
#include "renderer.h" #include "renderer.h"
@@ -11,11 +9,10 @@
#include <termios.h> #include <termios.h>
#include <time.h> #include <time.h>
#include <unistd.h> #include <unistd.h>
#include <zlib.h>
#define PI 3.141592653589793f #define PI 3.141592653589793f
#define WIDTH 1024 #define WIDTH 512
#define HEIGHT 1024 #define HEIGHT 512
#define PIX_COUNT (WIDTH * HEIGHT) #define PIX_COUNT (WIDTH * HEIGHT)
volatile sig_atomic_t stop = 0; volatile sig_atomic_t stop = 0;
@@ -34,25 +31,22 @@ static char encoding_table[] = {
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'}; '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'};
void base64encode(render_target *t, char *buff) { void base64encode(render_target *t, char *buff) {
for (int i = 0; i < PIX_COUNT; i++) { for (int i = 0; i < PIX_COUNT * 4; i += 4) {
int start = i * 3; uint8_t r = t->pixels[i];
uint8_t r = t->pixels[start]; uint8_t g = t->pixels[i + 1];
uint8_t g = t->pixels[start + 1]; uint8_t b = t->pixels[i + 2];
uint8_t b = t->pixels[start + 2];
int s = 0; int s = 0;
s |= r << 16; s |= r << 16;
s |= g << 8; s |= g << 8;
s |= b; s |= b;
start = i * 4; buff[i] = encoding_table[s >> 18];
buff[start] = encoding_table[s >> 18];
s &= 0777777; s &= 0777777;
buff[start + 1] = encoding_table[s >> 12]; buff[i + 1] = encoding_table[s >> 12];
s &= 07777; s &= 07777;
buff[start + 2] = encoding_table[s >> 6]; buff[i + 2] = encoding_table[s >> 6];
s &= 077; s &= 077;
buff[start + 3] = encoding_table[s]; buff[i + 3] = encoding_table[s];
} }
} }
@@ -105,16 +99,15 @@ int main(void) {
setupKeyboard(); setupKeyboard();
render_target target = {WIDTH, HEIGHT, malloc(PIX_COUNT * 3), render_target target = {WIDTH, HEIGHT, malloc(PIX_COUNT * 4)};
malloc(PIX_COUNT * 2)};
clearTarget(&target); clearTarget(&target);
renderData rData = {0, {}, &target, malloc(vertBufferSize())}; vec4 *buffer = malloc(vertBufferSize());
mat4x4 projMat = {};
mat4x4 viewMat = {}; mat4x4 viewMat = {};
mat4x4 drawMat = {}; mat4x4 drawMat = {};
mat4x4_identity(viewMat); mat4x4_identity(viewMat);
mat4x4_perspective(rData.projMat, 45.0 / 180.0 * PI, 1, 0.1f, 40.0f); mat4x4_perspective(projMat, 45.0 / 180.0 * PI, 1, 2.f, 20.0f);
const int buffSize = PIX_COUNT * 4; const int buffSize = PIX_COUNT * 4;
@@ -125,22 +118,15 @@ int main(void) {
clock_t start = clock(); clock_t start = clock();
clock_t now = clock(); clock_t now = clock();
clock_t renderC; clock_t renderC;
clock_t athmosC;
clock_t lastDeploy = clock(); float deltaTime; // in seconds
init_obsts();
gameObj *rocket = gameObjs;
gameObj *deploy = gameObjs + 1;
gameObj *planet = gameObjs + 2;
while (!stop) { while (!stop) {
now = clock(); now = clock();
rData.deltaTime = ((float)(now - start)) / CLOCKS_PER_SEC; deltaTime = ((float)(now - start)) / CLOCKS_PER_SEC;
start = now; start = now;
printf("total time: %fms\n", rData.deltaTime * 1000); printf("total time: %fms\n", deltaTime * 1000);
printf("render time: %fms\n", ((float)renderC) / (0.001 * CLOCKS_PER_SEC)); printf("render time: %fms\n", ((float)renderC) / (0.001 * CLOCKS_PER_SEC));
printf("athmos time: %fms\n", ((float)athmosC) / (0.001 * CLOCKS_PER_SEC));
if (read(STDIN_FILENO, &lastKey, 1) == -1) { if (read(STDIN_FILENO, &lastKey, 1) == -1) {
perror("read failed"); perror("read failed");
@@ -148,79 +134,36 @@ int main(void) {
continue; continue;
} }
float v = 1.0f - powf(0.01f, rData.deltaTime);
switch (lastKey) { switch (lastKey) {
// case 'w': case 'w':
// rocket.velocity[1] = (rocket.velocity[1] * 0.9 + 20 * 0.1); rocket.velocity[1] = (rocket.velocity[1] * 0.9 + 20 * 0.1);
// break;
// // mat4x4_translate_in_place(viewMat, 0, 0, -0.2); case 's':
// break; mat4x4_translate_in_place(viewMat, 0, 0, 0.2);
// case 's': break;
// mat4x4_translate_in_place(viewMat, 0, 0, 0.2);
// break;
case 'a': case 'a':
// mat4x4_translate_in_place(viewMat, -0.2, 0, 0); mat4x4_translate_in_place(viewMat, -0.2, 0, 0);
rocket->velocity[0] =
rocket->velocity[0] + v * (-15.0f - rocket->velocity[0]);
break; break;
case 'd': case 'd':
// mat4x4_translate_in_place(viewMat, 0.2, 0, 0); mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
rocket->velocity[0] =
rocket->velocity[0] + v * (15.0f - rocket->velocity[0]);
break;
case 'j':
// mat4x4_translate_in_place(viewMat, -0.2, 0, 0);
deploy->velocity[0] =
deploy->velocity[0] + v * (-15.0f - deploy->velocity[0]);
break;
case 'k':
// mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
deploy->velocity[0] =
deploy->velocity[0] + v * (15.0f - deploy->velocity[0]);
break;
case 'h':
// mat4x4_rotate_Y(planet->transform, planet->transform,
// 0.1 * rData.deltaTime);
break;
case '\n':
// mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
if (((float)(clock() - lastDeploy)) / CLOCKS_PER_SEC > 2.0f) {
lastDeploy = clock();
spawnObst(deploy->transform[3][0], 1.5f);
}
break; break;
} }
lastKey = 0; lastKey = 0;
printf("%f", ((float)(clock() - lastDeploy)) / CLOCKS_PER_SEC);
// rocket->velocity[1] += rocket.velocity[1] +=
// (-4.0f + 0.5 * powf(MIN(rocket->velocity[1], 0.0), 2.0f)) * (-4.0f + 0.5 * powf(MIN(rocket.velocity[1], 0.0), 2.0f)) * deltaTime;
// rData.deltaTime;
// float v = rData.deltaTime*10;
// v = 1.0f - powf(0.7f, rData.deltaTime);
// rocket->velocity[0] =
// rocket->velocity[0] + v * (0.0f - rocket->velocity[0]);
// mat4x4_mul(drawMat, rData.projMat, viewMat); mat4x4_translate_in_place(rocket.transform, rocket.velocity[0] * deltaTime,
rocket.velocity[1] * deltaTime,
rocket.velocity[2] * deltaTime);
// mat4x4_translate_in_place(viewMat, 0, 0, .1);
mat4x4_mul(drawMat, projMat, rocket.transform);
clearTarget(&target); clearTarget(&target);
renderC = clock(); renderC = clock();
drawRocket(&rData); render(&target, &rocket.model, &drawMat, buffer);
updateObsticales(&rData);
drawPlanet(&rData);
renderC = clock() - renderC; renderC = clock() - renderC;
mat4x4 invProj;
mat4x4_invert(invProj, rData.projMat);
athmosC = clock();
// renderAthmosphere(&target, invProj);
athmosC = clock() - athmosC;
if (didHit(rocket)) {
stop = 1;
}
base64encode(&target, encodeBuff); base64encode(&target, encodeBuff);
printf("\033[H"); printf("\033[H");
printImage(encodeBuff); printImage(encodeBuff);

File diff suppressed because one or more lines are too long

View File

@@ -1,2 +0,0 @@
#include "../renderer.h"
const model obstical_model = {(vec3[]){{-4.000000,0.305749,0.305749},{-0.000000,0.305749,0.305749},{-4.000000,0.305749,-0.305749},{-0.000000,0.305749,-0.305749},{-4.000000,-0.305750,0.305749},{0.000000,-0.305749,0.305749},{-4.000000,-0.305750,-0.305749},{0.000000,-0.305749,-0.305749}},(int[]){1,0,2,0,0,0,3,1,6,1,2,1,7,2,4,2,6,2,5,3,0,3,4,3,6,4,0,4,2,4,3,5,5,5,7,5,1,0,3,0,2,0,3,1,7,1,6,1,7,2,5,2,4,2,5,3,1,3,0,3,6,4,4,4,0,4,3,5,1,5,5,5},(vec3[]){{-0.0000,1.0000,-0.0000},{-0.0000,-0.0000,-1.0000},{-0.0000,-1.0000,-0.0000},{-0.0000,-0.0000,1.0000},{-1.0000,-0.0000,-0.0000},{1.0000,-0.0000,-0.0000}},(vec3[]){{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000}},8,72,12.5};

355
src/models/plane.h Normal file
View File

@@ -0,0 +1,355 @@
#include "../renderer.h"
const model testModel = {
(vec3[]){
{0.698513, 0.757563, 0.000000}, {0.044645, 2.825787, 0.000000},
{0.656388, 0.757563, 0.238906}, {0.041953, 2.825787, 0.015270},
{0.535092, 0.757563, 0.448996}, {0.034200, 2.825787, 0.028697},
{0.349257, 0.757563, 0.604930}, {0.022323, 2.825787, 0.038664},
{0.121296, 0.757563, 0.687901}, {0.007753, 2.825787, 0.043967},
{-0.121296, 0.757563, 0.687901}, {-0.007753, 2.825787, 0.043967},
{-0.349257, 0.757563, 0.604930}, {-0.022323, 2.825787, 0.038664},
{-0.535092, 0.757563, 0.448996}, {-0.034200, 2.825787, 0.028697},
{-0.656388, 0.757563, 0.238906}, {-0.041953, 2.825787, 0.015270},
{-0.698513, 0.757563, -0.000000}, {-0.044645, 2.825787, 0.000000},
{-0.656388, 0.757563, -0.238906}, {-0.041953, 2.825787, -0.015270},
{-0.535092, 0.757563, -0.448996}, {-0.034200, 2.825787, -0.028697},
{-0.349257, 0.757563, -0.604930}, {-0.022323, 2.825787, -0.038664},
{-0.121296, 0.757563, -0.687901}, {-0.007753, 2.825787, -0.043967},
{0.121296, 0.757563, -0.687901}, {0.007753, 2.825787, -0.043967},
{0.349257, 0.757563, -0.604930}, {0.022323, 2.825787, -0.038664},
{0.535092, 0.757563, -0.448996}, {0.034200, 2.825787, -0.028697},
{0.656388, 0.757563, -0.238906}, {0.041953, 2.825787, -0.015269},
{0.544639, 2.240545, 0.000000}, {0.511793, 2.240545, 0.186277},
{0.409479, 2.128906, 0.371044}, {0.290178, 2.227410, 0.470774},
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{0.1431, 0.4003, 0.9051}, {0.1012, -0.0377, 0.9942},
{-0.1431, 0.4003, 0.9051}, {-0.1012, -0.0377, 0.9942},
{-0.4906, 0.3661, 0.7907}, {-0.3424, -0.0553, 0.9379},
{-0.7362, 0.2805, 0.6159}, {0.7362, 0.2805, 0.6159},
{0.6174, 0.1400, 0.7741}, {-0.6174, 0.1400, 0.7741},
{0.1165, 0.7887, 0.6037}, {-0.1165, 0.7887, 0.6037},
{0.7537, 0.0880, 0.6512}, {0.8090, 0.3734, 0.4541},
{0.1400, -0.2577, 0.9560}, {-0.1400, -0.2577, 0.9560},
{-0.7537, 0.0880, 0.6512}, {-0.8090, 0.3734, 0.4541},
{0.5043, 0.6625, 0.5539}, {-0.4814, -0.2028, 0.8527},
{-0.5043, 0.6625, 0.5539}, {0.4814, -0.2028, 0.8527}},
(vec3[]){{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.8556, 0.8746, 1.0000},
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
{0.8556, 0.8746, 1.0000}, {0.8556, 0.8746, 1.0000},
{0.8556, 0.8746, 1.0000}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.9696, 1.0000, 0.0000}, {0.9695, 0.9999, 0.0005},
{0.9696, 1.0000, 0.0000}, {0.9696, 1.0000, 0.0000},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.0000, 0.4470, 0.0334}, {0.0000, 0.4470, 0.0334},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900}},
148,
1752,
20.f};

View File

@@ -1,2 +0,0 @@
#include "../renderer.h"
const model planet_model = {(vec3[]){{0.000000,-2.000000,0.000000},{1.447215,-0.894439,1.051451},{-0.552776,-0.894440,1.701298},{-1.788852,-0.894431,0.000000},{-0.552776,-0.894440,-1.701298},{1.447215,-0.894439,-1.051451},{0.552776,0.894440,1.701298},{-1.447215,0.894439,1.051451},{-1.447215,0.894439,-1.051451},{0.552776,0.894440,-1.701298},{1.788852,0.894431,0.000000},{0.000000,2.000000,0.000000},{-0.324911,-1.701309,0.999991},{0.850645,-1.701308,0.618023},{0.525738,-1.051475,1.618023},{1.701296,-1.051472,0.000000},{0.850645,-1.701308,-0.618023},{-1.051460,-1.701303,0.000000},{-1.376379,-1.051472,0.999994},{-0.324911,-1.701309,-0.999991},{-1.376379,-1.051472,-0.999994},{0.525738,-1.051475,-1.618023},{1.902116,0.000000,0.618025},{1.902116,0.000000,-0.618025},{0.000000,0.000000,2.000000},{1.175571,0.000000,1.618033},{-1.902116,0.000000,0.618025},{-1.175571,0.000000,1.618033},{-1.175571,0.000000,-1.618033},{-1.902116,0.000000,-0.618025},{1.175571,0.000000,-1.618033},{0.000000,0.000000,-2.000000},{1.376379,1.051472,0.999994},{-0.525738,1.051475,1.618023},{-1.701296,1.051472,0.000000},{-0.525738,1.051475,-1.618023},{1.376379,1.051472,-0.999994},{0.324911,1.701309,0.999991},{1.051460,1.701303,0.000000},{-0.850645,1.701308,0.618023},{-0.850645,1.701308,-0.618023},{0.324911,1.701309,-0.999991}},(int[]){0,0,13,13,12,12,1,1,13,13,15,15,0,0,12,12,17,17,0,0,17,17,19,19,0,0,19,19,16,16,1,1,15,15,22,22,2,2,14,14,24,24,3,3,18,18,26,26,4,4,20,20,28,28,5,5,21,21,30,30,1,1,22,22,25,25,2,2,24,24,27,27,3,3,26,26,29,29,4,4,28,28,31,31,5,5,30,30,23,23,6,6,32,32,37,37,7,7,33,33,39,39,8,8,34,34,40,40,9,9,35,35,41,41,10,10,36,36,38,38,38,38,41,41,11,11,38,38,36,36,41,41,36,36,9,9,41,41,41,41,40,40,11,11,41,41,35,35,40,40,35,35,8,8,40,40,40,40,39,39,11,11,40,40,34,34,39,39,34,34,7,7,39,39,39,39,37,37,11,11,39,39,33,33,37,37,33,33,6,6,37,37,37,37,38,38,11,11,37,37,32,32,38,38,32,32,10,10,38,38,23,23,36,36,10,10,23,23,30,30,36,36,30,30,9,9,36,36,31,31,35,35,9,9,31,31,28,28,35,35,28,28,8,8,35,35,29,29,34,34,8,8,29,29,26,26,34,34,26,26,7,7,34,34,27,27,33,33,7,7,27,27,24,24,33,33,24,24,6,6,33,33,25,25,32,32,6,6,25,25,22,22,32,32,22,22,10,10,32,32,30,30,31,31,9,9,30,30,21,21,31,31,21,21,4,4,31,31,28,28,29,29,8,8,28,28,20,20,29,29,20,20,3,3,29,29,26,26,27,27,7,7,26,26,18,18,27,27,18,18,2,2,27,27,24,24,25,25,6,6,24,24,14,14,25,25,14,14,1,1,25,25,22,22,23,23,10,10,22,22,15,15,23,23,15,15,5,5,23,23,16,16,21,21,5,5,16,16,19,19,21,21,19,19,4,4,21,21,19,19,20,20,4,4,19,19,17,17,20,20,17,17,3,3,20,20,17,17,18,18,3,3,17,17,12,12,18,18,12,12,2,2,18,18,15,15,16,16,5,5,15,15,13,13,16,16,13,13,0,0,16,16,12,12,14,14,2,2,12,12,13,13,14,14,13,13,1,1,14,14},(vec3[]){{-0.0000,-1.0000,-0.0000},{0.7236,-0.4472,0.5257},{-0.2764,-0.4472,0.8506},{-0.8944,-0.4472,-0.0000},{-0.2764,-0.4472,-0.8506},{0.7236,-0.4472,-0.5257},{0.2764,0.4472,0.8506},{-0.7236,0.4472,0.5257},{-0.7236,0.4472,-0.5257},{0.2764,0.4472,-0.8506},{0.8944,0.4472,-0.0000},{-0.0000,1.0000,-0.0000},{-0.1625,-0.8507,0.5000},{0.4253,-0.8507,0.3090},{0.2629,-0.5257,0.8090},{0.8506,-0.5257,-0.0000},{0.4253,-0.8507,-0.3090},{-0.5257,-0.8507,-0.0000},{-0.6882,-0.5257,0.5000},{-0.1625,-0.8507,-0.5000},{-0.6882,-0.5257,-0.5000},{0.2629,-0.5257,-0.8090},{0.9511,-0.0000,0.3090},{0.9511,-0.0000,-0.3090},{-0.0000,-0.0000,1.0000},{0.5878,-0.0000,0.8090},{-0.9511,-0.0000,0.3090},{-0.5878,-0.0000,0.8090},{-0.5878,-0.0000,-0.8090},{-0.9511,-0.0000,-0.3090},{0.5878,-0.0000,-0.8090},{-0.0000,-0.0000,-1.0000},{0.6882,0.5257,0.5000},{-0.2629,0.5257,0.8090},{-0.8506,0.5257,-0.0000},{-0.2629,0.5257,-0.8090},{0.6882,0.5257,-0.5000},{0.1625,0.8507,0.5000},{0.5257,0.8507,-0.0000},{-0.4253,0.8507,0.3090},{-0.4253,0.8507,-0.3090},{0.1625,0.8507,-0.5000}},(vec3[]){{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887}},42,480,12.5};

View File

@@ -4,8 +4,6 @@
#include "linmath.h" #include "linmath.h"
#include "rendertarget.h" #include "rendertarget.h"
#define EXPOSURE 2
typedef struct { typedef struct {
vec3 *verts; vec3 *verts;
int *index; int *index;
@@ -30,13 +28,6 @@ typedef struct {
vec3 barycentrics; vec3 barycentrics;
} polygon; } polygon;
typedef struct {
float deltaTime;
mat4x4 projMat;
render_target *target;
vec4 *vert_buffer;
} renderData;
// model static inline create_model(vec3 *verts, int *index, int vert_size, // model static inline create_model(vec3 *verts, int *index, int vert_size,
// int index_size) { // int index_size) {
// model m = {verts, 0, 0, index, vert_size, index_size}; // model m = {verts, 0, 0, index, vert_size, index_size};
@@ -173,7 +164,7 @@ void render(render_target *target, const model *model, mat4x4 *matrix,
vec2 sp = {}; vec2 sp = {};
vec3 bary = {}; vec3 bary = {};
vec3 val = {0}; vec4 val = {0};
vec3 nor = {}; vec3 nor = {};
vec3 color = {}; vec3 color = {};
@@ -188,19 +179,14 @@ void render(render_target *target, const model *model, mat4x4 *matrix,
float fY = 1.0f - ((float)y) * texHight; float fY = 1.0f - ((float)y) * texHight;
sp[0] = fX; sp[0] = fX;
sp[1] = fY; sp[1] = fY;
vec3 pos = {};
calcBarycentrics(&p, sp, bary); calcBarycentrics(&p, sp, bary);
if (bary[0] >= -0.000001f && bary[1] >= -0.000001f && if (bary[0] >= 0.0f && bary[1] >= 0.0f && bary[2] >= 0.0f) {
bary[2] >= -0.000001f) { uint8_t depth = (uint8_t)(255.0 * fApplyBary(bary, (*p.points[0])[2],
float fDepth = fApplyBary(bary, (*p.points[0])[2], (*p.points[1])[2], (*p.points[1])[2],
(*p.points[2])[2]); (*p.points[2])[2]));
uint16_t depth = (uint16_t)(65536.0 * fDepth); // if (depth < getDepth(target, x, y)) {
if (depth < target_get_depth(target, x, y)) {
vApplyBary(bary, (*normals[0]), (*normals[1]), (*normals[2]), nor); vApplyBary(bary, (*normals[0]), (*normals[1]), (*normals[2]), nor);
vec3_norm(nor, nor);
vApplyBary(bary, (*colors[0]), (*colors[1]), (*colors[2]), color); vApplyBary(bary, (*colors[0]), (*colors[1]), (*colors[2]), color);
vApplyBary(bary, (*p.points[0]), (*p.points[1]), (*p.points[2]),
pos);
viewDir[0] = fX; viewDir[0] = fX;
viewDir[1] = -fY; viewDir[1] = -fY;
@@ -213,8 +199,7 @@ void render(render_target *target, const model *model, mat4x4 *matrix,
vec3_dup(val, color); vec3_dup(val, color);
float diffuse = MAX(vec3_dot(nor, lightDir), 0.0f); float diffuse = MAX(vec3_dot(nor, lightDir), 0.0f);
// float l = powf(MAX(vec3_dot(halfWay, nor), 0.0), 2.0); // float l = powf(MAX(vec3_dot(halfWay, nor), 0.0), 2.0);
float spec = float spec = powf(MAX(vec3_dot(halfWay, nor), 0.0), model->shininess);
powf(MAX(vec3_dot(halfWay, nor), 0.0), model->shininess);
spec *= (model->shininess + 8.0) / 25.1327; spec *= (model->shininess + 8.0) / 25.1327;
// val[0] = nor[0] * 0.5 + 0.5; // val[0] = nor[0] * 0.5 + 0.5;
// val[1] = nor[1] * 0.5 + 0.5; // val[1] = nor[1] * 0.5 + 0.5;
@@ -222,18 +207,12 @@ void render(render_target *target, const model *model, mat4x4 *matrix,
// val[0] = ((float)depth) / 255.0f; // val[0] = ((float)depth) / 255.0f;
// val[1] = ((float)depth) / 255.0f; // val[1] = ((float)depth) / 255.0f;
// val[2] = ((float)depth) / 255.0f; // val[2] = ((float)depth) / 255.0f;
vec3_scale(val, val, diffuse * 0.5 + spec + 0.2); vec3_scale(val, val, diffuse * 0.5 + spec + 0.5);
// vec3_dup(val, bary); // vec3_set(val, l);
// vec3_min(val, val, (vec3){1.0f, 1.0f, 1.0f}); val[3] = ((float)depth) / 255.0f;
// vec3_set(val, fDepth);
// val[3] = ((float)depth) / 255.0f; set(target, x, y, val);
// vec3_set(val, diffuse * 0.5 + spec + 0.5); // }
// vec3_add(val, val, pos);
val[0] = 1.0f - expf(-EXPOSURE * val[0]);
val[1] = 1.0f - expf(-EXPOSURE * val[1]);
val[2] = 1.0f - expf(-EXPOSURE * val[2]);
target_set(target, x, y, val, depth);
}
} }
} }
} }

View File

@@ -7,54 +7,49 @@ typedef struct {
int width; int width;
int height; int height;
uint8_t *pixels; uint8_t *pixels;
uint16_t *depth;
} render_target; } render_target;
int bufferSize(int width, int height) { int bufferSize(int width, int height) {
return width * height * 3 * sizeof(uint8_t); return width * height * 4 * sizeof(uint8_t);
} }
void clearTarget(render_target *r) { void clearTarget(render_target *r) {
memset(r->pixels, 0, 3 * r->height * r->width * sizeof(uint8_t)); memset(r->pixels, 0, 4 * r->height * r->width * sizeof(uint8_t));
memset(r->depth, 255, r->height * r->width * sizeof(uint16_t)); for (int i = 3; i < r->height * r->height * 4; i += 4) {
// for (int i = 3; i < r->height * r->height * 3; i += 3) { r->pixels[i] = 255;
// r->pixels[i] = 255; }
// }
} }
LINMATH_H_FUNC void target_set_color(render_target *r, int x, int y, vec3 val) { void setColor(render_target *r, int x, int y, vec3 val) {
int start = (r->width * y + x) * 3; int start = (r->width * y + x) * 4;
r->pixels[start + 0] = (uint8_t)(val[0] * 255); r->pixels[start + 0] = (uint8_t)(val[0] * 255);
r->pixels[start + 1] = (uint8_t)(val[1] * 255); r->pixels[start + 1] = (uint8_t)(val[1] * 255);
r->pixels[start + 2] = (uint8_t)(val[2] * 255); r->pixels[start + 2] = (uint8_t)(val[2] * 255);
} }
LINMATH_H_FUNC void target_get_color(render_target *r, int x, int y, void getColor(render_target *r, int x, int y, int dst[3]) {
int dst[3]) { int start = (r->width * y + x) * 4;
int start = (r->width * y + x) * 3;
dst[0] = r->pixels[start + 0]; dst[0] = r->pixels[start + 0];
dst[1] = r->pixels[start + 1]; dst[1] = r->pixels[start + 1];
dst[2] = r->pixels[start + 2]; dst[2] = r->pixels[start + 2];
} }
LINMATH_H_FUNC void target_set(render_target *r, int x, int y, vec3 val, void set(render_target *r, int x, int y, vec4 val) {
uint16_t depth) { int start = (r->width * y + x) * 4;
int start = (r->width * y + x) * 3;
r->pixels[start + 0] = (uint8_t)(val[0] * 255); r->pixels[start + 0] = (uint8_t)(val[0] * 255);
r->pixels[start + 1] = (uint8_t)(val[1] * 255); r->pixels[start + 1] = (uint8_t)(val[1] * 255);
r->pixels[start + 2] = (uint8_t)(val[2] * 255); r->pixels[start + 2] = (uint8_t)(val[2] * 255);
r->depth[r->width * y + x] = depth; r->pixels[start + 3] = (uint8_t)(val[3] * 255);
} }
// LINMATH_H_FUNC void get(render_target *r, int x, int y, int d void get(render_target *r, int x, int y, int dst[4]) {
// int start = (r->width * y + x) * 3; int start = (r->width * y + x) * 4;
// dst[0] = r->pixels[start + 0]; dst[0] = r->pixels[start + 0];
// dst[1] = r->pixels[start + 1]; dst[1] = r->pixels[start + 1];
// dst[2] = r->pixels[start + 2]; dst[2] = r->pixels[start + 2];
// dst[3] = r->pixels[start + 3]; dst[3] = r->pixels[start + 3];
// }
LINMATH_H_FUNC void target_set_depth(render_target *r, int x, int y,
float val) {
r->depth[(r->width * y + x)] = (uint16_t)(val * 255);
} }
LINMATH_H_FUNC uint16_t target_get_depth(render_target *r, int x, int y) { void setDepth(render_target *r, int x, int y, float val) {
return r->depth[r->width * y + x]; r->pixels[(r->width * y + x) * 4 + 3] = (uint8_t)(val * 255);
}
uint8_t getDepth(render_target *r, int x, int y) {
return r->pixels[(r->width * y + x) * 4 + 3];
} }
#endif #endif

9
switch.sh Executable file
View File

@@ -0,0 +1,9 @@
#!/usr/bin/env bash
if [ -e "mathTest.cpp" ]; then
mv main.cpp oldMain.cpp
mv mathTest.cpp main.cpp
else
mv main.cpp mathTest.cpp
mv oldMain.cpp main.cpp
fi

BIN
test.bin Normal file

Binary file not shown.

BIN
test.fbx Normal file

Binary file not shown.

297
test.gltf Normal file
View File

@@ -0,0 +1,297 @@
{
"asset":{
"generator":"Khronos glTF Blender I/O v5.1.18",
"version":"2.0"
},
"scene":0,
"scenes":[
{
"name":"Scene.009",
"nodes":[
0,
1,
2
]
}
],
"nodes":[
{
"mesh":0,
"name":"Fairy_Dust_full.002",
"scale":[
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0.007043707650154829
],
"translation":[
0,
-1.292056679725647,
0
]
},
{
"mesh":1,
"name":"Cylinder.002",
"rotation":[
0,
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0,
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],
"scale":[
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],
"translation":[
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]
},
{
"mesh":2,
"name":"Suzanne.001",
"translation":[
0,
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0
]
}
],
"materials":[
{
"doubleSided":true,
"name":"Material.001",
"pbrMetallicRoughness":{
"metallicFactor":0
}
}
],
"meshes":[
{
"name":"Fairy_Dust_full.002",
"primitives":[
{
"attributes":{
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"NORMAL":1
},
"indices":2
}
]
},
{
"name":"Cylinder.002",
"primitives":[
{
"attributes":{
"POSITION":3,
"NORMAL":4,
"TEXCOORD_0":5,
"COLOR_0":6
},
"indices":7,
"material":0
}
]
},
{
"name":"Suzanne",
"primitives":[
{
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"TEXCOORD_0":10
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}

View File

@@ -1,8 +1,8 @@
# Blender 5.1.0 MTL File: 'None' # Blender 5.0.0 MTL File: 'test.blend'
# www.blender.org # www.blender.org
newmtl Material.001 newmtl Material.001
Ns 250.000000 Ns 0.000000
Ka 1.000000 1.000000 1.000000 Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000 Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000 Ks 0.500000 0.500000 0.500000

836
test.obj Normal file
View File

@@ -0,0 +1,836 @@
# Blender 5.0.0
# www.blender.org
mtllib test.mtl
o Cylinder.003
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