Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1699499bdb | |||
| 4163dd6f4e | |||
| cf52d23ab8 | |||
| 5432141c0d | |||
| 6aafa7be81 | |||
| 363849ee0c | |||
| 064fcc4068 | |||
| 74b95163c7 |
56
2
56
2
@@ -1,56 +0,0 @@
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#include "fastmath.hpp"
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#include "polygon.hpp"
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#include <QApplication>
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#include <QImage>
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#include <QLabel>
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#include <QPixmap>
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#include <iostream>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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// testing fastmath.h
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/*
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void test(vec<2> *in) {
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vec<2> v = {{decimal(1.0), decimal(0.5)}};
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in = &v;
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}*/
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int main(int argc, char *argv[]) {
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vec3 v1 = vec3(5.0f, 40.0f, 2.0f);
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vec3 v2 = vec3(5.0, 10.0, 2.2);
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vec3 v3 = v1;
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std::cout << v1 << v2 << decimal(0.5) * v2 << (v1 + v2) << v1 * v2 << "\n"
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<< v1.cross(v2) << v1.len() << "\n"
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<< v1.normalize() << std::endl;
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decimal d = decimal(2.0f);
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d += decimal(0.5);
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std::cout << "\n"
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<< decimal(2.0) / decimal(-0.5) << "\n"
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<< decimal(2.0).sqrt() << "\n"
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<< d << std::endl;
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polygon p = {vec3(0.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(1.0, 0.0, 0.0)};
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std::cout << p.contains(vec3(0.1, 0.1, 0.1)) << std::endl;
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std::cout << matN<3>::identity() * v1 << std::endl;
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// QApplication a(argc, argv);
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//
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// uint8_t *pixel = new uint8_t[64 * 64 * 3];
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//
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// for (int i = 1; i < 64 * 64 * 3; i += 3) {
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// pixel[i] = 255;
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// }
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//
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// QWidget widget;
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// widget.setAutoFillBackground(true);
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// widget.setGeometry(0, 0, 500, 500);
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// QLabel display(&widget);
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// QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
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// display.setPixmap(QPixmap::fromImage(img).scaled(widget.size()));
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// widget.show();
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// return a.exec();
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}
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@@ -2,7 +2,7 @@
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# www.blender.org
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newmtl Material.001
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Ns 0.000000
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Ns 885.309875
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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727
3dModels/fairyDust.obj
Normal file
727
3dModels/fairyDust.obj
Normal file
@@ -0,0 +1,727 @@
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# Blender 5.1.0
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# www.blender.org
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mtllib fairyDust.mtl
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o Cylinder.002
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s 1
|
||||
usemtl Material.001
|
||||
f 2/1/2 92/2/92 91/3/91
|
||||
f 92/2/92 6/4/6 93/5/93
|
||||
f 6/4/6 94/6/94 93/5/93
|
||||
f 8/7/8 95/8/95 94/6/94
|
||||
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|
||||
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|
||||
f 97/12/97 16/13/16 98/14/98
|
||||
f 16/13/16 99/15/99 98/14/98
|
||||
f 99/15/99 20/16/20 100/17/100
|
||||
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|
||||
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|
||||
f 24/19/24 103/21/103 102/20/102
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 34/29/34 108/30/108 107/28/107
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 72/69/72 38/66/38 55/68/55
|
||||
f 1/70/1 55/68/55 3/34/3
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 64/50/64 23/83/23 21/82/21
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 15/79/15 79/77/79 13/77/13
|
||||
f 25/84/25 84/83/84 23/83/23
|
||||
f 35/89/35 89/88/89 33/88/33
|
||||
f 11/75/11 77/73/77 9/73/9
|
||||
f 21/82/21 82/81/82 19/81/19
|
||||
f 31/87/31 87/86/87 29/86/29
|
||||
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|
||||
f 17/80/17 80/79/80 15/79/15
|
||||
f 3/34/3 73/70/73 1/70/1
|
||||
f 27/85/27 85/84/85 25/84/25
|
||||
f 1/90/1 90/89/90 35/89/35
|
||||
f 13/77/13 78/75/78 11/75/11
|
||||
f 23/83/23 83/82/83 21/82/21
|
||||
f 33/88/33 88/87/88 31/87/31
|
||||
f 9/73/9 76/72/76 7/72/7
|
||||
f 19/81/19 81/80/81 17/80/17
|
||||
f 29/86/29 86/85/86 27/85/27
|
||||
f 108/30/108 37/94/37 54/35/54
|
||||
f 107/28/107 54/35/54 53/38/53
|
||||
f 106/27/106 53/38/53 52/40/52
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 101/18/101 48/95/48 47/49/47
|
||||
f 100/17/100 47/49/47 46/96/46
|
||||
f 99/15/99 46/96/46 45/52/45
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 38/66/38 93/5/93 118/102/118
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 111/104/111 12/11/12 10/9/10
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 110/104/110 26/22/26 24/19/24
|
||||
f 110/104/110 28/24/28 26/22/26
|
||||
f 110/104/110 30/109/30 28/24/28
|
||||
f 110/104/110 32/26/32 30/109/30
|
||||
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|
||||
f 109/104/109 36/31/36 34/29/34
|
||||
f 109/104/109 2/110/2 36/31/36
|
||||
f 109/104/109 4/105/4 2/1/2
|
||||
f 111/104/111 10/9/10 8/7/8
|
||||
f 110/104/110 22/108/22 20/16/20
|
||||
f 109/104/109 34/29/34 32/26/32
|
||||
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|
||||
f 110/104/110 111/104/111 112/104/112
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 59/60/59 124/78/124 123/76/123
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 59/60/59 146/114/146 60/114/60
|
||||
f 56/65/56 140/117/140 139/63/139
|
||||
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|
||||
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|
||||
f 61/58/61 144/59/144 44/59/44
|
||||
f 41/55/41 145/57/145 40/56/40
|
||||
f 2/1/2 4/105/4 92/2/92
|
||||
f 92/2/92 4/105/4 6/4/6
|
||||
f 6/4/6 8/7/8 94/6/94
|
||||
f 8/7/8 10/9/10 95/8/95
|
||||
f 10/9/10 12/11/12 96/10/96
|
||||
f 12/11/12 14/106/14 97/12/97
|
||||
f 97/12/97 14/106/14 16/13/16
|
||||
f 16/13/16 18/107/18 99/15/99
|
||||
f 99/15/99 18/107/18 20/16/20
|
||||
f 20/16/20 22/108/22 101/18/101
|
||||
f 101/18/101 22/108/22 24/19/24
|
||||
f 24/19/24 26/22/26 103/21/103
|
||||
f 26/22/26 28/24/28 104/23/104
|
||||
f 28/24/28 30/109/30 105/25/105
|
||||
f 105/25/105 30/109/30 32/26/32
|
||||
f 32/26/32 34/29/34 107/28/107
|
||||
f 34/29/34 36/31/36 108/30/108
|
||||
f 36/31/36 2/110/2 91/32/91
|
||||
f 5/33/5 75/33/75 74/34/74
|
||||
f 54/35/54 37/94/37 72/36/72
|
||||
f 53/38/53 54/35/54 71/37/71
|
||||
f 52/40/52 53/38/53 70/39/70
|
||||
f 51/42/51 52/40/52 69/41/69
|
||||
f 50/44/50 51/42/51 68/43/68
|
||||
f 66/46/66 49/48/49 50/44/50
|
||||
f 65/47/65 48/95/48 49/48/49
|
||||
f 47/49/47 48/95/48 65/47/65
|
||||
f 63/51/63 46/96/46 47/49/47
|
||||
f 45/52/45 46/96/46 63/51/63
|
||||
f 120/54/120 114/97/114 45/52/45
|
||||
f 137/55/137 127/55/127 125/56/125
|
||||
f 143/58/143 136/58/136 133/59/133
|
||||
f 142/60/142 141/118/141 128/61/128
|
||||
f 138/62/138 129/112/129 127/55/127
|
||||
f 139/63/139 140/117/140 134/64/134
|
||||
f 38/66/38 118/102/118 119/67/119
|
||||
f 72/69/72 37/103/37 38/66/38
|
||||
f 1/70/1 72/69/72 55/68/55
|
||||
f 55/68/55 119/67/119 5/33/5
|
||||
f 5/33/5 119/67/119 121/71/121
|
||||
f 121/71/121 122/74/122 9/73/9
|
||||
f 122/74/122 123/76/123 11/75/11
|
||||
f 123/76/123 124/78/124 13/77/13
|
||||
f 124/78/124 120/54/120 15/79/15
|
||||
f 15/79/15 120/54/120 62/53/62
|
||||
f 17/80/17 62/53/62 63/51/63
|
||||
f 19/81/19 63/51/63 64/50/64
|
||||
f 64/50/64 65/47/65 23/83/23
|
||||
f 65/47/65 66/46/66 25/84/25
|
||||
f 66/46/66 67/45/67 27/85/27
|
||||
f 67/45/67 68/43/68 29/86/29
|
||||
f 68/43/68 69/41/69 31/87/31
|
||||
f 69/41/69 70/39/70 33/88/33
|
||||
f 70/39/70 71/37/71 35/89/35
|
||||
f 35/89/35 71/37/71 72/36/72
|
||||
f 90/119/90 73/120/73 74/121/74
|
||||
f 74/121/74 75/122/75 76/91/76
|
||||
f 76/91/76 77/123/77 78/124/78
|
||||
f 78/124/78 79/125/79 80/126/80
|
||||
f 80/126/80 81/127/81 82/128/82
|
||||
f 82/128/82 83/129/83 84/92/84
|
||||
f 84/92/84 85/130/85 86/131/86
|
||||
f 86/131/86 87/132/87 88/93/88
|
||||
f 88/93/88 89/133/89 90/119/90
|
||||
f 90/119/90 74/121/74 76/91/76
|
||||
f 76/91/76 78/124/78 80/126/80
|
||||
f 80/126/80 82/128/82 84/92/84
|
||||
f 84/92/84 86/131/86 88/93/88
|
||||
f 88/93/88 90/119/90 76/91/76
|
||||
f 76/91/76 80/126/80 84/92/84
|
||||
f 15/79/15 80/79/80 79/77/79
|
||||
f 25/84/25 85/84/85 84/83/84
|
||||
f 35/89/35 90/89/90 89/88/89
|
||||
f 11/75/11 78/75/78 77/73/77
|
||||
f 21/82/21 83/82/83 82/81/82
|
||||
f 31/87/31 88/87/88 87/86/87
|
||||
f 7/72/7 76/72/76 75/33/75
|
||||
f 17/80/17 81/80/81 80/79/80
|
||||
f 3/34/3 74/34/74 73/70/73
|
||||
f 27/85/27 86/85/86 85/84/85
|
||||
f 1/90/1 73/90/73 90/89/90
|
||||
f 13/77/13 79/77/79 78/75/78
|
||||
f 23/83/23 84/83/84 83/82/83
|
||||
f 33/88/33 89/88/89 88/87/88
|
||||
f 9/73/9 77/73/77 76/72/76
|
||||
f 19/81/19 82/81/82 81/80/81
|
||||
f 29/86/29 87/86/87 86/85/86
|
||||
f 108/30/108 91/32/91 37/94/37
|
||||
f 107/28/107 108/30/108 54/35/54
|
||||
f 106/27/106 107/28/107 53/38/53
|
||||
f 105/25/105 106/27/106 52/40/52
|
||||
f 104/23/104 105/25/105 51/42/51
|
||||
f 103/21/103 104/23/104 50/44/50
|
||||
f 102/20/102 103/21/103 49/48/49
|
||||
f 101/18/101 102/20/102 48/95/48
|
||||
f 100/17/100 101/18/101 47/49/47
|
||||
f 99/15/99 100/17/100 46/96/46
|
||||
f 98/14/98 99/15/99 45/52/45
|
||||
f 113/98/113 97/12/97 98/14/98
|
||||
f 96/10/96 97/12/97 113/98/113
|
||||
f 95/8/95 96/10/96 115/99/115
|
||||
f 117/101/117 94/6/94 95/8/95
|
||||
f 93/5/93 94/6/94 117/101/117
|
||||
f 38/66/38 92/2/92 93/5/93
|
||||
f 91/3/91 92/2/92 38/66/38
|
||||
f 43/111/43 113/98/113 114/97/114
|
||||
f 42/112/42 115/99/115 113/98/113
|
||||
f 41/55/41 116/100/116 115/99/115
|
||||
f 41/55/41 40/56/40 117/101/117
|
||||
f 40/56/40 39/64/39 118/102/118
|
||||
f 39/64/39 56/65/56 119/67/119
|
||||
f 44/59/44 114/97/114 120/54/120
|
||||
f 57/113/57 121/71/121 119/67/119
|
||||
f 58/61/58 122/74/122 121/71/121
|
||||
f 59/60/59 123/76/123 122/74/122
|
||||
f 59/60/59 60/114/60 124/78/124
|
||||
f 60/114/60 61/58/61 120/54/120
|
||||
f 131/111/131 133/59/133 136/58/136
|
||||
f 129/112/129 131/111/131 132/114/132
|
||||
f 127/55/127 129/112/129 130/60/130
|
||||
f 126/113/126 125/56/125 127/55/127
|
||||
f 135/65/135 134/64/134 125/56/125
|
||||
f 142/60/142 130/60/130 132/114/132
|
||||
f 147/115/147 144/59/144 133/59/133
|
||||
f 148/116/148 139/63/139 135/65/135
|
||||
f 145/57/145 125/56/125 134/64/134
|
||||
f 146/114/146 132/114/132 136/58/136
|
||||
f 138/62/138 147/115/147 131/111/131
|
||||
f 141/118/141 148/116/148 126/113/126
|
||||
f 58/61/58 57/113/57 148/116/148
|
||||
f 42/112/42 43/111/43 147/115/147
|
||||
f 60/114/60 146/114/146 143/58/143
|
||||
f 40/56/40 145/57/145 140/117/140
|
||||
f 57/113/57 56/65/56 139/63/139
|
||||
f 43/111/43 44/59/44 144/59/144
|
||||
f 59/60/59 142/60/142 146/114/146
|
||||
f 56/65/56 39/64/39 140/117/140
|
||||
f 42/112/42 138/62/138 137/55/137
|
||||
f 58/61/58 141/118/141 142/60/142
|
||||
f 61/58/61 143/58/143 144/59/144
|
||||
f 41/55/41 137/55/137 145/57/145
|
||||
12
3dModels/obstical.mtl
Normal file
12
3dModels/obstical.mtl
Normal file
@@ -0,0 +1,12 @@
|
||||
# Blender 5.1.0 MTL File: 'test.blend'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.005
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
46
3dModels/obstical.obj
Normal file
46
3dModels/obstical.obj
Normal file
@@ -0,0 +1,46 @@
|
||||
# Blender 5.1.0
|
||||
# www.blender.org
|
||||
mtllib obstical.mtl
|
||||
o Cube.002
|
||||
v -4.000000 0.305749 0.305749 1.0000 1.0000 1.0000
|
||||
v -0.000000 0.305749 0.305749 1.0000 1.0000 1.0000
|
||||
v -4.000000 0.305749 -0.305749 1.0000 1.0000 1.0000
|
||||
v -0.000000 0.305749 -0.305749 1.0000 1.0000 1.0000
|
||||
v -4.000000 -0.305750 0.305749 1.0000 1.0000 1.0000
|
||||
v 0.000000 -0.305749 0.305749 1.0000 1.0000 1.0000
|
||||
v -4.000000 -0.305750 -0.305749 1.0000 1.0000 1.0000
|
||||
v 0.000000 -0.305749 -0.305749 1.0000 1.0000 1.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.005
|
||||
f 2/1/1 3/2/1 1/3/1
|
||||
f 4/4/2 7/5/2 3/2/2
|
||||
f 8/6/3 5/7/3 7/5/3
|
||||
f 6/8/4 1/9/4 5/7/4
|
||||
f 7/5/5 1/10/5 3/11/5
|
||||
f 4/12/6 6/8/6 8/6/6
|
||||
f 2/1/1 4/4/1 3/2/1
|
||||
f 4/4/2 8/6/2 7/5/2
|
||||
f 8/6/3 6/8/3 5/7/3
|
||||
f 6/8/4 2/13/4 1/9/4
|
||||
f 7/5/5 5/7/5 1/10/5
|
||||
f 4/12/6 2/14/6 6/8/6
|
||||
@@ -1,8 +1,8 @@
|
||||
# Blender 5.0.0 MTL File: 'test.blend'
|
||||
# Blender 5.1.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 0.000000
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
233
3dModels/planet.obj
Normal file
233
3dModels/planet.obj
Normal file
@@ -0,0 +1,233 @@
|
||||
# Blender 5.1.0
|
||||
# www.blender.org
|
||||
mtllib planet.mtl
|
||||
o Icosphere
|
||||
v 0.000000 -2.000000 0.000000 0.4368 0.6047 0.7887
|
||||
v 1.447215 -0.894439 1.051451 0.4368 0.6047 0.7887
|
||||
v -0.552776 -0.894440 1.701298 0.4368 0.6047 0.7887
|
||||
v -1.788852 -0.894431 0.000000 0.4368 0.6047 0.7887
|
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v -0.552776 -0.894440 -1.701298 0.4368 0.6047 0.7887
|
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v 1.447215 -0.894439 -1.051451 0.4368 0.6047 0.7887
|
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v 0.552776 0.894440 1.701298 0.4368 0.6047 0.7887
|
||||
v -1.447215 0.894439 1.051451 0.4368 0.6047 0.7887
|
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v -1.447215 0.894439 -1.051451 0.4368 0.6047 0.7887
|
||||
v 0.552776 0.894440 -1.701298 0.4368 0.6047 0.7887
|
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v 1.788852 0.894431 0.000000 0.4368 0.6047 0.7887
|
||||
v 0.000000 2.000000 0.000000 0.4368 0.6047 0.7887
|
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v -0.324911 -1.701309 0.999991 0.4368 0.6047 0.7887
|
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v 0.850645 -1.701308 0.618023 0.4368 0.6047 0.7887
|
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v 0.525738 -1.051475 1.618023 0.4368 0.6047 0.7887
|
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v 1.701296 -1.051472 0.000000 0.4368 0.6047 0.7887
|
||||
v 0.850645 -1.701308 -0.618023 0.4368 0.6047 0.7887
|
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v -1.051460 -1.701303 0.000000 0.4368 0.6047 0.7887
|
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v -1.376379 -1.051472 0.999994 0.4368 0.6047 0.7887
|
||||
v -0.324911 -1.701309 -0.999991 0.4368 0.6047 0.7887
|
||||
v -1.376379 -1.051472 -0.999994 0.4368 0.6047 0.7887
|
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v 0.525738 -1.051475 -1.618023 0.4368 0.6047 0.7887
|
||||
v 1.902116 0.000000 0.618025 0.4368 0.6047 0.7887
|
||||
v 1.902116 0.000000 -0.618025 0.4368 0.6047 0.7887
|
||||
v 0.000000 0.000000 2.000000 0.4368 0.6047 0.7887
|
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v 1.175571 0.000000 1.618033 0.4368 0.6047 0.7887
|
||||
v -1.902116 0.000000 0.618025 0.4368 0.6047 0.7887
|
||||
v -1.175571 0.000000 1.618033 0.4368 0.6047 0.7887
|
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v -1.175571 0.000000 -1.618033 0.4368 0.6047 0.7887
|
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v -1.902116 0.000000 -0.618025 0.4368 0.6047 0.7887
|
||||
v 1.175571 0.000000 -1.618033 0.4368 0.6047 0.7887
|
||||
v 0.000000 0.000000 -2.000000 0.4368 0.6047 0.7887
|
||||
v 1.376379 1.051472 0.999994 0.4368 0.6047 0.7887
|
||||
v -0.525738 1.051475 1.618023 0.4368 0.6047 0.7887
|
||||
v -1.701296 1.051472 0.000000 0.4368 0.6047 0.7887
|
||||
v -0.525738 1.051475 -1.618023 0.4368 0.6047 0.7887
|
||||
v 1.376379 1.051472 -0.999994 0.4368 0.6047 0.7887
|
||||
v 0.324911 1.701309 0.999991 0.4368 0.6047 0.7887
|
||||
v 1.051460 1.701303 0.000000 0.4368 0.6047 0.7887
|
||||
v -0.850645 1.701308 0.618023 0.4368 0.6047 0.7887
|
||||
v -0.850645 1.701308 -0.618023 0.4368 0.6047 0.7887
|
||||
v 0.324911 1.701309 -0.999991 0.4368 0.6047 0.7887
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn 0.7236 -0.4472 0.5257
|
||||
vn -0.2764 -0.4472 0.8506
|
||||
vn -0.8944 -0.4472 -0.0000
|
||||
vn -0.2764 -0.4472 -0.8506
|
||||
vn 0.7236 -0.4472 -0.5257
|
||||
vn 0.2764 0.4472 0.8506
|
||||
vn -0.7236 0.4472 0.5257
|
||||
vn -0.7236 0.4472 -0.5257
|
||||
vn 0.2764 0.4472 -0.8506
|
||||
vn 0.8944 0.4472 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.1625 -0.8507 0.5000
|
||||
vn 0.4253 -0.8507 0.3090
|
||||
vn 0.2629 -0.5257 0.8090
|
||||
vn 0.8506 -0.5257 -0.0000
|
||||
vn 0.4253 -0.8507 -0.3090
|
||||
vn -0.5257 -0.8507 -0.0000
|
||||
vn -0.6882 -0.5257 0.5000
|
||||
vn -0.1625 -0.8507 -0.5000
|
||||
vn -0.6882 -0.5257 -0.5000
|
||||
vn 0.2629 -0.5257 -0.8090
|
||||
vn 0.9511 -0.0000 0.3090
|
||||
vn 0.9511 -0.0000 -0.3090
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn 0.5878 -0.0000 0.8090
|
||||
vn -0.9511 -0.0000 0.3090
|
||||
vn -0.5878 -0.0000 0.8090
|
||||
vn -0.5878 -0.0000 -0.8090
|
||||
vn -0.9511 -0.0000 -0.3090
|
||||
vn 0.5878 -0.0000 -0.8090
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn 0.6882 0.5257 0.5000
|
||||
vn -0.2629 0.5257 0.8090
|
||||
vn -0.8506 0.5257 -0.0000
|
||||
vn -0.2629 0.5257 -0.8090
|
||||
vn 0.6882 0.5257 -0.5000
|
||||
vn 0.1625 0.8507 0.5000
|
||||
vn 0.5257 0.8507 -0.0000
|
||||
vn -0.4253 0.8507 0.3090
|
||||
vn -0.4253 0.8507 -0.3090
|
||||
vn 0.1625 0.8507 -0.5000
|
||||
vt 0.181819 0.000000
|
||||
vt 0.227273 0.078731
|
||||
vt 0.136365 0.078731
|
||||
vt 0.272728 0.157461
|
||||
vt 0.318182 0.078731
|
||||
vt 0.363637 0.157461
|
||||
vt 0.909091 0.000000
|
||||
vt 0.954545 0.078731
|
||||
vt 0.863636 0.078731
|
||||
vt 0.727273 0.000000
|
||||
vt 0.772727 0.078731
|
||||
vt 0.681818 0.078731
|
||||
vt 0.545455 0.000000
|
||||
vt 0.590909 0.078731
|
||||
vt 0.500000 0.078731
|
||||
vt 0.318182 0.236191
|
||||
vt 0.090910 0.157461
|
||||
vt 0.181819 0.157461
|
||||
vt 0.136365 0.236191
|
||||
vt 0.818182 0.157461
|
||||
vt 0.909091 0.157461
|
||||
vt 0.863636 0.236191
|
||||
vt 0.636364 0.157461
|
||||
vt 0.727273 0.157461
|
||||
vt 0.681818 0.236191
|
||||
vt 0.454546 0.157461
|
||||
vt 0.545455 0.157461
|
||||
vt 0.500000 0.236191
|
||||
vt 0.227273 0.236191
|
||||
vt 0.045455 0.236191
|
||||
vt 0.772727 0.236191
|
||||
vt 0.590909 0.236191
|
||||
vt 0.409092 0.236191
|
||||
vt 0.181819 0.314921
|
||||
vt 0.272728 0.314921
|
||||
vt 0.227273 0.393651
|
||||
vt 0.000000 0.314921
|
||||
vt 0.090910 0.314921
|
||||
vt 0.045455 0.393651
|
||||
vt 0.727273 0.314921
|
||||
vt 0.818182 0.314921
|
||||
vt 0.772727 0.393651
|
||||
vt 0.545455 0.314921
|
||||
vt 0.636364 0.314921
|
||||
vt 0.590909 0.393651
|
||||
vt 0.363637 0.314921
|
||||
vt 0.454546 0.314921
|
||||
vt 0.409092 0.393651
|
||||
vt 0.500000 0.393651
|
||||
vt 0.454546 0.472382
|
||||
vt 0.681818 0.393651
|
||||
vt 0.636364 0.472382
|
||||
vt 0.863636 0.393651
|
||||
vt 0.818182 0.472382
|
||||
vt 0.909091 0.314921
|
||||
vt 0.136365 0.393651
|
||||
vt 0.090910 0.472382
|
||||
vt 0.318182 0.393651
|
||||
vt 0.272728 0.472382
|
||||
vt 0.954545 0.236191
|
||||
vt 1.000000 0.157461
|
||||
vt 0.409092 0.078731
|
||||
vt 0.363637 0.000000
|
||||
s 1
|
||||
usemtl Material.001
|
||||
f 1/1/1 14/2/14 13/3/13
|
||||
f 2/4/2 14/5/14 16/6/16
|
||||
f 1/7/1 13/8/13 18/9/18
|
||||
f 1/10/1 18/11/18 20/12/20
|
||||
f 1/13/1 20/14/20 17/15/17
|
||||
f 2/4/2 16/6/16 23/16/23
|
||||
f 3/17/3 15/18/15 25/19/25
|
||||
f 4/20/4 19/21/19 27/22/27
|
||||
f 5/23/5 21/24/21 29/25/29
|
||||
f 6/26/6 22/27/22 31/28/31
|
||||
f 2/4/2 23/16/23 26/29/26
|
||||
f 3/17/3 25/19/25 28/30/28
|
||||
f 4/20/4 27/22/27 30/31/30
|
||||
f 5/23/5 29/25/29 32/32/32
|
||||
f 6/26/6 31/28/31 24/33/24
|
||||
f 7/34/7 33/35/33 38/36/38
|
||||
f 8/37/8 34/38/34 40/39/40
|
||||
f 9/40/9 35/41/35 41/42/41
|
||||
f 10/43/10 36/44/36 42/45/42
|
||||
f 11/46/11 37/47/37 39/48/39
|
||||
f 39/48/39 42/49/42 12/50/12
|
||||
f 39/48/39 37/47/37 42/49/42
|
||||
f 37/47/37 10/43/10 42/49/42
|
||||
f 42/45/42 41/51/41 12/52/12
|
||||
f 42/45/42 36/44/36 41/51/41
|
||||
f 36/44/36 9/40/9 41/51/41
|
||||
f 41/42/41 40/53/40 12/54/12
|
||||
f 41/42/41 35/41/35 40/53/40
|
||||
f 35/41/35 8/55/8 40/53/40
|
||||
f 40/39/40 38/56/38 12/57/12
|
||||
f 40/39/40 34/38/34 38/56/38
|
||||
f 34/38/34 7/34/7 38/56/38
|
||||
f 38/36/38 39/58/39 12/59/12
|
||||
f 38/36/38 33/35/33 39/58/39
|
||||
f 33/35/33 11/46/11 39/58/39
|
||||
f 24/33/24 37/47/37 11/46/11
|
||||
f 24/33/24 31/28/31 37/47/37
|
||||
f 31/28/31 10/43/10 37/47/37
|
||||
f 32/32/32 36/44/36 10/43/10
|
||||
f 32/32/32 29/25/29 36/44/36
|
||||
f 29/25/29 9/40/9 36/44/36
|
||||
f 30/31/30 35/41/35 9/40/9
|
||||
f 30/31/30 27/22/27 35/41/35
|
||||
f 27/22/27 8/55/8 35/41/35
|
||||
f 28/30/28 34/38/34 8/37/8
|
||||
f 28/30/28 25/19/25 34/38/34
|
||||
f 25/19/25 7/34/7 34/38/34
|
||||
f 26/29/26 33/35/33 7/34/7
|
||||
f 26/29/26 23/16/23 33/35/33
|
||||
f 23/16/23 11/46/11 33/35/33
|
||||
f 31/28/31 32/32/32 10/43/10
|
||||
f 31/28/31 22/27/22 32/32/32
|
||||
f 22/27/22 5/23/5 32/32/32
|
||||
f 29/25/29 30/31/30 9/40/9
|
||||
f 29/25/29 21/24/21 30/31/30
|
||||
f 21/24/21 4/20/4 30/31/30
|
||||
f 27/22/27 28/60/28 8/55/8
|
||||
f 27/22/27 19/21/19 28/60/28
|
||||
f 19/21/19 3/61/3 28/60/28
|
||||
f 25/19/25 26/29/26 7/34/7
|
||||
f 25/19/25 15/18/15 26/29/26
|
||||
f 15/18/15 2/4/2 26/29/26
|
||||
f 23/16/23 24/33/24 11/46/11
|
||||
f 23/16/23 16/6/16 24/33/24
|
||||
f 16/6/16 6/26/6 24/33/24
|
||||
f 17/15/17 22/27/22 6/26/6
|
||||
f 17/15/17 20/14/20 22/27/22
|
||||
f 20/14/20 5/23/5 22/27/22
|
||||
f 20/12/20 21/24/21 5/23/5
|
||||
f 20/12/20 18/11/18 21/24/21
|
||||
f 18/11/18 4/20/4 21/24/21
|
||||
f 18/9/18 19/21/19 4/20/4
|
||||
f 18/9/18 13/8/13 19/21/19
|
||||
f 13/8/13 3/61/3 19/21/19
|
||||
f 16/6/16 17/62/17 6/26/6
|
||||
f 16/6/16 14/5/14 17/62/17
|
||||
f 14/5/14 1/63/1 17/62/17
|
||||
f 13/3/13 15/18/15 3/17/3
|
||||
f 13/3/13 14/2/14 15/18/15
|
||||
f 14/2/14 2/4/2 15/18/15
|
||||
@@ -14,3 +14,9 @@ add_executable(one src/main.c)
|
||||
|
||||
# target_link_libraries(one m Qt6::Widgets Qt6::Gui)
|
||||
target_link_libraries(one m)
|
||||
|
||||
target_compile_options(one PRIVATE
|
||||
-O3
|
||||
-march=native
|
||||
-ffast-math
|
||||
)
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
#include <QImage>
|
||||
#include <QKeyEvent>
|
||||
#include <QLabel>
|
||||
#include <QObject>
|
||||
#include <QPixmap>
|
||||
#include <QTimer>
|
||||
#include <QWidget>
|
||||
#include <iostream>
|
||||
|
||||
class MainWindow : public QWidget {
|
||||
public:
|
||||
std::function<void(QKeyEvent *)> keyDownCallBack;
|
||||
|
||||
MainWindow() : display(QLabel(this)) {
|
||||
setAutoFillBackground(true);
|
||||
setGeometry(0, 0, 500, 500);
|
||||
display.setFocusPolicy(Qt::StrongFocus);
|
||||
}
|
||||
|
||||
void updateLabel(uint8_t *pixel) {
|
||||
QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
|
||||
display.setPixmap(QPixmap::fromImage(img).scaled(size() * 1));
|
||||
}
|
||||
|
||||
void keyPressEvent(QKeyEvent *e) {
|
||||
keyDownCallBack(e);
|
||||
QWidget::keyPressEvent(e);
|
||||
}
|
||||
|
||||
private:
|
||||
QLabel display;
|
||||
};
|
||||
@@ -1,11 +0,0 @@
|
||||
#include "fastmath.hpp"
|
||||
|
||||
template <class T>
|
||||
T calcHandels(const T curr, const T prev, const T next, T &left, T &right) {
|
||||
T prev
|
||||
}
|
||||
|
||||
template <class T> T bezierCurve(T a, T ad, T b, T bd, float t) {
|
||||
return std::pow(1 - t, 3.0) * a + 3 * std::pow(1 - t, 2.0) * t * ad +
|
||||
3 * (1 - t) * std::pow(t, 2.0) * bd + std::pow(t, 3.0) * b;
|
||||
}
|
||||
425
fastmath.hpp
425
fastmath.hpp
@@ -1,425 +0,0 @@
|
||||
#ifndef FASTMATH_H
|
||||
#define FASTMATH_H
|
||||
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <vector>
|
||||
#define SHIFT_AMOUNT 16
|
||||
#define HALF_SHIFT (SHIFT_AMOUNT / 2)
|
||||
|
||||
#define SHIFT_MASK ((1 << SHIFT_AMOUNT) - 1)
|
||||
#define TO_FLOAT(x) \
|
||||
(((float)(x >> SHIFT_AMOUNT)) + \
|
||||
((double)(x & SHIFT_MASK) / (1 << SHIFT_AMOUNT)))
|
||||
#define TO_INT(x) ((int32_t)(x * (1 << SHIFT_AMOUNT)))
|
||||
#define MUL_F(a, b) (((a) >> HALF_SHIFT) * ((b) >> HALF_SHIFT))
|
||||
#define DIV_F(a, b) ((((a) << HALF_SHIFT) / (b)) << HALF_SHIFT)
|
||||
|
||||
struct decimal {
|
||||
|
||||
int32_t i;
|
||||
constexpr decimal() = default;
|
||||
// constexpr decimal() : i(0) {}
|
||||
constexpr decimal(float i) : i(TO_INT(i)) {}
|
||||
constexpr decimal(double i) : i(TO_INT(i)) {}
|
||||
constexpr decimal(int32_t i) : i(i) {}
|
||||
|
||||
inline friend std::ostream &operator<<(std::ostream &os, const decimal &d) {
|
||||
return (os << TO_FLOAT(d.i));
|
||||
}
|
||||
|
||||
inline friend decimal operator+(const decimal &d1, const decimal &d2) {
|
||||
return {d1.i + d2.i};
|
||||
}
|
||||
inline decimal &operator+=(const decimal &d) { return (*this) = {i + d.i}; }
|
||||
|
||||
inline decimal &operator-=(const decimal &d) { return (*this) = {i - d.i}; }
|
||||
|
||||
inline friend decimal operator-(const decimal &d1, const decimal &d2) {
|
||||
return {d1.i - d2.i};
|
||||
}
|
||||
inline friend decimal operator-(const decimal &d) { return {-d.i}; }
|
||||
|
||||
inline friend decimal operator*(const decimal &d1, const decimal &d2) {
|
||||
return {MUL_F(d1.i, d2.i)};
|
||||
}
|
||||
|
||||
inline decimal &operator*=(const decimal &d) {
|
||||
return (*this) = {MUL_F(i, d.i)};
|
||||
}
|
||||
|
||||
inline friend decimal operator/(const decimal &d1, const decimal &d2) {
|
||||
return {DIV_F(d1.i, d2.i)};
|
||||
}
|
||||
|
||||
inline friend bool operator<(const decimal &d1, const decimal &d2) {
|
||||
return d1.i < d2.i;
|
||||
}
|
||||
|
||||
inline friend bool operator>(const decimal &d1, const decimal &d2) {
|
||||
return d1.i > d2.i;
|
||||
}
|
||||
inline friend bool operator<=(const decimal &d1, const decimal &d2) {
|
||||
return d1.i <= d2.i;
|
||||
}
|
||||
inline friend bool operator>=(const decimal &d1, const decimal &d2) {
|
||||
return d1.i >= d2.i;
|
||||
}
|
||||
|
||||
inline friend bool operator==(const decimal &d1, const decimal &d2) {
|
||||
return d1.i == d2.i;
|
||||
}
|
||||
inline friend bool operator!=(const decimal &d1, const decimal &d2) {
|
||||
return d1.i != d2.i;
|
||||
}
|
||||
|
||||
inline decimal sqrt() { return {((int32_t)sqrtf(i)) << HALF_SHIFT}; }
|
||||
|
||||
inline float to_float() { return TO_FLOAT(i); }
|
||||
inline bool isSmall() { return (abs(i) < (1 << (HALF_SHIFT - 1))); }
|
||||
};
|
||||
|
||||
template <int n, class Dev> struct vec {
|
||||
|
||||
decimal v[n];
|
||||
|
||||
constexpr vec() noexcept = default;
|
||||
|
||||
template <class... Args>
|
||||
constexpr vec(Args... args) noexcept : v{static_cast<decimal>(args)...} {
|
||||
static_assert(sizeof...(Args) == n, "Wrong number of elements for vec");
|
||||
}
|
||||
|
||||
friend Dev operator+(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
|
||||
Dev newV;
|
||||
|
||||
for (int i = 0; i < n; i++) {
|
||||
newV.v[i] = v1.v[i] + v2.v[i];
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
friend Dev operator+=(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
|
||||
Dev newV;
|
||||
|
||||
for (int i = 0; i < n; i++) {
|
||||
newV.v[i] = v1.v[i] + v2.v[i];
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
friend Dev operator-=(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
|
||||
Dev newV;
|
||||
|
||||
for (int i = 0; i < n; i++) {
|
||||
newV.v[i] = v1.v[i] - v2.v[i];
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
|
||||
friend Dev operator-(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
|
||||
Dev newV;
|
||||
|
||||
for (int i = 0; i < n; i++) {
|
||||
newV.v[i] = v1.v[i] - v2.v[i];
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
|
||||
friend std::ostream &operator<<(std::ostream &os, const vec<n, Dev> &v) {
|
||||
os << "(" << v.v[0];
|
||||
for (int i = 1; i < n; i++) {
|
||||
os << ", " << v.v[i];
|
||||
}
|
||||
return (os << ")" << std::endl);
|
||||
}
|
||||
|
||||
Dev operator-() {
|
||||
Dev newV;
|
||||
for (int i = 0; i < n; i++) {
|
||||
newV.v[i] = -v[i];
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
|
||||
friend Dev operator*(const vec<n, Dev> &v, const decimal &d) {
|
||||
int32_t f = d.i >> HALF_SHIFT;
|
||||
|
||||
Dev newV;
|
||||
for (int i = 0; i < n; i++) {
|
||||
newV.v[i] = (v.v[i].i >> HALF_SHIFT) * f;
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
static Dev max(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
|
||||
Dev newV;
|
||||
for (int i = 0; i < n; i++) {
|
||||
newV.v[i] = std::max(v1.v[i], v2.v[i]);
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
static Dev min(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
|
||||
Dev newV;
|
||||
for (int i = 0; i < n; i++) {
|
||||
newV.v[i] = std::min(v1.v[i], v2.v[i]);
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
|
||||
friend Dev operator*(const decimal &d, const vec<n, Dev> &v) {
|
||||
return v * d;
|
||||
}
|
||||
|
||||
friend decimal operator*(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
|
||||
decimal res = decimal(0.0f);
|
||||
for (int i = 0; i < n; i++) {
|
||||
res += v1.v[i] * v2.v[i];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
friend bool operator==(const vec<n, Dev> &v1, const vec<n, Dev> &v2) {
|
||||
bool res = true;
|
||||
for (int i = 0; i < n; i++) {
|
||||
res &= v1.v[i] == v2.v[i];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
bool isSmall() {
|
||||
for (int i = 0; i < n; i++) {
|
||||
if (!v[i].isSmall())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
decimal &operator[](const int &i) { return v[i]; }
|
||||
|
||||
decimal len_sq() { return *this * *this; }
|
||||
|
||||
decimal len() { return this->len_sq().sqrt(); }
|
||||
|
||||
Dev normalize() {
|
||||
decimal f = decimal(1.0) / this->len();
|
||||
return (*this * f);
|
||||
}
|
||||
|
||||
constexpr static Dev zero() {
|
||||
Dev newV;
|
||||
for (int i = 0; i < n; i++) {
|
||||
newV[i] = decimal(0);
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
};
|
||||
struct vec2 : public vec<2, vec2> {
|
||||
|
||||
vec2() : vec<2, vec2>() {};
|
||||
|
||||
vec2(float x, float y) : vec<2, vec2>(decimal(x), decimal(y)) {}
|
||||
|
||||
vec2(double x, double y) : vec<2, vec2>(decimal(x), decimal(y)) {}
|
||||
|
||||
vec2(int32_t x, int32_t y) : vec<2, vec2>(decimal(x), decimal(y)) {}
|
||||
|
||||
vec2(decimal x, decimal y) : vec<2, vec2>(x, y) {}
|
||||
|
||||
template <class origVec> vec2(origVec v) : vec<2, vec2>(v.v[0], v.v[1]) {}
|
||||
|
||||
decimal &x() { return v[0]; }
|
||||
decimal &y() { return v[1]; }
|
||||
};
|
||||
struct vec3 : public vec<3, vec3> {
|
||||
|
||||
constexpr vec3() : vec<3, vec3>() {}
|
||||
|
||||
constexpr vec3(float x, float y, float z)
|
||||
: vec<3, vec3>(decimal(x), decimal(y), decimal(z)) {}
|
||||
|
||||
constexpr vec3(double x, double y, double z)
|
||||
: vec<3, vec3>(decimal(x), decimal(y), decimal(z)) {}
|
||||
|
||||
constexpr vec3(int32_t x, int32_t y, int32_t z)
|
||||
: vec<3, vec3>(decimal(x), decimal(y), decimal(z)) {}
|
||||
|
||||
constexpr vec3(decimal x, decimal y, decimal z) : vec<3, vec3>(x, y, z) {}
|
||||
|
||||
inline decimal &x() { return v[0]; }
|
||||
inline decimal &y() { return v[1]; }
|
||||
inline decimal &z() { return v[2]; }
|
||||
|
||||
inline vec3 cross(vec3 &v) {
|
||||
return vec3((y() * v.z()) - (z() * v.y()),
|
||||
(z() * v.x()) - (x() * v.z()),
|
||||
(x() * v.y()) - (y() * v.x()));
|
||||
}
|
||||
};
|
||||
struct vec4 : public vec<4, vec4> {
|
||||
|
||||
constexpr vec4() : vec<4, vec4>() {}
|
||||
|
||||
vec4(float x, float y, float z, float w)
|
||||
: vec<4, vec4>(decimal(x), decimal(y), decimal(z), decimal(w)) {}
|
||||
|
||||
vec4(double x, double y, double z, double w)
|
||||
: vec<4, vec4>(decimal(x), decimal(y), decimal(z), decimal(w)) {}
|
||||
|
||||
vec4(int32_t x, int32_t y, int32_t z, int32_t w)
|
||||
: vec<4, vec4>(decimal(x), decimal(y), decimal(z), decimal(w)) {}
|
||||
|
||||
vec4(vec3 v, decimal w) : vec<4, vec4>(v.x(), v.y(), v.z(), w) {}
|
||||
|
||||
decimal &x() { return v[0]; }
|
||||
decimal &y() { return v[1]; }
|
||||
decimal &z() { return v[2]; }
|
||||
decimal &w() { return v[3]; }
|
||||
};
|
||||
|
||||
template <int n, class Dev> struct mat {
|
||||
decimal m[n * n];
|
||||
|
||||
static const int size = n;
|
||||
friend Dev operator+(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
|
||||
Dev newM = {};
|
||||
|
||||
for (int i = 0; i < n * n; i++) {
|
||||
newM.v[i] = m1.m[i] + m2.m[i];
|
||||
}
|
||||
return newM;
|
||||
}
|
||||
friend Dev operator+=(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
|
||||
Dev newM = {};
|
||||
|
||||
for (int i = 0; i < n * n; i++) {
|
||||
newM.m[i] = m1.m[i] + m2.m[i];
|
||||
}
|
||||
return newM;
|
||||
}
|
||||
|
||||
friend Dev operator-(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
|
||||
Dev newM = {};
|
||||
|
||||
for (int i = 0; i < n * n; i++) {
|
||||
newM.m[i] = m1.m[i] - m2.m[i];
|
||||
}
|
||||
return newM;
|
||||
}
|
||||
|
||||
friend std::ostream &operator<<(std::ostream &os, const mat<n, Dev> &m) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
os << "|" << m.m[i * n];
|
||||
for (int j = 1; j < n; j++) {
|
||||
os << ", " << m.m[i * n + j];
|
||||
}
|
||||
os << "|" << "\n";
|
||||
}
|
||||
return (os << std::endl);
|
||||
}
|
||||
|
||||
template <class Dev1>
|
||||
friend Dev1 operator*(const mat<n, Dev> &mat, const vec<n, Dev1> &v) {
|
||||
Dev1 newV = vec<n, Dev1>::zero();
|
||||
for (int i = 0; i < n; i++) {
|
||||
for (int j = 0; j < n; j++) {
|
||||
newV[i] += mat.m[i * n + j] * v.v[j];
|
||||
}
|
||||
}
|
||||
return newV;
|
||||
}
|
||||
|
||||
decimal &operator[](const int &i) { return m[i]; }
|
||||
|
||||
friend Dev operator*(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
|
||||
Dev newM = mat<n, Dev>::zero();
|
||||
for (int i = 0; i < n; i++) {
|
||||
for (int j = 0; j < n; j++) {
|
||||
for (int k = 0; k < n; k++) {
|
||||
newM[i * n + j] += m1.m[i * n + k] * m2.m[k * n + j];
|
||||
}
|
||||
}
|
||||
}
|
||||
return newM;
|
||||
}
|
||||
|
||||
constexpr static Dev identity() {
|
||||
Dev newM = {};
|
||||
for (int i = 0; i < n; i++) {
|
||||
for (int j = 0; j < n; j++) {
|
||||
if (i == j)
|
||||
newM.m[i * n + i] = decimal(1.0f);
|
||||
else
|
||||
newM.m[i * n + j] = decimal(0.0f);
|
||||
}
|
||||
}
|
||||
return newM;
|
||||
}
|
||||
constexpr static Dev zero() {
|
||||
Dev newM = {};
|
||||
for (int i = 0; i < n * n; i++) {
|
||||
newM[i] = decimal(0);
|
||||
}
|
||||
return newM;
|
||||
}
|
||||
|
||||
inline void set(int x, int y, decimal v) { m[y * n + x] = v; }
|
||||
inline decimal get(int x, int y) { return m[y * n + x]; }
|
||||
|
||||
friend bool operator==(const mat<n, Dev> &m1, const mat<n, Dev> &m2) {
|
||||
bool res = true;
|
||||
for (int i = 0; i < n * n; i++) {
|
||||
res &= m1.m[i] == m2.m[i];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
bool isSmall() {
|
||||
for (int i = 0; i < n; i++) {
|
||||
if (!m[i].isSmall())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template <class Dev1> Dev1 cutTo() const {
|
||||
static_assert(Dev1::size < n, "Can only convert to smaller matrix");
|
||||
Dev1 newM = mat<Dev1::size, Dev1>::zero();
|
||||
for (int i = 0; i < Dev1::size; i++) {
|
||||
for (int j = 0; j < Dev1::size; j++) {
|
||||
newM.m[Dev1::size * i + j] = m[n * i + j];
|
||||
}
|
||||
}
|
||||
return newM;
|
||||
}
|
||||
};
|
||||
|
||||
template <int n> struct matN : public mat<n, matN<n>> {};
|
||||
|
||||
struct mat3 : public mat<3, mat3> {};
|
||||
|
||||
struct mat4 : public mat<4, mat4> {
|
||||
static mat4 translation(const vec3 &v) {
|
||||
mat4 newM = mat4::identity();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
newM[4 * i + 3] = v.v[i];
|
||||
}
|
||||
return newM;
|
||||
}
|
||||
static mat4 rotateOnX(float a) {
|
||||
mat4 newM = mat4::identity();
|
||||
newM.m[1 * 4 + 1] = cos(a), newM.m[2 * 4 + 2] = cos(a);
|
||||
newM.m[1 * 4 + 2] = -sin(a), newM.m[2 * 4 + 1] = sin(a);
|
||||
return newM;
|
||||
}
|
||||
static mat4 rotateOnY(float a) {
|
||||
mat4 newM = mat4::identity();
|
||||
newM.m[0 * 4 + 0] = cos(a), newM.m[2 * 4 + 2] = cos(a);
|
||||
newM.m[0 * 4 + 2] = sin(a), newM.m[2 * 4 + 0] = -sin(a);
|
||||
return newM;
|
||||
}
|
||||
static mat4 rotateOnZ(float a) {
|
||||
mat4 newM = mat4::identity();
|
||||
newM.m[0 * 4 + 0] = cos(a), newM.m[1 * 4 + 1] = cos(a);
|
||||
newM.m[1 * 4 + 0] = sin(a), newM.m[0 * 4 + 1] = -sin(a);
|
||||
return newM;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
150
main.cpp
150
main.cpp
@@ -1,150 +0,0 @@
|
||||
#include "MainWindow.hpp"
|
||||
#include "fastmath.hpp"
|
||||
#include "plane.hpp"
|
||||
#include "polygon.hpp"
|
||||
#include "renderer.hpp"
|
||||
#include "rendertarget.hpp"
|
||||
#include "testModel.hpp"
|
||||
#include <QApplication>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#define HIGHT 64
|
||||
#define WIDTH 64
|
||||
|
||||
#define FAA_FAC 2
|
||||
#define RHIGHT ((int)(HIGHT * FAA_FAC))
|
||||
#define RWIDTH ((int)(WIDTH * FAA_FAC))
|
||||
|
||||
char *drawToString(unsigned short *img) {
|
||||
char *textImg = (char *)malloc(200000 * sizeof(char));
|
||||
// strcat(textImg,"\e[1;1H\e[2J"); --clear
|
||||
for (int y = 0; y < HIGHT; y++) {
|
||||
for (int x = 0; x < WIDTH; x++) {
|
||||
// printf("%d,%d\n",x,y);
|
||||
char buff[20];
|
||||
unsigned short val = 0;
|
||||
int my = y * FAA_FAC;
|
||||
int mx = x * FAA_FAC;
|
||||
val += img[my * RWIDTH + mx];
|
||||
val += img[my * RWIDTH + mx + 1];
|
||||
val += img[(my + 1) * RWIDTH + mx];
|
||||
val += img[(my + 1) * RWIDTH + mx + 1];
|
||||
sprintf(buff, "\033[38;5;%dm██\033[0m", 232 + val / 4);
|
||||
strcat(textImg, buff);
|
||||
}
|
||||
strcat(textImg, "\n");
|
||||
}
|
||||
return textImg;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
Rendertarget target(128, 128);
|
||||
Renderer renderer;
|
||||
renderer.target = ⌖
|
||||
|
||||
std::chrono::steady_clock::time_point begin =
|
||||
std::chrono::steady_clock::now();
|
||||
renderer.render(&testModel, mat4::translation(vec3(0.0f, -1.0f, 5.0f)) *
|
||||
mat4::rotateOnY(-1.5707963267948966f));
|
||||
std::chrono::steady_clock::time_point end =
|
||||
std::chrono::steady_clock::now();
|
||||
|
||||
std::cout << "Time difference = "
|
||||
<< std::chrono::duration_cast<std::chrono::milliseconds>(end -
|
||||
begin)
|
||||
.count()
|
||||
<< "[ms]" << std::endl;
|
||||
|
||||
uint8_t *pixel = new uint8_t[64 * 64 * 3];
|
||||
/*for (int i = 0; i < 64 * 64 * 3; i++) {
|
||||
pixel[i] = target.pixels[i].i >> SHIFT_AMOUNT;
|
||||
}*/
|
||||
std::function<void(int, uint32_t *)> addTo = [&target](int start,
|
||||
uint32_t *arr) {
|
||||
for (int c = 0; c < 3; c++) {
|
||||
arr[c] += target.pixels[start + c];
|
||||
}
|
||||
};
|
||||
vec3 pos;
|
||||
|
||||
QApplication a(argc, argv);
|
||||
MainWindow widget;
|
||||
widget.setWindowTitle("SoftwareRenderer");
|
||||
|
||||
// display.setPixmap(QPixmap::fromImage(img).scaled(widget.size()));
|
||||
auto keyEvent = [&pos](QKeyEvent *e) {
|
||||
decimal step = decimal(0.5);
|
||||
switch (e->key()) {
|
||||
case Qt::Key_W:
|
||||
pos.z() += step;
|
||||
break;
|
||||
case Qt::Key_S:
|
||||
pos.z() -= step;
|
||||
break;
|
||||
case Qt::Key_A:
|
||||
pos.x() += step;
|
||||
break;
|
||||
case Qt::Key_D:
|
||||
pos.x() -= step;
|
||||
break;
|
||||
}
|
||||
};
|
||||
widget.keyDownCallBack = keyEvent;
|
||||
|
||||
float rot = 0.f;
|
||||
std::function<void()> renderLoop = [&addTo, &target, &pixel, &renderer,
|
||||
&widget, &rot, &pos]() {
|
||||
std::chrono::steady_clock::time_point begin =
|
||||
std::chrono::steady_clock::now();
|
||||
|
||||
target.clearDepth();
|
||||
target.clearTarget();
|
||||
|
||||
// renderer.render(&testModel, mat4::translation(vec3(0.0f,
|
||||
// -1.0f, 5.0f)) *
|
||||
// mat4::rotateOnY(rot));
|
||||
// renderer.render(&testModel, mat4::translation(vec3(1.0f,
|
||||
// -1.0f, 7.0f)) *
|
||||
// mat4::rotateOnY(rot));
|
||||
renderer.render(&plane, mat4::translation(pos));
|
||||
std::chrono::steady_clock::time_point end =
|
||||
std::chrono::steady_clock::now();
|
||||
|
||||
std::cout << "Time difference = "
|
||||
<< std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
end - begin)
|
||||
.count()
|
||||
<< "[ms]" << std::endl;
|
||||
|
||||
for (int x = 0; x < 64; x++) {
|
||||
for (int y = 0; y < 64; y++) {
|
||||
uint32_t result[3] = {};
|
||||
addTo((target.width * y * 2 + x * 2) * 3, result);
|
||||
addTo((target.width * (y * 2 + 1) + x * 2) * 3, result);
|
||||
addTo((target.width * y * 2 + (x * 2 + 1)) * 3, result);
|
||||
addTo((target.width * (y * 2 + 1) + (x * 2 + 1)) * 3, result);
|
||||
for (int c = 0; c < 3; c++) {
|
||||
pixel[(WIDTH * (WIDTH - y - 1) + WIDTH - x - 1) * 3 + c] =
|
||||
result[c] >> 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
// QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
|
||||
widget.updateLabel(pixel);
|
||||
|
||||
rot += 0.1f;
|
||||
};
|
||||
renderLoop();
|
||||
widget.show();
|
||||
QTimer timer;
|
||||
timer.setInterval(20);
|
||||
timer.start();
|
||||
QObject::connect(&timer, &QTimer::timeout, &widget, renderLoop);
|
||||
return a.exec();
|
||||
}
|
||||
63
mathTest.cpp
63
mathTest.cpp
@@ -1,63 +0,0 @@
|
||||
#include "fastmath.hpp"
|
||||
#include "polygon.hpp"
|
||||
#include <QApplication>
|
||||
#include <QImage>
|
||||
#include <QLabel>
|
||||
#include <QPixmap>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
// testing fastmath.h
|
||||
/*
|
||||
void test(vec<2> *in) {
|
||||
vec<2> v = {{decimal(1.0), decimal(0.5)}};
|
||||
in = &v;
|
||||
}*/
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
vec3 v1 = vec3(5.0f, 40.0f, 2.0f);
|
||||
vec3 v2 = vec3(5.0, 10.0, 2.2);
|
||||
vec3 v3 = v1;
|
||||
std::cout << v1 << v2 << decimal(0.5) * v2 << (v1 + v2) << v1 * v2 << "\n"
|
||||
<< v1.cross(v2) << v1.len() << "\n"
|
||||
<< v1.normalize() << std::endl;
|
||||
|
||||
decimal d = decimal(2.0f);
|
||||
d += decimal(0.5);
|
||||
std::cout << "\n"
|
||||
<< decimal(2.0) / decimal(-0.5) << "\n"
|
||||
<< decimal(2.0).sqrt() << "\n"
|
||||
<< d << std::endl;
|
||||
|
||||
polygon p = {vec3(0.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(1.0, 0.0, 0.0)};
|
||||
std::cout << p.contains(vec3(0.1, 0.1, 0.1)) << std::endl;
|
||||
|
||||
mat4 m = mat4::translation({2.0f, 3.0f, 5.0f});
|
||||
|
||||
std::cout << matN<3>::identity() * v1 << std::endl;
|
||||
std::cout << m << std::endl;
|
||||
std::cout << mat4::identity().cutTo<mat3>() << std::endl;
|
||||
std::cout << m * vec4(v1, decimal(1.0f)) << std::endl;
|
||||
std::cout << mat4::rotateOnX(1.5707f) * vec4(1.f, 0.f, 0.f, 0.f)
|
||||
<< std::endl;
|
||||
|
||||
// QApplication a(argc, argv);
|
||||
//
|
||||
// uint8_t *pixel = new uint8_t[64 * 64 * 3];
|
||||
//
|
||||
// for (int i = 1; i < 64 * 64 * 3; i += 3) {
|
||||
// pixel[i] = 255;
|
||||
// }
|
||||
//
|
||||
// QWidget widget;
|
||||
// widget.setAutoFillBackground(true);
|
||||
// widget.setGeometry(0, 0, 500, 500);
|
||||
// QLabel display(&widget);
|
||||
// QImage img((unsigned char *)pixel, 64, 64, QImage::Format_RGB888);
|
||||
// display.setPixmap(QPixmap::fromImage(img).scaled(widget.size()));
|
||||
// widget.show();
|
||||
// return a.exec();
|
||||
}
|
||||
16
model.hpp
16
model.hpp
@@ -1,16 +0,0 @@
|
||||
|
||||
#ifndef MODEL_H
|
||||
#define MODEL_H
|
||||
|
||||
#include "fastmath.hpp"
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
struct model {
|
||||
std::vector<vec3> verts;
|
||||
// At 0 vertecie index, at 1 normal index
|
||||
std::vector<std::tuple<uint16_t, uint16_t>> faces;
|
||||
std::vector<vec3> normals;
|
||||
std::vector<vec3> colors;
|
||||
};
|
||||
|
||||
#endif
|
||||
149
parseObj.py
Normal file → Executable file
149
parseObj.py
Normal file → Executable file
@@ -1,72 +1,95 @@
|
||||
# Open the file in read mode
|
||||
file = open("plane.obj", "r")
|
||||
#!/usr/bin/env python3
|
||||
|
||||
# Read the entire content of the file
|
||||
content = file.read().split("\n")
|
||||
import os
|
||||
|
||||
file.close()
|
||||
|
||||
startVerts = 0
|
||||
verts = []
|
||||
for index, line in enumerate(content):
|
||||
if line[0] == "o":
|
||||
startVerts = index + 1
|
||||
content = content[startVerts:]
|
||||
break
|
||||
|
||||
for index, line in enumerate(content):
|
||||
if "vn" in line:
|
||||
endVerts = index
|
||||
verts = content[:endVerts]
|
||||
content = content[endVerts:]
|
||||
break
|
||||
dir_name = "3dModels/"
|
||||
|
||||
|
||||
normals = []
|
||||
for index, line in enumerate(content):
|
||||
if "vt" in line:
|
||||
normals = content[:index]
|
||||
content = content[index:]
|
||||
break
|
||||
def source_model(file_name: str):
|
||||
# Open the file in read mode
|
||||
file = open(dir_name + file_name + ".obj", "r")
|
||||
|
||||
startFaces = 0
|
||||
faces = []
|
||||
for index, line in enumerate(content):
|
||||
if line[0] == "f":
|
||||
startFaces = index
|
||||
faces = content[startFaces:-1]
|
||||
break
|
||||
# Read the entire content of the file
|
||||
content = file.read().split("\n")
|
||||
|
||||
colors = ["{" + ",".join(vert.split(" ")[4:7]) + "}" for vert in verts]
|
||||
verts = ["{" + ",".join(vert.split(" ")[1:4]) + "}" for vert in verts]
|
||||
faces = [
|
||||
",".join(
|
||||
[
|
||||
str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1)
|
||||
for d in face.split(" ")[1:4]
|
||||
]
|
||||
file.close()
|
||||
|
||||
startVerts = 0
|
||||
verts = []
|
||||
for index, line in enumerate(content):
|
||||
if line[0] == "o":
|
||||
startVerts = index + 1
|
||||
content = content[startVerts:]
|
||||
break
|
||||
|
||||
for index, line in enumerate(content):
|
||||
if "vn" in line:
|
||||
endVerts = index
|
||||
verts = content[:endVerts]
|
||||
content = content[endVerts:]
|
||||
break
|
||||
|
||||
normals = []
|
||||
for index, line in enumerate(content):
|
||||
if "vt" in line:
|
||||
normals = content[:index]
|
||||
content = content[index:]
|
||||
break
|
||||
|
||||
startFaces = 0
|
||||
faces = []
|
||||
for index, line in enumerate(content):
|
||||
if line[0] == "f":
|
||||
startFaces = index
|
||||
faces = content[startFaces:-1]
|
||||
break
|
||||
|
||||
colors = ["{" + ",".join(vert.split(" ")[4:7]) + "}" for vert in verts]
|
||||
verts = ["{" + ",".join(vert.split(" ")[1:4]) + "}" for vert in verts]
|
||||
faces = [
|
||||
",".join(
|
||||
[
|
||||
str(int((d.split("/")[0])) - 1) + "," + str(int((d.split("/")[2])) - 1)
|
||||
for d in face.split(" ")[1:4]
|
||||
]
|
||||
)
|
||||
for face in faces
|
||||
]
|
||||
normals = ["{" + ",".join(normal.split(" ")[1:4]) + "}" for normal in normals]
|
||||
|
||||
mtl_file = open(dir_name + file_name + ".mtl", "r")
|
||||
shiny = mtl_file.read().split("\n")[4].split(" ")[1]
|
||||
mtl_file.close()
|
||||
print(shiny)
|
||||
out = (
|
||||
'#include "../renderer.h" \n const model '
|
||||
+ file_name
|
||||
+ "_model = {(vec3[]){"
|
||||
+ ",".join(verts)
|
||||
+ "},(int[]){"
|
||||
+ ",".join(faces)
|
||||
+ "},(vec3[]){"
|
||||
+ ",".join(normals)
|
||||
+ "},(vec3[]){"
|
||||
+ ",".join(colors)
|
||||
+ "},"
|
||||
+ str(len(verts))
|
||||
+ ","
|
||||
+ str(len(faces) * 6)
|
||||
+ ","
|
||||
+ str(float(shiny) / 20)
|
||||
+ "};"
|
||||
)
|
||||
for face in faces
|
||||
]
|
||||
normals = ["{" + ",".join(normal.split(" ")[1:4]) + "}" for normal in normals]
|
||||
|
||||
out = (
|
||||
'#include "../renderer.h" \n const model testModel = {(vec3[]){'
|
||||
+ ",".join(verts)
|
||||
+ "},(int[]){"
|
||||
+ ",".join(faces)
|
||||
+ "},(vec3[]){"
|
||||
+ ",".join(normals)
|
||||
+ "},(vec3[]){"
|
||||
+ ",".join(colors)
|
||||
+ "},"
|
||||
+ str(len(verts))
|
||||
+ ","
|
||||
+ str(len(faces) * 6)
|
||||
+ "};"
|
||||
)
|
||||
with open("src/models/" + file_name + ".h", "w") as f:
|
||||
f.write(out)
|
||||
# Close the file
|
||||
f.close()
|
||||
|
||||
with open("src/models/plane.h", "w") as f:
|
||||
f.write(out)
|
||||
print(faces)
|
||||
# Close the file
|
||||
|
||||
model_files = os.listdir("3dModels")
|
||||
li = range(0, 10)
|
||||
|
||||
for file in model_files:
|
||||
if file.endswith(".obj"):
|
||||
source_model(file[:-4])
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
#include "renderer.h"
|
||||
const model testModel = create_model((vec3[]){{{7.334897,-2.436740,4.541961},{-7.899121,-2.436740,4.541961},{7.334897,-2.436740,35.009995},{-7.899121,-2.436740,35.009995}},(int[]){{1,0},{2,0},{0,0},{1,0},{3,0},{2,0}});
|
||||
160
polygon.hpp
160
polygon.hpp
@@ -1,160 +0,0 @@
|
||||
#ifndef POLYGON_H
|
||||
#define POLYGON_H
|
||||
|
||||
#include "fastmath.hpp"
|
||||
#include <iostream>
|
||||
struct polygon {
|
||||
|
||||
vec3 points[3];
|
||||
decimal delta[9];
|
||||
bool small = false;
|
||||
decimal baryFactor;
|
||||
|
||||
decimal dot00;
|
||||
decimal dot01;
|
||||
decimal dot11;
|
||||
vec2 v0;
|
||||
vec2 v1;
|
||||
|
||||
decimal bounding[4]; // min x, max x, min y, max y
|
||||
vec3 normals[3];
|
||||
vec3 colors[3];
|
||||
vec3 barycentrics;
|
||||
vec3 boundingBarycentrics;
|
||||
|
||||
void calcDelta() {
|
||||
|
||||
// for (int i = 0; i < 3; i++) {
|
||||
// int n = (i + 1) % 3;
|
||||
//
|
||||
// delta[i * 3] = points[i].y() - points[n].y();
|
||||
// delta[i * 3 + 1] = points[n].x() - points[i].x();
|
||||
// delta[i * 3 + 2] =
|
||||
// points[i].x() * points[n].y() - points[i].y() *
|
||||
// points[n].x();
|
||||
// if (delta[i * 3].i == 0 && delta[i * 3 + 1].i == 0)
|
||||
// small = true;
|
||||
// }
|
||||
|
||||
v0 = vec2(points[2]) - vec2(points[0]);
|
||||
v1 = vec2(points[1]) - vec2(points[0]);
|
||||
|
||||
dot00 = v0 * v0;
|
||||
dot01 = v1 * v0;
|
||||
dot11 = v1 * v1;
|
||||
|
||||
bounding[0] = points[0].x();
|
||||
bounding[1] = points[0].x();
|
||||
bounding[2] = points[0].y();
|
||||
bounding[3] = points[0].y();
|
||||
for (int i = 1; i < 3; i++) {
|
||||
if (bounding[0] > points[i].x())
|
||||
bounding[0] = points[i].x();
|
||||
if (bounding[1] < points[i].x())
|
||||
bounding[1] = points[i].x();
|
||||
if (bounding[2] > points[i].y())
|
||||
bounding[2] = points[i].y();
|
||||
if (bounding[3] < points[i].y())
|
||||
bounding[3] = points[i].y();
|
||||
}
|
||||
|
||||
// baryFactor =
|
||||
// (points[1].x() - points[0].x()) * (points[2].y() - points[1].y())
|
||||
// - (points[1].y() - points[0].y()) * (points[2].x() -
|
||||
// points[1].x());
|
||||
std::cout << dot00 << " " << dot01 << " " << dot11 << std::endl;
|
||||
baryFactor = dot00 * dot11 - dot01 * dot01;
|
||||
std::cout << "baryFactor:" << baryFactor << std::endl;
|
||||
if (baryFactor.i == 0) {
|
||||
small = true;
|
||||
} else
|
||||
baryFactor = decimal(1.0) / baryFactor;
|
||||
// std::cout << baryFactor << std::endl;
|
||||
/*if ((bounding[1].i - bounding[0].i < 1 << HALF_SHIFT) &&
|
||||
(bounding[3].i - bounding[2].i < 1 << HALF_SHIFT))
|
||||
small = true;*/
|
||||
}
|
||||
|
||||
vec3 avgNormal() {
|
||||
vec3 result = normals[0] + normals[1] + normals[2];
|
||||
// for (int i = 0; i < 3; i++) {
|
||||
// result += normals[i];
|
||||
// }
|
||||
return result * decimal(0.3333);
|
||||
}
|
||||
|
||||
const bool depContains(const vec3 &p) {
|
||||
// if (skip)
|
||||
// return false;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (small)
|
||||
return false;
|
||||
vec3 d = p;
|
||||
if ((d.x() * delta[i * 3] + d.y() * delta[i * 3 + 1] +
|
||||
delta[i * 3 + 2]) > decimal(0.2))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
const bool contains(const vec3 &p) {
|
||||
if (small)
|
||||
return true;
|
||||
else
|
||||
return (barycentrics[0] >= decimal(-0.0)) &&
|
||||
(barycentrics[1] >= decimal(-0.0)) &&
|
||||
(barycentrics[0] + barycentrics[1] <= decimal(1.0));
|
||||
}
|
||||
friend std::ostream &operator<<(std::ostream &os, const polygon &p) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
os << p.points[i];
|
||||
}
|
||||
return os;
|
||||
}
|
||||
|
||||
vec3 calcNormal() {
|
||||
return normals[0] * boundingBarycentrics[0] +
|
||||
normals[1] * boundingBarycentrics[1] +
|
||||
normals[2] * boundingBarycentrics[2];
|
||||
}
|
||||
|
||||
vec3 calcColor() {
|
||||
return colors[0] * boundingBarycentrics[0] +
|
||||
colors[1] * boundingBarycentrics[1] +
|
||||
colors[2] * boundingBarycentrics[2];
|
||||
}
|
||||
|
||||
decimal calcDepth() {
|
||||
return points[0].z() * boundingBarycentrics[0] +
|
||||
points[1].z() * boundingBarycentrics[1] +
|
||||
points[2].z() * boundingBarycentrics[2];
|
||||
}
|
||||
|
||||
void calcBarycentric(vec3 s) {
|
||||
// if (small)
|
||||
// return vec3(decimal(0.333), decimal(0.333), decimal(0.333));
|
||||
|
||||
vec2 v2 = vec2(s) - vec2(points[0]);
|
||||
decimal dot02 = v0 * v2;
|
||||
decimal dot12 = v1 * v2;
|
||||
|
||||
barycentrics = {};
|
||||
barycentrics[0] = dot11 * dot02 - dot01 * dot12;
|
||||
barycentrics[1] = dot00 * dot12 - dot01 * dot02;
|
||||
|
||||
// barycentrics[0] = (points[1].x() - s.x()) * (points[2].y() -
|
||||
// s.y()) -
|
||||
// (points[2].x() - s.x()) * (points[1].y() -
|
||||
// s.y());
|
||||
// barycentrics[1] = (points[2].x() - s.x()) * (points[0].y() -
|
||||
// s.y()) -
|
||||
// (points[0].x() - s.x()) * (points[2].y() -
|
||||
// s.y());
|
||||
barycentrics = barycentrics * baryFactor;
|
||||
barycentrics[2] = decimal(1.0) - barycentrics[1] - barycentrics[0];
|
||||
// barycentrics[0]; return result;
|
||||
boundingBarycentrics = vec3::max(
|
||||
vec3::min(barycentrics, vec3(1.0, 1.0, 1.0)), vec3(0.0, 0.0, 0.0));
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
144
renderer.hpp
144
renderer.hpp
@@ -1,144 +0,0 @@
|
||||
|
||||
#ifndef RENDERER_H
|
||||
#define RENDERER_H
|
||||
|
||||
#include "fastmath.hpp"
|
||||
#include "model.hpp"
|
||||
#include "polygon.hpp"
|
||||
#include "rendertarget.hpp"
|
||||
#include <cstring>
|
||||
#include <memory.h>
|
||||
|
||||
#define SCREEN_SPACE_SIZE 2.0
|
||||
|
||||
class Renderer {
|
||||
|
||||
public:
|
||||
Rendertarget *target;
|
||||
|
||||
bool clearTarget = true;
|
||||
vec3 sunDir = vec3(1.0, -1.0, 1.0).normalize();
|
||||
|
||||
void toScreenSpace(vec3 *np, mat4 matrix) {
|
||||
vec4 tp = (matrix * vec4(*np, decimal(1.0f)));
|
||||
tp.x() = tp.x() / tp.z() * decimal(SCREEN_SPACE_SIZE) +
|
||||
decimal(SCREEN_SPACE_SIZE);
|
||||
tp.y() = tp.y() / tp.z() * decimal(SCREEN_SPACE_SIZE) +
|
||||
decimal(SCREEN_SPACE_SIZE);
|
||||
*np = vec3(tp.x(), tp.y(), tp.z());
|
||||
}
|
||||
|
||||
void render(const model *model, const mat4 matrix) {
|
||||
decimal widthScale =
|
||||
decimal(SCREEN_SPACE_SIZE * 2) / decimal((float)target->width);
|
||||
decimal heightScale =
|
||||
decimal(SCREEN_SPACE_SIZE * 2) / decimal((float)target->height);
|
||||
|
||||
decimal invWidthScale =
|
||||
decimal((float)(target->width / SCREEN_SPACE_SIZE / 2));
|
||||
decimal invHeightScale =
|
||||
decimal((float)(target->height / SCREEN_SPACE_SIZE / 2));
|
||||
|
||||
// TODO clear target with memset
|
||||
|
||||
vec3 verts[model->verts.size()] = {};
|
||||
|
||||
std::copy(model->verts.begin(), model->verts.end(), verts);
|
||||
|
||||
for (int i = 0; i < model->verts.size(); i++) {
|
||||
toScreenSpace(verts + i, matrix);
|
||||
}
|
||||
|
||||
vec3 normals[model->normals.size()] = {};
|
||||
mat3 normalMatrix = matrix.cutTo<mat3>();
|
||||
for (int i = 0; i < model->normals.size(); i++) {
|
||||
normals[i] = normalMatrix * model->normals[i];
|
||||
}
|
||||
|
||||
polygon testP;
|
||||
|
||||
for (int f = 0; f < model->faces.size(); f += 3) {
|
||||
testP.small = false;
|
||||
for (int p = 0; p < 3; p++) {
|
||||
testP.points[p] = verts[std::get<0>(model->faces[f + p])];
|
||||
testP.colors[p] =
|
||||
model->colors[std::get<0>(model->faces[f + p])];
|
||||
testP.normals[p] = normals[std::get<1>(model->faces[f + p])];
|
||||
}
|
||||
if ((testP.avgNormal() * vec3(0.0, 0.0, 1.0)) > decimal(0.))
|
||||
continue;
|
||||
|
||||
testP.calcDelta();
|
||||
|
||||
int startX = std::max<int>(
|
||||
(testP.bounding[0] * invWidthScale).i >> SHIFT_AMOUNT, 0);
|
||||
int endX = std::max<int>(
|
||||
std::min<int>((testP.bounding[1] * invWidthScale).i >>
|
||||
SHIFT_AMOUNT,
|
||||
(uint32_t)target->width - 1),
|
||||
0);
|
||||
int startY = std::max<int>(
|
||||
(testP.bounding[2] * invHeightScale).i >> SHIFT_AMOUNT, 0);
|
||||
int endY = std::min<int>((testP.bounding[3] * invHeightScale).i >>
|
||||
SHIFT_AMOUNT,
|
||||
target->height - 1);
|
||||
|
||||
std::cout << "Polys:\n" << testP.baryFactor << "\n";
|
||||
for (int i = 0; i < 3; i++) {
|
||||
std::cout << testP.points[i];
|
||||
}
|
||||
std::cout << "Boundings:\n";
|
||||
std::cout << testP.bounding[0] << " " << startX << "\n";
|
||||
std::cout << testP.bounding[1] << " " << endX << "\n";
|
||||
std::cout << testP.bounding[2] << " " << startY << "\n";
|
||||
std::cout << testP.bounding[3] << " " << endY << "\n";
|
||||
|
||||
vec3 pos = vec3(testP.bounding[0], testP.bounding[2], 0.0);
|
||||
for (int x = 0; x < target->width; x++) {
|
||||
for (int y = 0; y < target->height; y++) {
|
||||
// for (int x = startX; x < endX; x++) {
|
||||
// for (int y = startY; y < endY; y++) {
|
||||
|
||||
testP.calcBarycentric(pos);
|
||||
if (testP.contains(pos)) {
|
||||
|
||||
// testP.calcBarycentric(pos);
|
||||
decimal depth = testP.calcDepth();
|
||||
if (depth < target->getDepth(x, y)) {
|
||||
// std::cout << factors << std::endl;
|
||||
vec3 normal = testP.calcNormal();
|
||||
vec3 color = testP.calcColor();
|
||||
decimal lightFac =
|
||||
std::max(normal * (-sunDir), decimal(0.0)) +
|
||||
decimal(0.5);
|
||||
;
|
||||
target->setDepth(x, y, depth);
|
||||
// target->set(x, y,
|
||||
// (color * decimal(120.0)) * lightFac);
|
||||
|
||||
// target->set(x, y,
|
||||
// vec3(lightFac * decimal(200.0), 0, 0));
|
||||
// target->set(x, y,
|
||||
// (normal + vec3(1.0, 1.0, 1.0)) *
|
||||
// decimal(120.0));
|
||||
// target->set(
|
||||
// x, y,
|
||||
// (testP.avgNormal() + vec3(1.0, 1.0, 1.0)) *
|
||||
// decimal(120.0));
|
||||
target->set(x, y,
|
||||
testP.barycentrics * decimal(200.0));
|
||||
// if (!factors.isSmall())
|
||||
// target->set(x, y, vec3(0., 255.0, 0.));
|
||||
}
|
||||
// target->set(x, y, vec3(0.0, 255.0, 0.0));
|
||||
}
|
||||
pos.y() += heightScale;
|
||||
}
|
||||
pos.y() = decimal(testP.bounding[2]);
|
||||
pos.x() += widthScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,45 +0,0 @@
|
||||
|
||||
#ifndef RENDERTARGET_H
|
||||
#define RENDERTARGET_H
|
||||
|
||||
#include "fastmath.hpp"
|
||||
class Rendertarget {
|
||||
|
||||
public:
|
||||
const int width;
|
||||
const int height;
|
||||
|
||||
Rendertarget(int width, int height) : width(width), height(height) {
|
||||
pixels = new uint8_t[width * height * 3];
|
||||
depth = new decimal[width * height];
|
||||
for (int i = 0; i < width * height * 3; i++) {
|
||||
pixels[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void set(int x, int y, vec3 val) {
|
||||
int start = (width * y + x) * 3;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
pixels[start + i] = (uint8_t)(val[i].i >> SHIFT_AMOUNT);
|
||||
}
|
||||
}
|
||||
|
||||
decimal getDepth(int x, int y) { return depth[width * y + x]; }
|
||||
void setDepth(int x, int y, decimal val) { depth[width * y + x] = val; }
|
||||
|
||||
void clearDepth() {
|
||||
for (int i = 0; i < width * height; i++) {
|
||||
depth[i].i = std::numeric_limits<int32_t>::max();
|
||||
}
|
||||
}
|
||||
void clearTarget() {
|
||||
for (int i = 0; i < width * height * 3; i++) {
|
||||
pixels[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t *pixels;
|
||||
decimal *depth;
|
||||
};
|
||||
|
||||
#endif
|
||||
30
src/athmosphere.h
Normal file
30
src/athmosphere.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#ifndef ATHMOSPHERE_H
|
||||
#define ATHMOSPHERE_H
|
||||
|
||||
#include "linmath.h"
|
||||
#include "rendertarget.h"
|
||||
void renderAthmosphere(render_target *target, const mat4x4 invProj) {
|
||||
|
||||
float widthF = 2. / target->width;
|
||||
float heightF = 2. / target->height;
|
||||
|
||||
for (int y = 0; y < target->height; y++) {
|
||||
for (int x = 0; x < target->width; x++) {
|
||||
vec4 tmp = {((float)x) * widthF - 1.f, ((float)y) * heightF - 1.0f,
|
||||
((float)target_get_depth(target, x, y)) / 65536.0f, 1.0f};
|
||||
// vec4_scale(tmp, tmp, 1.0f / tmp[2]);
|
||||
|
||||
vec4 pos;
|
||||
mat4x4_mul_vec4(pos, invProj, tmp);
|
||||
vec4_scale(pos, pos, 1.0f / pos[3]);
|
||||
// pos[2] = -pos[2];
|
||||
vec4_scale(pos, pos, -.1f);
|
||||
// vec4_scale(tmp, tmp, -1.f);
|
||||
// tmp[3] = -tmp[2];
|
||||
vec3_set(pos, pos[2]);
|
||||
target_set_color(target, x, y, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
123
src/game.h
Normal file
123
src/game.h
Normal file
@@ -0,0 +1,123 @@
|
||||
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
#include "gameObjs.h"
|
||||
#include "linmath.h"
|
||||
#include "renderer.h"
|
||||
typedef struct {
|
||||
vec2 pos;
|
||||
float holeSize;
|
||||
uint8_t isUsed;
|
||||
} obsticale_data;
|
||||
|
||||
void updateObsticales(renderData *rData) {
|
||||
|
||||
mat4x4 transform = {};
|
||||
mat4x4 draw = {};
|
||||
|
||||
for (int i = 0; i < nextGameObj; i++) {
|
||||
gameObj *obst = gameObjs + i;
|
||||
|
||||
// printf("render Obst\n");
|
||||
if (!(obst->type & 2))
|
||||
continue;
|
||||
if (!(obst->inUse))
|
||||
continue;
|
||||
|
||||
obst->transform[3][1] -= rData->deltaTime * 2;
|
||||
mat4x4_identity(transform);
|
||||
transform[0][0] = 2.0f;
|
||||
printf("Obj ID: %d, Hole Size: %f", i, obst->holeSize);
|
||||
mat4x4_getPos(transform)[0] = obst->transform[3][0] - obst->holeSize * 0.5;
|
||||
mat4x4_getPos(transform)[1] = obst->transform[3][1];
|
||||
mat4x4_getPos(transform)[2] = -10;
|
||||
mat4x4_mul(draw, rData->projMat, transform);
|
||||
render(rData->target, obst->model, &draw, rData->vert_buffer);
|
||||
|
||||
mat4x4_getPos(transform)[0] =
|
||||
obst->transform[3][0] + 8 + obst->holeSize * 0.5;
|
||||
// mat4x4_scale_aniso(transform, transform, 1, -1, 1);
|
||||
mat4x4_mul(draw, rData->projMat, transform);
|
||||
render(rData->target, obst->model, &draw, rData->vert_buffer);
|
||||
|
||||
if (obst->transform[3][1] < -5.0f)
|
||||
obst->inUse = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void spawnObst(float posX, float holeSize) {
|
||||
for (int i = 0; i < nextGameObj; i++) {
|
||||
gameObj *obst = gameObjs + i;
|
||||
if (!(obst->type & 2))
|
||||
continue;
|
||||
if (obst->inUse)
|
||||
continue;
|
||||
|
||||
obst->inUse = 1;
|
||||
obst->transform[3][0] = posX;
|
||||
obst->transform[3][1] = 4.0f;
|
||||
obst->holeSize = holeSize;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void drawRocket(renderData *rData) {
|
||||
|
||||
mat4x4 drawMat = {};
|
||||
|
||||
for (int i = 0; i < nextGameObj; i++) {
|
||||
gameObj *rocket = gameObjs + i;
|
||||
if (rocket->transform[3][0] < -4.5) {
|
||||
// vec3_set(rocket->velocity, 0.0f);
|
||||
rocket->transform[3][0] = 4.5f;
|
||||
}
|
||||
if (rocket->transform[3][0] > 4.5) {
|
||||
// vec3_set(rocket->velocity, 0.0f);
|
||||
rocket->transform[3][0] = -4.5f;
|
||||
}
|
||||
if (!(rocket->type & 1))
|
||||
continue;
|
||||
|
||||
mat4x4_translate_in_place(rocket->transform,
|
||||
rocket->velocity[0] * rData->deltaTime,
|
||||
rocket->velocity[1] * rData->deltaTime,
|
||||
rocket->velocity[2] * rData->deltaTime);
|
||||
mat4x4_mul(drawMat, rData->projMat, rocket->transform);
|
||||
render(rData->target, rocket->model, &drawMat, rData->vert_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
void drawPlanet(renderData *rData) {
|
||||
|
||||
mat4x4 drawMat = {};
|
||||
|
||||
for (int i = 0; i < nextGameObj; i++) {
|
||||
gameObj *planet = gameObjs + i;
|
||||
if (!(planet->type & 4))
|
||||
continue;
|
||||
|
||||
mat4x4_mul(drawMat, rData->projMat, planet->transform);
|
||||
render(rData->target, planet->model, &drawMat, rData->vert_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t didHit(gameObj *obj) {
|
||||
|
||||
for (int i = 0; i < nextGameObj; i++) {
|
||||
gameObj *obst = gameObjs + i;
|
||||
if (!(obst->type & 2))
|
||||
continue;
|
||||
if ((obj->transform[3][0] - obj->hitBox[0] * 0.5 <
|
||||
obst->transform[3][0] - obst->holeSize * 0.5 ||
|
||||
obj->transform[3][0] + obj->hitBox[0] * 0.5 >
|
||||
obst->transform[3][0] + obst->holeSize * 0.5) &&
|
||||
(obj->transform[3][1] - obj->hitBox[1] * 0.5 <
|
||||
obst->transform[3][1] + obst->hitBox[1] * 0.5 &&
|
||||
obj->transform[3][1] + obj->hitBox[1] * 0.5 >
|
||||
obst->transform[3][1] - obst->hitBox[1] * 0.5)) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
@@ -1,26 +1,82 @@
|
||||
#include "models/plane.h"
|
||||
#ifndef GAME_OBJ_H
|
||||
#define GAME_OBJ_H
|
||||
|
||||
#include "linmath.h"
|
||||
#include "models/fairyDust.h"
|
||||
#include "models/obstical.h"
|
||||
#include "models/planet.h"
|
||||
#include "renderer.h"
|
||||
|
||||
typedef struct {
|
||||
mat4x4 transform;
|
||||
vec3 velocity;
|
||||
model model;
|
||||
vec2 hitBox;
|
||||
const model *model;
|
||||
float holeSize;
|
||||
uint8_t type; // 1 Obst, 0 Rocket
|
||||
uint8_t inUse;
|
||||
} gameObj;
|
||||
|
||||
gameObj rocket = {
|
||||
{{1., 0., 0., 0.}, {0., 1., 0., 0.}, {0., 0., 1., 0.}, {0., -1., -10., 0.}},
|
||||
{0.0, 0.0, 0.0},
|
||||
testModel};
|
||||
#define OBST_CNT 3
|
||||
int nextGameObj = 3;
|
||||
gameObj gameObjs[16] = {{{{0.5, 0., 0., 0.},
|
||||
{0., 0.5, 0., 0.},
|
||||
{0., 0., 0.5, 0.},
|
||||
{0., -3.0f, -10., 1.}},
|
||||
{0.0, 0.0, 0.0},
|
||||
{0.3f, .5f},
|
||||
&fairyDust_model,
|
||||
1,
|
||||
1},
|
||||
{{{0.5, 0., 0., 0.},
|
||||
{0., 0.5, 0., 0.},
|
||||
{0., 0., 0.5, 0.},
|
||||
{0., +3.0f, -10., 1.}},
|
||||
{0.0, 0.0, 0.0},
|
||||
{0.3f, .5f},
|
||||
&fairyDust_model,
|
||||
1,
|
||||
1},
|
||||
{{{1., 0., 0., 0.},
|
||||
{0., 1., 0., 0.},
|
||||
{0., 0., 1., 0.},
|
||||
{0., .0f, -15., 1.}},
|
||||
{0.0, 0.0, 0.0},
|
||||
{0.0f, .0f},
|
||||
&planet_model,
|
||||
4,
|
||||
1}};
|
||||
|
||||
const gameObj *allGameObjs[] = {&rocket};
|
||||
const model *allModel[] = {&fairyDust_model, &obstical_model};
|
||||
|
||||
void init_obsts() {
|
||||
mat4x4 transform = {{1.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 1.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 1.0, 0.0},
|
||||
{0.0, 0.0, -10.0, 1.0}};
|
||||
vec3 vel = {0};
|
||||
for (int i = 0; i < OBST_CNT; i++) {
|
||||
mat4x4_dup(gameObjs[nextGameObj].transform, transform);
|
||||
vec3_dup(gameObjs[nextGameObj].velocity, vel);
|
||||
gameObjs[nextGameObj].hitBox[0] = 4.0f;
|
||||
gameObjs[nextGameObj].hitBox[1] = 1.0f;
|
||||
gameObjs[nextGameObj].model = &obstical_model;
|
||||
gameObjs[nextGameObj].holeSize = 0.f;
|
||||
gameObjs[nextGameObj].type = 2;
|
||||
gameObjs[nextGameObj].inUse = 0;
|
||||
nextGameObj++;
|
||||
}
|
||||
}
|
||||
|
||||
int vertBufferSize() {
|
||||
int count = sizeof(allGameObjs) / sizeof(void *);
|
||||
int count = sizeof(allModel) / sizeof(void *);
|
||||
int result = 0;
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (result < allGameObjs[i]->model.vert_size) {
|
||||
result = allGameObjs[i]->model.vert_size;
|
||||
if (result < allModel[i]->vert_size) {
|
||||
result = allModel[i]->vert_size;
|
||||
}
|
||||
}
|
||||
return result * sizeof(vec4);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#define REPEAT_2(FN) REPEAT_1(FN) FN(1)
|
||||
#define REPEAT_3(FN) REPEAT_2(FN) FN(2)
|
||||
#define REPEAT_4(FN) REPEAT_3(FN) FN(3)
|
||||
#define REPEAT_4N(FN) REPEAT_3(FN) FN(3)
|
||||
|
||||
#define add(i) r[i] = a[i] + b[i];
|
||||
#define set(i) r[i] = v;
|
||||
@@ -130,11 +131,7 @@ LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n) {
|
||||
|
||||
typedef vec4 mat4x4[4];
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_getPos(vec3 r, mat4x4 const M) {
|
||||
r[0] = M[3][0];
|
||||
r[1] = M[3][1];
|
||||
r[2] = M[3][2];
|
||||
}
|
||||
LINMATH_H_FUNC float *mat4x4_getPos(mat4x4 M) { return M[3]; }
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M) {
|
||||
int i, j;
|
||||
@@ -198,14 +195,36 @@ LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b) {
|
||||
}
|
||||
mat4x4_dup(M, temp);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) {
|
||||
int i, j;
|
||||
for (j = 0; j < 4; ++j) {
|
||||
r[j] = 0.f;
|
||||
for (i = 0; i < 4; ++i)
|
||||
r[j] += M[i][j] * v[i];
|
||||
}
|
||||
r[0] = M[0][0] * v[0];
|
||||
r[0] += M[1][0] * v[1];
|
||||
r[0] += M[2][0] * v[2];
|
||||
r[0] += M[3][0] * v[3];
|
||||
|
||||
r[1] = M[0][1] * v[0];
|
||||
r[1] += M[1][1] * v[1];
|
||||
r[1] += M[2][1] * v[2];
|
||||
r[1] += M[3][1] * v[3];
|
||||
|
||||
r[2] = M[0][2] * v[0];
|
||||
r[2] += M[1][2] * v[1];
|
||||
r[2] += M[2][2] * v[2];
|
||||
r[2] += M[3][2] * v[3];
|
||||
|
||||
r[3] = M[0][3] * v[0];
|
||||
r[3] += M[1][3] * v[1];
|
||||
r[3] += M[2][3] * v[2];
|
||||
r[3] += M[3][3] * v[3];
|
||||
}
|
||||
// LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) {
|
||||
// int i, j;
|
||||
// for (j = 0; j < 4; ++j) {
|
||||
// r[j] = 0.f;
|
||||
// for (i = 0; i < 4; ++i)
|
||||
// r[j] += M[i][j] * v[i];
|
||||
// }
|
||||
// }
|
||||
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z) {
|
||||
mat4x4_identity(T);
|
||||
T[3][0] = x;
|
||||
|
||||
123
src/main.c
123
src/main.c
@@ -1,3 +1,5 @@
|
||||
#include "athmosphere.h"
|
||||
#include "game.h"
|
||||
#include "gameObjs.h"
|
||||
#include "linmath.h"
|
||||
#include "renderer.h"
|
||||
@@ -9,10 +11,11 @@
|
||||
#include <termios.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#include <zlib.h>
|
||||
|
||||
#define PI 3.141592653589793f
|
||||
#define WIDTH 512
|
||||
#define HEIGHT 512
|
||||
#define WIDTH 1024
|
||||
#define HEIGHT 1024
|
||||
#define PIX_COUNT (WIDTH * HEIGHT)
|
||||
|
||||
volatile sig_atomic_t stop = 0;
|
||||
@@ -31,22 +34,25 @@ static char encoding_table[] = {
|
||||
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'};
|
||||
|
||||
void base64encode(render_target *t, char *buff) {
|
||||
for (int i = 0; i < PIX_COUNT * 4; i += 4) {
|
||||
uint8_t r = t->pixels[i];
|
||||
uint8_t g = t->pixels[i + 1];
|
||||
uint8_t b = t->pixels[i + 2];
|
||||
for (int i = 0; i < PIX_COUNT; i++) {
|
||||
int start = i * 3;
|
||||
uint8_t r = t->pixels[start];
|
||||
uint8_t g = t->pixels[start + 1];
|
||||
uint8_t b = t->pixels[start + 2];
|
||||
int s = 0;
|
||||
s |= r << 16;
|
||||
s |= g << 8;
|
||||
s |= b;
|
||||
|
||||
buff[i] = encoding_table[s >> 18];
|
||||
start = i * 4;
|
||||
|
||||
buff[start] = encoding_table[s >> 18];
|
||||
s &= 0777777;
|
||||
buff[i + 1] = encoding_table[s >> 12];
|
||||
buff[start + 1] = encoding_table[s >> 12];
|
||||
s &= 07777;
|
||||
buff[i + 2] = encoding_table[s >> 6];
|
||||
buff[start + 2] = encoding_table[s >> 6];
|
||||
s &= 077;
|
||||
buff[i + 3] = encoding_table[s];
|
||||
buff[start + 3] = encoding_table[s];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,15 +105,16 @@ int main(void) {
|
||||
|
||||
setupKeyboard();
|
||||
|
||||
render_target target = {WIDTH, HEIGHT, malloc(PIX_COUNT * 4)};
|
||||
render_target target = {WIDTH, HEIGHT, malloc(PIX_COUNT * 3),
|
||||
malloc(PIX_COUNT * 2)};
|
||||
clearTarget(&target);
|
||||
|
||||
vec4 *buffer = malloc(vertBufferSize());
|
||||
mat4x4 projMat = {};
|
||||
renderData rData = {0, {}, &target, malloc(vertBufferSize())};
|
||||
|
||||
mat4x4 viewMat = {};
|
||||
mat4x4 drawMat = {};
|
||||
mat4x4_identity(viewMat);
|
||||
mat4x4_perspective(projMat, 45.0 / 180.0 * PI, 1, 2.f, 20.0f);
|
||||
mat4x4_perspective(rData.projMat, 45.0 / 180.0 * PI, 1, 0.1f, 40.0f);
|
||||
|
||||
const int buffSize = PIX_COUNT * 4;
|
||||
|
||||
@@ -118,15 +125,22 @@ int main(void) {
|
||||
clock_t start = clock();
|
||||
clock_t now = clock();
|
||||
clock_t renderC;
|
||||
clock_t athmosC;
|
||||
|
||||
float deltaTime; // in seconds
|
||||
clock_t lastDeploy = clock();
|
||||
|
||||
init_obsts();
|
||||
gameObj *rocket = gameObjs;
|
||||
gameObj *deploy = gameObjs + 1;
|
||||
gameObj *planet = gameObjs + 2;
|
||||
|
||||
while (!stop) {
|
||||
now = clock();
|
||||
deltaTime = ((float)(now - start)) / CLOCKS_PER_SEC;
|
||||
rData.deltaTime = ((float)(now - start)) / CLOCKS_PER_SEC;
|
||||
start = now;
|
||||
printf("total time: %fms\n", deltaTime * 1000);
|
||||
printf("total time: %fms\n", rData.deltaTime * 1000);
|
||||
printf("render time: %fms\n", ((float)renderC) / (0.001 * CLOCKS_PER_SEC));
|
||||
printf("athmos time: %fms\n", ((float)athmosC) / (0.001 * CLOCKS_PER_SEC));
|
||||
|
||||
if (read(STDIN_FILENO, &lastKey, 1) == -1) {
|
||||
perror("read failed");
|
||||
@@ -134,36 +148,79 @@ int main(void) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float v = 1.0f - powf(0.01f, rData.deltaTime);
|
||||
switch (lastKey) {
|
||||
case 'w':
|
||||
rocket.velocity[1] = (rocket.velocity[1] * 0.9 + 20 * 0.1);
|
||||
break;
|
||||
case 's':
|
||||
mat4x4_translate_in_place(viewMat, 0, 0, 0.2);
|
||||
break;
|
||||
// case 'w':
|
||||
// rocket.velocity[1] = (rocket.velocity[1] * 0.9 + 20 * 0.1);
|
||||
//
|
||||
// // mat4x4_translate_in_place(viewMat, 0, 0, -0.2);
|
||||
// break;
|
||||
// case 's':
|
||||
// mat4x4_translate_in_place(viewMat, 0, 0, 0.2);
|
||||
// break;
|
||||
case 'a':
|
||||
mat4x4_translate_in_place(viewMat, -0.2, 0, 0);
|
||||
// mat4x4_translate_in_place(viewMat, -0.2, 0, 0);
|
||||
rocket->velocity[0] =
|
||||
rocket->velocity[0] + v * (-15.0f - rocket->velocity[0]);
|
||||
break;
|
||||
case 'd':
|
||||
mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
|
||||
// mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
|
||||
rocket->velocity[0] =
|
||||
rocket->velocity[0] + v * (15.0f - rocket->velocity[0]);
|
||||
break;
|
||||
case 'j':
|
||||
// mat4x4_translate_in_place(viewMat, -0.2, 0, 0);
|
||||
deploy->velocity[0] =
|
||||
deploy->velocity[0] + v * (-15.0f - deploy->velocity[0]);
|
||||
break;
|
||||
case 'k':
|
||||
// mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
|
||||
deploy->velocity[0] =
|
||||
deploy->velocity[0] + v * (15.0f - deploy->velocity[0]);
|
||||
break;
|
||||
case 'h':
|
||||
// mat4x4_rotate_Y(planet->transform, planet->transform,
|
||||
// 0.1 * rData.deltaTime);
|
||||
break;
|
||||
case '\n':
|
||||
// mat4x4_translate_in_place(viewMat, 0.2, 0, 0);
|
||||
if (((float)(clock() - lastDeploy)) / CLOCKS_PER_SEC > 2.0f) {
|
||||
lastDeploy = clock();
|
||||
spawnObst(deploy->transform[3][0], 1.5f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
lastKey = 0;
|
||||
printf("%f", ((float)(clock() - lastDeploy)) / CLOCKS_PER_SEC);
|
||||
|
||||
rocket.velocity[1] +=
|
||||
(-4.0f + 0.5 * powf(MIN(rocket.velocity[1], 0.0), 2.0f)) * deltaTime;
|
||||
// rocket->velocity[1] +=
|
||||
// (-4.0f + 0.5 * powf(MIN(rocket->velocity[1], 0.0), 2.0f)) *
|
||||
// rData.deltaTime;
|
||||
// float v = rData.deltaTime*10;
|
||||
// v = 1.0f - powf(0.7f, rData.deltaTime);
|
||||
// rocket->velocity[0] =
|
||||
// rocket->velocity[0] + v * (0.0f - rocket->velocity[0]);
|
||||
|
||||
mat4x4_translate_in_place(rocket.transform, rocket.velocity[0] * deltaTime,
|
||||
rocket.velocity[1] * deltaTime,
|
||||
rocket.velocity[2] * deltaTime);
|
||||
// mat4x4_translate_in_place(viewMat, 0, 0, .1);
|
||||
mat4x4_mul(drawMat, projMat, rocket.transform);
|
||||
// mat4x4_mul(drawMat, rData.projMat, viewMat);
|
||||
clearTarget(&target);
|
||||
renderC = clock();
|
||||
render(&target, &rocket.model, &drawMat, buffer);
|
||||
drawRocket(&rData);
|
||||
updateObsticales(&rData);
|
||||
drawPlanet(&rData);
|
||||
renderC = clock() - renderC;
|
||||
|
||||
mat4x4 invProj;
|
||||
mat4x4_invert(invProj, rData.projMat);
|
||||
|
||||
athmosC = clock();
|
||||
// renderAthmosphere(&target, invProj);
|
||||
athmosC = clock() - athmosC;
|
||||
|
||||
if (didHit(rocket)) {
|
||||
stop = 1;
|
||||
}
|
||||
|
||||
base64encode(&target, encodeBuff);
|
||||
printf("\033[H");
|
||||
printImage(encodeBuff);
|
||||
|
||||
2
src/models/fairyDust.h
Normal file
2
src/models/fairyDust.h
Normal file
File diff suppressed because one or more lines are too long
2
src/models/obstical.h
Normal file
2
src/models/obstical.h
Normal file
@@ -0,0 +1,2 @@
|
||||
#include "../renderer.h"
|
||||
const model obstical_model = {(vec3[]){{-4.000000,0.305749,0.305749},{-0.000000,0.305749,0.305749},{-4.000000,0.305749,-0.305749},{-0.000000,0.305749,-0.305749},{-4.000000,-0.305750,0.305749},{0.000000,-0.305749,0.305749},{-4.000000,-0.305750,-0.305749},{0.000000,-0.305749,-0.305749}},(int[]){1,0,2,0,0,0,3,1,6,1,2,1,7,2,4,2,6,2,5,3,0,3,4,3,6,4,0,4,2,4,3,5,5,5,7,5,1,0,3,0,2,0,3,1,7,1,6,1,7,2,5,2,4,2,5,3,1,3,0,3,6,4,4,4,0,4,3,5,1,5,5,5},(vec3[]){{-0.0000,1.0000,-0.0000},{-0.0000,-0.0000,-1.0000},{-0.0000,-1.0000,-0.0000},{-0.0000,-0.0000,1.0000},{-1.0000,-0.0000,-0.0000},{1.0000,-0.0000,-0.0000}},(vec3[]){{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000},{1.0000,1.0000,1.0000}},8,72,12.5};
|
||||
@@ -1,355 +0,0 @@
|
||||
#include "../renderer.h"
|
||||
const model testModel = {
|
||||
(vec3[]){
|
||||
{0.698513, 0.757563, 0.000000}, {0.044645, 2.825787, 0.000000},
|
||||
{0.656388, 0.757563, 0.238906}, {0.041953, 2.825787, 0.015270},
|
||||
{0.535092, 0.757563, 0.448996}, {0.034200, 2.825787, 0.028697},
|
||||
{0.349257, 0.757563, 0.604930}, {0.022323, 2.825787, 0.038664},
|
||||
{0.121296, 0.757563, 0.687901}, {0.007753, 2.825787, 0.043967},
|
||||
{-0.121296, 0.757563, 0.687901}, {-0.007753, 2.825787, 0.043967},
|
||||
{-0.349257, 0.757563, 0.604930}, {-0.022323, 2.825787, 0.038664},
|
||||
{-0.535092, 0.757563, 0.448996}, {-0.034200, 2.825787, 0.028697},
|
||||
{-0.656388, 0.757563, 0.238906}, {-0.041953, 2.825787, 0.015270},
|
||||
{-0.698513, 0.757563, -0.000000}, {-0.044645, 2.825787, 0.000000},
|
||||
{-0.656388, 0.757563, -0.238906}, {-0.041953, 2.825787, -0.015270},
|
||||
{-0.535092, 0.757563, -0.448996}, {-0.034200, 2.825787, -0.028697},
|
||||
{-0.349257, 0.757563, -0.604930}, {-0.022323, 2.825787, -0.038664},
|
||||
{-0.121296, 0.757563, -0.687901}, {-0.007753, 2.825787, -0.043967},
|
||||
{0.121296, 0.757563, -0.687901}, {0.007753, 2.825787, -0.043967},
|
||||
{0.349257, 0.757563, -0.604930}, {0.022323, 2.825787, -0.038664},
|
||||
{0.535092, 0.757563, -0.448996}, {0.034200, 2.825787, -0.028697},
|
||||
{0.656388, 0.757563, -0.238906}, {0.041953, 2.825787, -0.015269},
|
||||
{0.544639, 2.240545, 0.000000}, {0.511793, 2.240545, 0.186277},
|
||||
{0.409479, 2.128906, 0.371044}, {0.290178, 2.227410, 0.470774},
|
||||
{0.100778, 2.227410, 0.539710}, {-0.100778, 2.227410, 0.539710},
|
||||
{-0.290178, 2.227410, 0.470774}, {-0.409479, 2.128906, 0.371044},
|
||||
{-0.511793, 2.240545, 0.186277}, {-0.544639, 2.240545, -0.000000},
|
||||
{-0.511793, 2.240545, -0.186277}, {-0.417217, 2.240545, -0.350087},
|
||||
{-0.272319, 2.240545, -0.471671}, {-0.094576, 2.240545, -0.536364},
|
||||
{0.094576, 2.240545, -0.536364}, {0.272319, 2.240545, -0.471671},
|
||||
{0.417218, 2.240545, -0.350087}, {0.511793, 2.240545, -0.186277},
|
||||
{0.694426, 1.474881, 0.252751}, {0.527394, 1.631239, 0.497527},
|
||||
{0.367433, 1.488016, 0.632126}, {0.127608, 1.488016, 0.719415},
|
||||
{-0.127608, 1.488016, 0.719415}, {-0.367433, 1.488016, 0.632126},
|
||||
{-0.527394, 1.631239, 0.497527}, {-0.694426, 1.474881, 0.252751},
|
||||
{-0.738993, 1.474881, -0.000000}, {-0.694426, 1.474881, -0.252751},
|
||||
{-0.566102, 1.474881, -0.475016}, {-0.369497, 1.474881, -0.639987},
|
||||
{-0.128325, 1.474881, -0.727766}, {0.128325, 1.474881, -0.727766},
|
||||
{0.369497, 1.474881, -0.639987}, {0.566102, 1.474881, -0.475016},
|
||||
{0.694426, 1.474881, -0.252751}, {0.738993, 1.474881, 0.000000},
|
||||
{0.410385, -0.154204, 0.000000}, {0.385635, -0.154204, 0.140360},
|
||||
{0.314373, -0.154204, 0.263790}, {0.205192, -0.154204, 0.355403},
|
||||
{0.071263, -0.154204, 0.404150}, {-0.071263, -0.154204, 0.404150},
|
||||
{-0.205192, -0.154204, 0.355403}, {-0.314373, -0.154204, 0.263790},
|
||||
{-0.385635, -0.154204, 0.140360}, {-0.410385, -0.154204, -0.000000},
|
||||
{-0.385635, -0.154204, -0.140360}, {-0.314373, -0.154204, -0.263790},
|
||||
{-0.205192, -0.154204, -0.355403}, {-0.071263, -0.154204, -0.404150},
|
||||
{0.071263, -0.154204, -0.404150}, {0.205192, -0.154204, -0.355403},
|
||||
{0.314373, -0.154204, -0.263790}, {0.385635, -0.154204, -0.140360},
|
||||
{0.237705, 2.675272, 0.000000}, {0.223370, 2.675272, 0.081300},
|
||||
{0.182093, 2.675272, 0.152794}, {0.118853, 2.675272, 0.205859},
|
||||
{0.041277, 2.675272, 0.234094}, {-0.041277, 2.675272, 0.234094},
|
||||
{-0.118853, 2.675272, 0.205859}, {-0.182093, 2.675272, 0.152794},
|
||||
{-0.223370, 2.675272, 0.081300}, {-0.237705, 2.675272, -0.000000},
|
||||
{-0.223370, 2.675272, -0.081300}, {-0.182093, 2.675272, -0.152794},
|
||||
{-0.118853, 2.675272, -0.205859}, {-0.041277, 2.675272, -0.234094},
|
||||
{0.041277, 2.675272, -0.234094}, {0.118853, 2.675272, -0.205859},
|
||||
{0.182093, 2.675272, -0.152794}, {0.223370, 2.675272, -0.081300},
|
||||
{0.046326, 2.839588, 0.000000}, {-0.023163, 2.839588, -0.040120},
|
||||
{-0.023163, 2.839588, 0.040120}, {0.000000, 3.137896, 0.000000},
|
||||
{-0.272319, 2.240545, 0.471671}, {-0.417218, 2.141971, 0.350087},
|
||||
{-0.094576, 2.240545, 0.536364}, {0.094576, 2.240545, 0.536364},
|
||||
{0.272319, 2.240545, 0.471671}, {0.417217, 2.141971, 0.350087},
|
||||
{0.566102, 1.618174, 0.475016}, {-0.566102, 1.618174, 0.475016},
|
||||
{0.369497, 1.474881, 0.639987}, {0.128325, 1.474881, 0.727766},
|
||||
{-0.128325, 1.474881, 0.727766}, {-0.369497, 1.474881, 0.639987},
|
||||
{0.237002, 2.117707, 0.625731}, {0.257333, 1.652925, 0.728921},
|
||||
{0.082310, 2.117707, 0.682034}, {0.089371, 1.652925, 0.766453},
|
||||
{-0.082310, 2.117707, 0.682034}, {-0.089371, 1.652925, 0.766453},
|
||||
{-0.237002, 2.117707, 0.625731}, {-0.257333, 1.652925, 0.728921},
|
||||
{-0.334441, 2.019176, 0.544276}, {0.334441, 2.019176, 0.544276},
|
||||
{0.369362, 1.735177, 0.671046}, {-0.369362, 1.735177, 0.671046},
|
||||
{0.096339, 2.201041, 0.616476}, {-0.096339, 2.201041, 0.616476},
|
||||
{0.489408, 1.656222, 0.539235}, {0.391442, 2.102530, 0.455240},
|
||||
{0.118417, 1.527654, 0.730721}, {-0.118417, 1.527654, 0.730721},
|
||||
{-0.489408, 1.656222, 0.539235}, {-0.391442, 2.102530, 0.455240},
|
||||
{0.277396, 2.201041, 0.550577}, {-0.340969, 1.527654, 0.655392},
|
||||
{-0.277396, 2.201041, 0.550577}, {0.340969, 1.527654, 0.655392}},
|
||||
(int[]){
|
||||
1, 1, 91, 91, 90, 90, 91, 91, 5, 5, 92, 92, 5, 5,
|
||||
93, 93, 92, 92, 7, 7, 94, 94, 93, 93, 9, 9, 95, 95,
|
||||
94, 94, 11, 11, 96, 96, 95, 95, 96, 96, 15, 15, 97, 97,
|
||||
15, 15, 98, 98, 97, 97, 98, 98, 19, 19, 99, 99, 19, 19,
|
||||
100, 100, 99, 99, 100, 100, 23, 23, 101, 101, 23, 23, 102, 102,
|
||||
101, 101, 25, 25, 103, 103, 102, 102, 27, 27, 104, 104, 103, 103,
|
||||
104, 104, 31, 31, 105, 105, 31, 31, 106, 106, 105, 105, 33, 33,
|
||||
107, 107, 106, 106, 35, 35, 90, 90, 107, 107, 4, 4, 73, 73,
|
||||
2, 2, 53, 53, 71, 71, 70, 70, 52, 52, 70, 70, 69, 69,
|
||||
51, 51, 69, 69, 68, 68, 50, 50, 68, 68, 67, 67, 49, 49,
|
||||
67, 67, 66, 66, 65, 65, 49, 49, 66, 66, 64, 64, 48, 48,
|
||||
65, 65, 46, 46, 64, 64, 63, 63, 62, 62, 46, 46, 63, 63,
|
||||
44, 44, 62, 62, 61, 61, 119, 119, 44, 44, 61, 61, 136, 136,
|
||||
124, 124, 144, 144, 142, 142, 132, 132, 143, 143, 141, 141, 127, 127,
|
||||
129, 129, 137, 137, 126, 126, 136, 136, 138, 138, 133, 133, 134, 134,
|
||||
37, 37, 118, 118, 54, 54, 71, 71, 37, 37, 54, 54, 0, 0,
|
||||
54, 54, 2, 2, 54, 54, 4, 4, 2, 2, 4, 4, 120, 120,
|
||||
6, 6, 120, 120, 8, 8, 6, 6, 121, 121, 10, 10, 8, 8,
|
||||
122, 122, 12, 12, 10, 10, 123, 123, 14, 14, 12, 12, 14, 14,
|
||||
61, 61, 16, 16, 16, 16, 62, 62, 18, 18, 18, 18, 63, 63,
|
||||
20, 20, 63, 63, 22, 22, 20, 20, 64, 64, 24, 24, 22, 22,
|
||||
65, 65, 26, 26, 24, 24, 66, 66, 28, 28, 26, 26, 67, 67,
|
||||
30, 30, 28, 28, 68, 68, 32, 32, 30, 30, 69, 69, 34, 34,
|
||||
32, 32, 34, 34, 71, 71, 0, 0, 75, 75, 83, 83, 87, 87,
|
||||
14, 14, 78, 78, 12, 12, 24, 24, 83, 83, 22, 22, 34, 34,
|
||||
88, 88, 32, 32, 10, 10, 76, 76, 8, 8, 20, 20, 81, 81,
|
||||
18, 18, 30, 30, 86, 86, 28, 28, 6, 6, 74, 74, 4, 4,
|
||||
16, 16, 79, 79, 14, 14, 2, 2, 72, 72, 0, 0, 26, 26,
|
||||
84, 84, 24, 24, 0, 0, 89, 89, 34, 34, 12, 12, 77, 77,
|
||||
10, 10, 22, 22, 82, 82, 20, 20, 32, 32, 87, 87, 30, 30,
|
||||
8, 8, 75, 75, 6, 6, 18, 18, 80, 80, 16, 16, 28, 28,
|
||||
85, 85, 26, 26, 107, 107, 36, 36, 53, 53, 106, 106, 53, 53,
|
||||
52, 52, 105, 105, 52, 52, 51, 51, 104, 104, 51, 51, 50, 50,
|
||||
103, 103, 50, 50, 49, 49, 102, 102, 49, 49, 48, 48, 101, 101,
|
||||
48, 48, 47, 47, 100, 100, 47, 47, 46, 46, 99, 99, 46, 46,
|
||||
45, 45, 98, 98, 45, 45, 44, 44, 97, 97, 44, 44, 113, 113,
|
||||
112, 112, 97, 97, 113, 113, 95, 95, 112, 112, 114, 114, 94, 94,
|
||||
114, 114, 115, 115, 116, 116, 94, 94, 115, 115, 92, 92, 116, 116,
|
||||
117, 117, 37, 37, 92, 92, 117, 117, 90, 90, 37, 37, 36, 36,
|
||||
108, 108, 5, 5, 3, 3, 108, 108, 7, 7, 5, 5, 110, 110,
|
||||
7, 7, 108, 108, 110, 110, 11, 11, 9, 9, 110, 110, 13, 13,
|
||||
11, 11, 110, 110, 15, 15, 13, 13, 110, 110, 17, 17, 15, 15,
|
||||
110, 110, 19, 19, 17, 17, 109, 109, 19, 19, 110, 110, 109, 109,
|
||||
23, 23, 21, 21, 109, 109, 25, 25, 23, 23, 109, 109, 27, 27,
|
||||
25, 25, 109, 109, 29, 29, 27, 27, 109, 109, 31, 31, 29, 29,
|
||||
108, 108, 31, 31, 109, 109, 108, 108, 35, 35, 33, 33, 108, 108,
|
||||
1, 1, 35, 35, 108, 108, 3, 3, 1, 1, 110, 110, 9, 9,
|
||||
7, 7, 109, 109, 21, 21, 19, 19, 108, 108, 33, 33, 31, 31,
|
||||
110, 110, 108, 108, 111, 111, 109, 109, 110, 110, 111, 111, 108, 108,
|
||||
109, 109, 111, 111, 42, 42, 113, 113, 43, 43, 41, 41, 112, 112,
|
||||
42, 42, 40, 40, 114, 114, 41, 41, 40, 40, 116, 116, 115, 115,
|
||||
39, 39, 117, 117, 116, 116, 38, 38, 118, 118, 117, 117, 43, 43,
|
||||
119, 119, 60, 60, 56, 56, 118, 118, 55, 55, 57, 57, 120, 120,
|
||||
56, 56, 58, 58, 121, 121, 57, 57, 58, 58, 123, 123, 122, 122,
|
||||
59, 59, 119, 119, 123, 123, 130, 130, 135, 135, 131, 131, 128, 128,
|
||||
131, 131, 129, 129, 126, 126, 129, 129, 127, 127, 125, 125, 126, 126,
|
||||
127, 127, 134, 134, 124, 124, 125, 125, 141, 141, 131, 131, 145, 145,
|
||||
146, 146, 132, 132, 130, 130, 147, 147, 134, 134, 125, 125, 144, 144,
|
||||
133, 133, 139, 139, 145, 145, 135, 135, 142, 142, 137, 137, 130, 130,
|
||||
128, 128, 140, 140, 125, 125, 127, 127, 57, 57, 147, 147, 140, 140,
|
||||
41, 41, 146, 146, 137, 137, 59, 59, 142, 142, 60, 60, 39, 39,
|
||||
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|
||||
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900},
|
||||
{0.1450, 0.1371, 0.1900}, {0.1450, 0.1371, 0.1900}},
|
||||
148,
|
||||
1752,
|
||||
20.f};
|
||||
2
src/models/planet.h
Normal file
2
src/models/planet.h
Normal file
@@ -0,0 +1,2 @@
|
||||
#include "../renderer.h"
|
||||
const model planet_model = {(vec3[]){{0.000000,-2.000000,0.000000},{1.447215,-0.894439,1.051451},{-0.552776,-0.894440,1.701298},{-1.788852,-0.894431,0.000000},{-0.552776,-0.894440,-1.701298},{1.447215,-0.894439,-1.051451},{0.552776,0.894440,1.701298},{-1.447215,0.894439,1.051451},{-1.447215,0.894439,-1.051451},{0.552776,0.894440,-1.701298},{1.788852,0.894431,0.000000},{0.000000,2.000000,0.000000},{-0.324911,-1.701309,0.999991},{0.850645,-1.701308,0.618023},{0.525738,-1.051475,1.618023},{1.701296,-1.051472,0.000000},{0.850645,-1.701308,-0.618023},{-1.051460,-1.701303,0.000000},{-1.376379,-1.051472,0.999994},{-0.324911,-1.701309,-0.999991},{-1.376379,-1.051472,-0.999994},{0.525738,-1.051475,-1.618023},{1.902116,0.000000,0.618025},{1.902116,0.000000,-0.618025},{0.000000,0.000000,2.000000},{1.175571,0.000000,1.618033},{-1.902116,0.000000,0.618025},{-1.175571,0.000000,1.618033},{-1.175571,0.000000,-1.618033},{-1.902116,0.000000,-0.618025},{1.175571,0.000000,-1.618033},{0.000000,0.000000,-2.000000},{1.376379,1.051472,0.999994},{-0.525738,1.051475,1.618023},{-1.701296,1.051472,0.000000},{-0.525738,1.051475,-1.618023},{1.376379,1.051472,-0.999994},{0.324911,1.701309,0.999991},{1.051460,1.701303,0.000000},{-0.850645,1.701308,0.618023},{-0.850645,1.701308,-0.618023},{0.324911,1.701309,-0.999991}},(int[]){0,0,13,13,12,12,1,1,13,13,15,15,0,0,12,12,17,17,0,0,17,17,19,19,0,0,19,19,16,16,1,1,15,15,22,22,2,2,14,14,24,24,3,3,18,18,26,26,4,4,20,20,28,28,5,5,21,21,30,30,1,1,22,22,25,25,2,2,24,24,27,27,3,3,26,26,29,29,4,4,28,28,31,31,5,5,30,30,23,23,6,6,32,32,37,37,7,7,33,33,39,39,8,8,34,34,40,40,9,9,35,35,41,41,10,10,36,36,38,38,38,38,41,41,11,11,38,38,36,36,41,41,36,36,9,9,41,41,41,41,40,40,11,11,41,41,35,35,40,40,35,35,8,8,40,40,40,40,39,39,11,11,40,40,34,34,39,39,34,34,7,7,39,39,39,39,37,37,11,11,39,39,33,33,37,37,33,33,6,6,37,37,37,37,38,38,11,11,37,37,32,32,38,38,32,32,10,10,38,38,23,23,36,36,10,10,23,23,30,30,36,36,30,30,9,9,36,36,31,31,35,35,9,9,31,31,28,28,35,35,28,28,8,8,35,35,29,29,34,34,8,8,29,29,26,26,34,34,26,26,7,7,34,34,27,27,33,33,7,7,27,27,24,24,33,33,24,24,6,6,33,33,25,25,32,32,6,6,25,25,22,22,32,32,22,22,10,10,32,32,30,30,31,31,9,9,30,30,21,21,31,31,21,21,4,4,31,31,28,28,29,29,8,8,28,28,20,20,29,29,20,20,3,3,29,29,26,26,27,27,7,7,26,26,18,18,27,27,18,18,2,2,27,27,24,24,25,25,6,6,24,24,14,14,25,25,14,14,1,1,25,25,22,22,23,23,10,10,22,22,15,15,23,23,15,15,5,5,23,23,16,16,21,21,5,5,16,16,19,19,21,21,19,19,4,4,21,21,19,19,20,20,4,4,19,19,17,17,20,20,17,17,3,3,20,20,17,17,18,18,3,3,17,17,12,12,18,18,12,12,2,2,18,18,15,15,16,16,5,5,15,15,13,13,16,16,13,13,0,0,16,16,12,12,14,14,2,2,12,12,13,13,14,14,13,13,1,1,14,14},(vec3[]){{-0.0000,-1.0000,-0.0000},{0.7236,-0.4472,0.5257},{-0.2764,-0.4472,0.8506},{-0.8944,-0.4472,-0.0000},{-0.2764,-0.4472,-0.8506},{0.7236,-0.4472,-0.5257},{0.2764,0.4472,0.8506},{-0.7236,0.4472,0.5257},{-0.7236,0.4472,-0.5257},{0.2764,0.4472,-0.8506},{0.8944,0.4472,-0.0000},{-0.0000,1.0000,-0.0000},{-0.1625,-0.8507,0.5000},{0.4253,-0.8507,0.3090},{0.2629,-0.5257,0.8090},{0.8506,-0.5257,-0.0000},{0.4253,-0.8507,-0.3090},{-0.5257,-0.8507,-0.0000},{-0.6882,-0.5257,0.5000},{-0.1625,-0.8507,-0.5000},{-0.6882,-0.5257,-0.5000},{0.2629,-0.5257,-0.8090},{0.9511,-0.0000,0.3090},{0.9511,-0.0000,-0.3090},{-0.0000,-0.0000,1.0000},{0.5878,-0.0000,0.8090},{-0.9511,-0.0000,0.3090},{-0.5878,-0.0000,0.8090},{-0.5878,-0.0000,-0.8090},{-0.9511,-0.0000,-0.3090},{0.5878,-0.0000,-0.8090},{-0.0000,-0.0000,-1.0000},{0.6882,0.5257,0.5000},{-0.2629,0.5257,0.8090},{-0.8506,0.5257,-0.0000},{-0.2629,0.5257,-0.8090},{0.6882,0.5257,-0.5000},{0.1625,0.8507,0.5000},{0.5257,0.8507,-0.0000},{-0.4253,0.8507,0.3090},{-0.4253,0.8507,-0.3090},{0.1625,0.8507,-0.5000}},(vec3[]){{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887},{0.4368,0.6047,0.7887}},42,480,12.5};
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "linmath.h"
|
||||
#include "rendertarget.h"
|
||||
|
||||
#define EXPOSURE 2
|
||||
|
||||
typedef struct {
|
||||
vec3 *verts;
|
||||
int *index;
|
||||
@@ -28,6 +30,13 @@ typedef struct {
|
||||
vec3 barycentrics;
|
||||
} polygon;
|
||||
|
||||
typedef struct {
|
||||
float deltaTime;
|
||||
mat4x4 projMat;
|
||||
render_target *target;
|
||||
vec4 *vert_buffer;
|
||||
} renderData;
|
||||
|
||||
// model static inline create_model(vec3 *verts, int *index, int vert_size,
|
||||
// int index_size) {
|
||||
// model m = {verts, 0, 0, index, vert_size, index_size};
|
||||
@@ -164,7 +173,7 @@ void render(render_target *target, const model *model, mat4x4 *matrix,
|
||||
|
||||
vec2 sp = {};
|
||||
vec3 bary = {};
|
||||
vec4 val = {0};
|
||||
vec3 val = {0};
|
||||
vec3 nor = {};
|
||||
vec3 color = {};
|
||||
|
||||
@@ -179,40 +188,52 @@ void render(render_target *target, const model *model, mat4x4 *matrix,
|
||||
float fY = 1.0f - ((float)y) * texHight;
|
||||
sp[0] = fX;
|
||||
sp[1] = fY;
|
||||
vec3 pos = {};
|
||||
calcBarycentrics(&p, sp, bary);
|
||||
if (bary[0] >= 0.0f && bary[1] >= 0.0f && bary[2] >= 0.0f) {
|
||||
uint8_t depth = (uint8_t)(255.0 * fApplyBary(bary, (*p.points[0])[2],
|
||||
(*p.points[1])[2],
|
||||
(*p.points[2])[2]));
|
||||
// if (depth < getDepth(target, x, y)) {
|
||||
vApplyBary(bary, (*normals[0]), (*normals[1]), (*normals[2]), nor);
|
||||
vApplyBary(bary, (*colors[0]), (*colors[1]), (*colors[2]), color);
|
||||
if (bary[0] >= -0.000001f && bary[1] >= -0.000001f &&
|
||||
bary[2] >= -0.000001f) {
|
||||
float fDepth = fApplyBary(bary, (*p.points[0])[2], (*p.points[1])[2],
|
||||
(*p.points[2])[2]);
|
||||
uint16_t depth = (uint16_t)(65536.0 * fDepth);
|
||||
if (depth < target_get_depth(target, x, y)) {
|
||||
vApplyBary(bary, (*normals[0]), (*normals[1]), (*normals[2]), nor);
|
||||
vec3_norm(nor, nor);
|
||||
vApplyBary(bary, (*colors[0]), (*colors[1]), (*colors[2]), color);
|
||||
vApplyBary(bary, (*p.points[0]), (*p.points[1]), (*p.points[2]),
|
||||
pos);
|
||||
|
||||
viewDir[0] = fX;
|
||||
viewDir[1] = -fY;
|
||||
viewDir[2] = 2.144663;
|
||||
viewDir[0] = fX;
|
||||
viewDir[1] = -fY;
|
||||
viewDir[2] = 2.144663;
|
||||
|
||||
vec3_norm(viewDir, viewDir);
|
||||
vec3_add(halfWay, viewDir, lightDir);
|
||||
vec3_norm(halfWay, halfWay);
|
||||
vec3_norm(viewDir, viewDir);
|
||||
vec3_add(halfWay, viewDir, lightDir);
|
||||
vec3_norm(halfWay, halfWay);
|
||||
|
||||
vec3_dup(val, color);
|
||||
float diffuse = MAX(vec3_dot(nor, lightDir), 0.0f);
|
||||
// float l = powf(MAX(vec3_dot(halfWay, nor), 0.0), 2.0);
|
||||
float spec = powf(MAX(vec3_dot(halfWay, nor), 0.0), model->shininess);
|
||||
spec *= (model->shininess + 8.0) / 25.1327;
|
||||
// val[0] = nor[0] * 0.5 + 0.5;
|
||||
// val[1] = nor[1] * 0.5 + 0.5;
|
||||
// val[2] = nor[2] * 0.5 + 0.5;
|
||||
// val[0] = ((float)depth) / 255.0f;
|
||||
// val[1] = ((float)depth) / 255.0f;
|
||||
// val[2] = ((float)depth) / 255.0f;
|
||||
vec3_scale(val, val, diffuse * 0.5 + spec + 0.5);
|
||||
// vec3_set(val, l);
|
||||
val[3] = ((float)depth) / 255.0f;
|
||||
|
||||
set(target, x, y, val);
|
||||
// }
|
||||
vec3_dup(val, color);
|
||||
float diffuse = MAX(vec3_dot(nor, lightDir), 0.0f);
|
||||
// float l = powf(MAX(vec3_dot(halfWay, nor), 0.0), 2.0);
|
||||
float spec =
|
||||
powf(MAX(vec3_dot(halfWay, nor), 0.0), model->shininess);
|
||||
spec *= (model->shininess + 8.0) / 25.1327;
|
||||
// val[0] = nor[0] * 0.5 + 0.5;
|
||||
// val[1] = nor[1] * 0.5 + 0.5;
|
||||
// val[2] = nor[2] * 0.5 + 0.5;
|
||||
// val[0] = ((float)depth) / 255.0f;
|
||||
// val[1] = ((float)depth) / 255.0f;
|
||||
// val[2] = ((float)depth) / 255.0f;
|
||||
vec3_scale(val, val, diffuse * 0.5 + spec + 0.2);
|
||||
// vec3_dup(val, bary);
|
||||
// vec3_min(val, val, (vec3){1.0f, 1.0f, 1.0f});
|
||||
// vec3_set(val, fDepth);
|
||||
// val[3] = ((float)depth) / 255.0f;
|
||||
// vec3_set(val, diffuse * 0.5 + spec + 0.5);
|
||||
// vec3_add(val, val, pos);
|
||||
val[0] = 1.0f - expf(-EXPOSURE * val[0]);
|
||||
val[1] = 1.0f - expf(-EXPOSURE * val[1]);
|
||||
val[2] = 1.0f - expf(-EXPOSURE * val[2]);
|
||||
target_set(target, x, y, val, depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,49 +7,54 @@ typedef struct {
|
||||
int width;
|
||||
int height;
|
||||
uint8_t *pixels;
|
||||
uint16_t *depth;
|
||||
} render_target;
|
||||
|
||||
int bufferSize(int width, int height) {
|
||||
return width * height * 4 * sizeof(uint8_t);
|
||||
return width * height * 3 * sizeof(uint8_t);
|
||||
}
|
||||
|
||||
void clearTarget(render_target *r) {
|
||||
memset(r->pixels, 0, 4 * r->height * r->width * sizeof(uint8_t));
|
||||
for (int i = 3; i < r->height * r->height * 4; i += 4) {
|
||||
r->pixels[i] = 255;
|
||||
}
|
||||
memset(r->pixels, 0, 3 * r->height * r->width * sizeof(uint8_t));
|
||||
memset(r->depth, 255, r->height * r->width * sizeof(uint16_t));
|
||||
// for (int i = 3; i < r->height * r->height * 3; i += 3) {
|
||||
// r->pixels[i] = 255;
|
||||
// }
|
||||
}
|
||||
|
||||
void setColor(render_target *r, int x, int y, vec3 val) {
|
||||
int start = (r->width * y + x) * 4;
|
||||
LINMATH_H_FUNC void target_set_color(render_target *r, int x, int y, vec3 val) {
|
||||
int start = (r->width * y + x) * 3;
|
||||
r->pixels[start + 0] = (uint8_t)(val[0] * 255);
|
||||
r->pixels[start + 1] = (uint8_t)(val[1] * 255);
|
||||
r->pixels[start + 2] = (uint8_t)(val[2] * 255);
|
||||
}
|
||||
void getColor(render_target *r, int x, int y, int dst[3]) {
|
||||
int start = (r->width * y + x) * 4;
|
||||
LINMATH_H_FUNC void target_get_color(render_target *r, int x, int y,
|
||||
int dst[3]) {
|
||||
int start = (r->width * y + x) * 3;
|
||||
dst[0] = r->pixels[start + 0];
|
||||
dst[1] = r->pixels[start + 1];
|
||||
dst[2] = r->pixels[start + 2];
|
||||
}
|
||||
void set(render_target *r, int x, int y, vec4 val) {
|
||||
int start = (r->width * y + x) * 4;
|
||||
LINMATH_H_FUNC void target_set(render_target *r, int x, int y, vec3 val,
|
||||
uint16_t depth) {
|
||||
int start = (r->width * y + x) * 3;
|
||||
r->pixels[start + 0] = (uint8_t)(val[0] * 255);
|
||||
r->pixels[start + 1] = (uint8_t)(val[1] * 255);
|
||||
r->pixels[start + 2] = (uint8_t)(val[2] * 255);
|
||||
r->pixels[start + 3] = (uint8_t)(val[3] * 255);
|
||||
r->depth[r->width * y + x] = depth;
|
||||
}
|
||||
void get(render_target *r, int x, int y, int dst[4]) {
|
||||
int start = (r->width * y + x) * 4;
|
||||
dst[0] = r->pixels[start + 0];
|
||||
dst[1] = r->pixels[start + 1];
|
||||
dst[2] = r->pixels[start + 2];
|
||||
dst[3] = r->pixels[start + 3];
|
||||
// LINMATH_H_FUNC void get(render_target *r, int x, int y, int d
|
||||
// int start = (r->width * y + x) * 3;
|
||||
// dst[0] = r->pixels[start + 0];
|
||||
// dst[1] = r->pixels[start + 1];
|
||||
// dst[2] = r->pixels[start + 2];
|
||||
// dst[3] = r->pixels[start + 3];
|
||||
// }
|
||||
LINMATH_H_FUNC void target_set_depth(render_target *r, int x, int y,
|
||||
float val) {
|
||||
r->depth[(r->width * y + x)] = (uint16_t)(val * 255);
|
||||
}
|
||||
void setDepth(render_target *r, int x, int y, float val) {
|
||||
r->pixels[(r->width * y + x) * 4 + 3] = (uint8_t)(val * 255);
|
||||
}
|
||||
uint8_t getDepth(render_target *r, int x, int y) {
|
||||
return r->pixels[(r->width * y + x) * 4 + 3];
|
||||
LINMATH_H_FUNC uint16_t target_get_depth(render_target *r, int x, int y) {
|
||||
return r->depth[r->width * y + x];
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [ -e "mathTest.cpp" ]; then
|
||||
mv main.cpp oldMain.cpp
|
||||
mv mathTest.cpp main.cpp
|
||||
else
|
||||
mv main.cpp mathTest.cpp
|
||||
mv oldMain.cpp main.cpp
|
||||
fi
|
||||
297
test.gltf
297
test.gltf
@@ -1,297 +0,0 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v5.1.18",
|
||||
"version":"2.0"
|
||||
},
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene.009",
|
||||
"nodes":[
|
||||
0,
|
||||
1,
|
||||
2
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"Fairy_Dust_full.002",
|
||||
"scale":[
|
||||
0.007043707650154829,
|
||||
0.007043707650154829,
|
||||
0.007043707650154829
|
||||
],
|
||||
"translation":[
|
||||
0,
|
||||
-1.292056679725647,
|
||||
0
|
||||
]
|
||||
},
|
||||
{
|
||||
"mesh":1,
|
||||
"name":"Cylinder.002",
|
||||
"rotation":[
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836
test.obj
836
test.obj
@@ -1,836 +0,0 @@
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# Blender 5.0.0
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# www.blender.org
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mtllib test.mtl
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||||
vt 0.667915 0.024474
|
||||
vt 0.904269 0.066149
|
||||
vt 0.832085 0.024474
|
||||
s 1
|
||||
usemtl Material.001
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 109/111/109 36/31/36 34/29/34
|
||||
f 109/111/109 2/120/2 36/31/36
|
||||
f 109/111/109 4/112/4 2/1/2
|
||||
f 111/111/111 10/7/10 8/113/8
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 66/46/66 49/48/49 50/44/50
|
||||
f 65/47/65 48/101/48 49/48/49
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 127/55/127 165/122/159 167/62/160
|
||||
f 165/122/159 166/65/159 168/125/160
|
||||
f 163/62/158 155/136/153 122/76/122
|
||||
f 164/125/158 156/78/154 155/136/153
|
||||
f 162/133/157 154/106/152 115/105/115
|
||||
f 162/133/157 161/122/157 153/123/152
|
||||
f 95/8/95 159/137/156 153/123/152
|
||||
f 159/137/156 160/9/156 154/106/152
|
||||
f 9/77/9 149/139/149 157/138/155
|
||||
f 150/80/149 158/99/155 157/138/155
|
||||
f 9/77/9 122/76/122 155/136/153
|
||||
f 155/136/153 156/78/154 150/80/149
|
||||
f 170/135/161 165/122/159 127/55/127
|
||||
f 169/63/161 166/65/159 165/122/159
|
||||
f 172/134/162 168/125/160 130/126/130
|
||||
f 172/134/162 171/60/162 167/62/160
|
||||
f 10/7/10 152/115/151 159/137/156
|
||||
f 152/115/151 151/114/150 160/9/156
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user